Submit an original idea for a "exotic" weapon (or armor piece if you want).
[Conduct Note: Please don't "hate" on someones idea unless you have some constructive criticism to offer, and no cursing please. (Thank you.)]
[System Note: If I like a submission I will give it (well) a "like"]
[Footnote: Let's all hope Bungie reads this post, takes our ideas for weapons into account, and gives us due credit for our ideas.]
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WARNING ---- Bungie copied ideas from this forum (possibly others like it as well) and used them in "The Dark Below" without giving due credit to the REAL inventors. Submit at your own risk.
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My 1st idea is for: a weapon
type: hand-cannon
name: "The Second Opinion"
description: "To anyone who says 'you're dead' to my wielder, I disagree." -- "The Second Opinion"
design: "The Last Word" in "silver and black" instead of "gold and brown" and a small, under-barrel bayonet.
attributes: between "The Last Word" and "The Thorn" in range and stability, slightly less impact than "LW", slower fire rate than both "LW" and "Thorn" (more equal to "The Devil You Know"), magazine size: 7, reload speed: average (about equal to "DYK")
upgrades:
1st tier upgrade: "Spray and Play" [reload speed increased when weapon mag is empty];
2nd tier upgrade "tree": "Snapshot" [ADS is very rapid], "Skip Rounds" [shots ricochet of hard surfaces], "Armor Piercing Rounds" [shots over-penetrate targets]
"exotic" upgrade: "A Second Opinion" [ "crisis mode" (red health bar) greatly increases weapon damage and increases melee speed; this effect lasts until a few seconds after "recovery"]
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NEW weapon ideas: (the first two DO NOT represent my taste in games)
1st "new" idea: weapon
type: shotgun
name: "The Ender"
description: "They say that any who met the gaze, eye to eye, of the creature who made and wielded this weapon met near-instant death."
design: jet black in color with no stock, purple, "Invective-like" markings, and a muzzle piece like on "the 'New Monarchy' shotgun".
attributes: void powered; short range and small mag (4 shots), but high impact and rate of fire. (similar to "Black Chasma" shotgun); average stability
upgrades:
default upgrade: "Dragon Vengeance" [shots cause brief burning damage with "void flames" similar to "The Thorn" only purple]
1st tier upgrade: increased range when ADS
2nd tier upgrade "tree": "Flared Magwell" [increased reload speed], "Hip Fire" [increased accuracy when not aiming], "Perfect Balance" [increased stability]
exotic upgrades: "Eye of Ender" [kills with this weapon grant temporary invisibility and hits "highlight" targets]
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2nd "new" idea: weapon
name: "The Creeper"
type: rocket launcher
description: "When the hissing had stopped and the dust had cleared; all that remained of the creature that the lightning struck was a crater and this weapon."
design: similar shape to "The Truth" but a greenish color with a sparking generator on the side (like with "The Thunderlord")
attributes: solar powered, large blast radius (almost equal to "The Gjallarhorn"), above average velocity, mag size: 1, average stability
upgrades:
1st tier upgrade: "Vacuum" [ammunition is picked up at an increased distance]
2nd tier upgrade "tree": "Field Scout" [larger ammo reserve], "Grenades and Horseshoes" [rockets detonate on proximity], "Tracking" [rockets home in on their targets]
"exotic" upgrade: "Charged Creeper" [holding down "the trigger" changes the rocket's element from solar to arc and increases blast radius at the cost of velocity]
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3rd "new" idea: weapon
name: "The Outlaw Stallion"
type: scout rifle [or shotgun, input on what to call it is appreciated]
description: "When a rider loses his horse, he loses a part of himself. This horse, though, has been losing riders since birth, and loss makes one bitter." -- Unknown Hunter
design: sawed-off, lever-action rifle with a wooden stock and a horse motif painted on silver colored rifle barrel.
attributes: kinetic damage, fits in primary weapon slot, 15 shots in chamber, iron-sight only, slow rate of fire ["lever" must be "pulled" every shot], very high impact [a tad greater than "Proxima Centauri"], below average stability, loads like a shotgun, fires as long as "trigger" is held down [must still be "pumped"]
upgrades:
1st tier upgrade: increased range
2nd tier upgrade "tree": "Perfect Balance" [increased stability], "Exploding Rounds" [shots are weaker but have an area of affect], "Surplus" [more ammo will appear for this weapon]
"exotic" upgrade: "Outlaw Stallion" [shots have greater impact and movement speed while "ADS" is increased]
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4th "new" idea: weapon
name: "The Levin Bolt"
description: "Normal weapons draw strength from their wielders; this one, though, draws its strength from 'the light".
