Nope, there's no way. I have gotten 11 fricken found verdict shotguns from raid, and multiple icebreakers as well, but there are certain things (like warlock gear) that I flat out NEVER get.
It's the same with everyone I meet.... they get multiples of the same item they always get - it varies person to person, but an individual is prone to getting the same things over and over.
Can someone at least attempt to crack the mechanics behind this system? It's like the atheon fight teleporting.... it wasn't actually random, it was picking people furthest back - because truly random coding strains the servers. Which means our loot isn't actually random either.
If it is random, well, my nightfall group just experienced a cosmic event:
http://img.photobucket.com/albums/v294/CartonOfGoodies/97FD0EE3-1934-4A8E-B383-540C6C6690A8.jpg
English
#Destiny
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I'm sure Bungie hires an individual person for each account to choose what you'll get next.
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i find that I have long spells of getting nothing, then an exotic. did the Nightfall on Tuesday, got 10 energy. told myself I'll get an exotic tomorrow. played one VOG run yesterday, my friends got nothing but the usual (chatterwhite), I walked out with a Suros Regime, VoC and Corrective Measure. this has happened a few times. just have faith.
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The only weapon I have ever received two of is the found verdict:p
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1 ReplyI hope you realize there is no true RNG. Every game uses an algorithm.
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2 RepliesI think you discovered something. The game doesn't appreciate your name so it give you bad loot. End of story. (What sort of mechanics can you fathom that would result in player-dependent drop rates?)
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1 ReplyI have noticed from the very beginning that loot seemed to be released in cycles, I noticed waves of people doing the same exact things needed to complete bounties the same times I was doing them (This can be verified in case by the Super Good Advice Exotic Bounty, I got mine and suddenly there were 6-7 other Guradians farming Mars chests, it updates you when someone finds the Exotic Gun in one, as opposed to previous times I farmed Mars chests no one else would be in the area). When I farm chests in, The Moon or Mars I notice that shortly after I get "a good chest" others in the area also find one. Or say, when I would receive an Exotic from a Legendary Engram (in my case it happened when I got Monte Carlo) I noticed that there were suddenly several people sporting one. One can conclude a character hasn't been 20 for very long when they're light level is under 25 and they're still sporting Greens/Blues. i.e. Someone got lucky and got a random Exotic. I've always noticed better rewards being given to low scoring players in the Crucible. I have NEVER seen the highest score be rewarded with better than the same crappy shader/random blue Engram. But I've seen players with a KD less than .5 walk away with Legendary Engrams, Random Exotics etc.
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2 RepliesEver since i started to do raid on hard I've yet to get the same thing twice. I always got something new so I suggest stop doing normal raid first and try to do it on hard. Hopefully you're luck changes soon!
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Shhhhhhhhhhhhhhhhhh.
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Edited by leakedshots: 11/12/2014 11:58:05 PMa few hours ago I got 1 vex methoclast, ice brekaer, Predyth Time piece, time breaker, shards with my warlock 30 mins ago I got 1 vex methoclast, Ship, shards with my Titan this is random?
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There is no such thing as a truly random number generator, all RNG have a pattern,-I've taken college courses on the subject. They usually follow several different sequences that make them appear random when in fact, in can be predicted
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Apophenia /æpɵˈfiːniə/ is the experience of seeing patterns or connections in random or meaningless data. The term is attributed to Klaus Conrad[1] by Peter Brugger,[2] who defined it as the "unmotivated seeing of connections" accompanied by a "specific experience of an abnormal meaningfulness", but it has come to represent the human tendency to seek patterns in random information in general, such as with gambling and paranormal phenomena.[3] Meanings and formsEdit In 1958, Klaus Conrad published a monograph titled Die beginnende Schizophrenie. Versuch einer Gestaltanalyse des Wahns ("The onset of schizophrenia. Attempt to shape analysis of delusion", not yet translated or published in the English language),[1] in which he described in groundbreaking detail the prodromal mood and earliest stages of schizophrenia. He coined the word "Apophänie" to characterize the onset of delusional thinking in psychosis. This neologism is translated as "apophany", from the Greek apo [away from] + phaenein [to show], to reflect the fact that the schizophrenic initially experiences delusion as revelation.[4] In contrast to epiphany, however, apophany does not provide insight into the true nature of reality or its interconnectedness, but is a "process of repetitively and monotonously experiencing abnormal meanings in the entire surrounding experiential field", which are entirely self-referential, solipsistic and paranoid: "being observed, spoken about, the object of eavesdropping, followed by strangers".[5] In short, "apophenia" is a misnomer that has taken on a bastardized meaning never intended by Conrad when he coined the neologism "apophany". In 2008, Michael Shermer coined the word "patternicity", defining it as "the tendency to find meaningful patterns in meaningless noise".[6][7] In The Believing Brain (2011), Shermer says that we have "the tendency to infuse patterns with meaning, intention, and agency", which Shermer calls "agenticity".[8] In 2011, parapsychologist David Luke proposed that apophenia is one end of a spectrum and that the opposite behaviour, the tendency to attribute chance probability to apparently (assuming that there exist relation that one can't currently explain) patterned or related data, can be called "randomania". Luke indicates that this often happens in the hand waving away of everyday phenomena, such as apparent dream precognition, and that this occurs even if research suggests that the phenomena may be genuine, however such researches are often questioned (for instance by anomalistic psychologists).[9] Statistics In statistics, apophenia is an example of a Type I error – the identification of false patterns in data.[10] It may be compared with a so-called false positive in other test situations. Pareidolia Main article: Pareidolia Pareidolia is a type of apophenia involving the perception of images or sounds in random stimuli, for example, hearing a ringing phone while taking a shower. The noise produced by the running water gives a background from which the brain perceives there to be patterned sound of a ringing phone. A more common human experience is perceiving faces in inanimate objects: the headlights and grill of an automobile can appear to be "grinning", individuals around the world can see the "Man in the Moon".[11] Gambling Apophenia is heavily documented as a source of rationale behind gambling, with gamblers imagining they see patterns in the occurrence of numbers in lotteries, roulette wheels, and cards.[12] One variation of this is known as the Gambler's Fallacy. Hidden meanings Fortune telling and divination of the wishes of the spirit world are often based upon discerning patterns produced by what otherwise would thought to be meaningless, chance events. The concept of a Freudian slip is based on what had previously dismissed as meaningless errors as containing meaning for the unconscious, and likewise for The Interpretation of Dreams.
