I think find it hard to firmly say that im on one side of the fence.
Usally I hate RNG in general, especially in MMO's or in games that you can spend a lot of time in. and I can honestly say that the RNG system for Crucible bugs me quite a big deal.
However, I chose ''I have no opinion on RNG'' because of several reasons.
1) I think one should ideally focus on having fun in the game, and let the rewards come along as a bonus. Now don't get me wrong, I'm a big grinder myself but I wise I could care a little less, and just enjoy the game. - My experience is that if you crave loot too much your gonna be disappointed a lot, and make the game into a lot of grinding instead of just enjoying it.
2) Logeviy. Like someone previously mentioned, if you could just grind the items, the incentive to play could quickly diminish for elitist players. Carrot on a stick is just a great tool in gaming, and as much as we hate or dislike it we will still stick around - cause we need to get that damn Last Word :)
3) If grinding yields too much reward I think that the disparity would be greater (which is also a reason why I approve of Xur) Let's face it a guy who has 100hours played will have a lot better gear than one that plays 50 hours. He should have better gear, but you'd want to make sure that the 50hour player doesnt feel inferior or left out ( I think Destiny has done a good job of this) - I think the current RNG system can potentially yield some good rewards for players who dont play as often, and if it was me I'd think that I still had a fair shot to get loot even though I played a lot less. This would not be the case if hours played directly translated into loot.
In conclusion, this is the first game were I more or less accept the RNG system, maybe my motives have changed, maybe I finally realized that its all just a carrot on a stick, or maybe I've just grown older.
It should be noted that I've logged a lot of hours.
Cheers
English
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I actually do crave loot too much and get disappointed very frequently. XD