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2 RepliesI believe this as well. I develop software for a living, and some things I've noticed: 1) watched a friend get the Plan C from the raid, and again immediately after in a Nightfall I helped him with. (almost like Plan C was attached a "loot window" he currently had open). 2) I saw a post yesterday about a fellow getting Gjallerhorn twice on 2 different toons while doing back to back Nightfall's yesterday (reference number 1) I really think there are some factors that determine what types of loot you can and can't get at certain times, there is a puzzle in the code somewhere I'm betting that acts on your chances.
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My first Nightfall was just like that, my friend got 10 shards and I got 7 energy. However my last run with 2 other guys was the total opposite, all 3 of us got exotics. Player 1: Truth Player 2: Hardlight Me: Thunderlord I was surprised as I've never seen all 3 people get Exotics, it's usually 1 or maybe 2.
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It's possible thatit's a pseudo-RNG like Pokemon's. If that's true, then we should be able to find ways to abuse the RNG aswell, which would really break the game.
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5 RepliesIt seems perhaps they are using "seeded" avatars rather than "seeded" instances...
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I brought suros from xur, went and did raid and got it dropped from aethon.. Aethon like 2 hrs later
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Edited by Kibeth: 11/12/2014 11:15:18 PMI do find it suspicious, but not enough of a sample size to really make a sound correlation. As for me though, my duplicates have been: 5 Hardlight 12 Icebreakers 3 Vex Mythocast 3 The Last Word. And some other duplicates I can't remember offhand. I have broken most of them down, but usually keep at least 2 so I don't have to transfer weapons as often.
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Photo bucket is terrible
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9 RepliesI've also noticed some other strange trends. No evidence but isn't strange how certain topics seem to come in bulk? For instance, I think a loot table on exotic bounties must've opened on Sunday. I finally got a different choice of bounty after getting the same three choices 20+ times. I get on the forums later that day and all I saw were like 8 threads about when the gunsmith would have rare fusion rifles for sale. I'd wager a bunch of us finally got that bounty offered, hence the usual influx of topics related to it. I'm not usually a conspiracy guy but this game has made me superstitious.
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11 RepliesAs far as rng in vog I think it's bullshit. Whenever we reach a checkpoint and loot drops, the people that get gear all get the same. Like atheons epilogue for 2 people the last time I ran it. Or different classes but same slot piece like gloves. If it were truly rng then everyone would get different weapons or armor at least. This has happened every time I've run it. Not to say others experience is the same but for me and my groups I've ran it with it has been this way.
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The people you talk to already complain that they're getting the same thing over and over. It's confirmation bias. The RNG model accounts for this case. If no one got the same thing over and over, you should be worried.
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You're right about one thing. It's not really random. It's an algorithm that is seeded with a number to start with. It's usually the time which makes the seed different everytime it's ran. However, if you were to set the seed to be a specific value then you will always get the exact same numbers generated. This is how minecraft works in building worlds. If you set the seed it will always build the same world. Cracking the algorithm would be next to impossible in Destiny though as you don't see the numbers being generated. Usually probabilities are used so that if the random float value between 0.0f and 1.0f is < .75 then it's yes. otherwise No. This means that it's a 75% chance of it happening. There are a lot of float values that are between 0.0f and .75f and you would never know which specific one you got. On top of this if they are using random value rolls for other things that use the same random number generator then the simple order of things happening would mess up and alter the rolls. There is no true random in computers. The randomness that they use does not strain the servers though it's a basic simple process.
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2 RepliesGreat... I'm doomed to get VoC a million more times before I can get AE..
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I agree it's broke as hell and Bungie should fix the raid gear part of VoG
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Well you are right its not random, in fact there is no such thing in a program. All it is, is an algorithm that we have not figured out. What am trying to say is you could figure out the actual order and rarity of each item and chest and all variables really if you knew the correct equation.
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RNG-Random number generator. There is A way to calculate the odds of getting a certain item in a game with rng based on their assigned values to create a formula, but no one has figured it out since it lies in the code of Destiny. Either way, you're pretty damn lucky if you ask me.