design: similar shape to "The Red Death" (but no bayonet or spikes), chrome plated with some plate pieces around the glowing rifle barrel removed, shots sound similar to scoped Halo 4 Lightrifle, and features a motif of a lightning bolt and a star on the stock.
type: assault rifle
attributes: weapon sight type: red dot, fits in primary weapon slot, above average impact, 45 shots in mag, fair range, average rate of fire, fast reload, below average stability.
upgrades:
default upgrade: "Spectrum" (weapon element changes to match element of subclass of wielder)
1st tier upgrade: "Lightweight" [agility +2 while carrying weapon]
2nd tier upgrade "tree": ricocheting shots, "Quickdraw" [ADS faster], "Rangefinder" [increased weapon range].
"exotic" upgrade: "Shining Light" [weapon does bonus damage based on the amount of "super energy" built up]
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This edit is an idea for a special gameplay mechanic entitled "Supercombines" (small Halo reference),
"Supercombines" are powerful attack combos of two (or, maybe, more) Guardians' super abilities.
Examples:
"Firestorm" = "Golden Gun" + "Radiance", Hunter and Warlock are surrounded by a large-scale solar grenade effect but must remain inside it until it runs out. Hunter fires powerful, sustained "laser" from "Golden Gun" while Warlock shoots "firebolts" (like from the grenades) from their hand like a scout rifle.
"Dark Destruction" = "Nova Bomb" + "Ward of Dawn", Titan is lifted into air, encases themself in a smaller but sturdier "Ward of Dawn", and then is launched like a "Nova Bomb" by Warlock, causing a shockwave on initial impact. Titan then steers "Ward of Dawn" around, causing heavy damage to (if not outright killing) any enemies "WoD" comes into contact with, and healing Warlock by the kill.
"Thunder Cleaver" = "Arc Blade" + "Fist of Havoc", Titan and Hunter work together to swing giant sized "Arc Blade" 360 degrees killing all but the most durable enemies. Enemies killed by "Thunder Cleaver" detonate as though they were a Titan's flashbang grenades. Participating Guardians become "static charged" for a time afterwards causing damage to any enemies that get within a certain distance of them.
Ideas for cross element "Supercombines" are still in production. General feedback and ideas for concept are appreciated.
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Further ideas are continued in the form of "comments". (see below)
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NOTICE: +200 ideas submitted! Thank you for your submissions. : )
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Exotic primary FR: Promethean Conductor Full auto pulse Net ROF is equivalent to bad juju: longer pause/charge time b/w pulses but pulses are tighter together Body shot damage same as bad juju but crit multiplier is higher Range is low Stability is medium Reload is quick Mag size of 24 0th tier: Solar Damage Promethean Conductor: Precision kills with this weapon briefly grant invisibilty and an agility boost 1st tier: Soft Ballistics CQB Ballistics Smart Drift Control 2nd tier: Life support 3rd tier: Perfect Balance Rifled Barrel Appended Magazine 4th tier: Energy Converters: sprinting while promethean conductor is active extends its duration and firing the weapon while invisible does not cancel invisibility.
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[i][b]Tigers Revenge [/b][/i] [i]Make them all pay in fire...[/i] Solar auto rifle, medium impact medium rate of fire. Mag: 38 Low range, good stability, good reload First perk: Range finder Middle perks: light weight, hammer forged, high caliber rounds Final perk: [b]Tigers claws[/b]: Kills will refill the mag and create a faster cool down for all your abilities. Abilities do 10% more damage with each kill. Stacks up to three times
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Exotic: Exile's punishment Weapon type: Rocket Launcher Rate of fire: 60 Velocity: 30 Blast radius: 40 Stability:50 Reload:20 Magazine size:3 Perk 1: Who's next Perk 2 choices: Heavy payload Javelin Speed Reload Exotic perk: Rockets fired can bounce one time off of walls. When rockets are bounced, they gain tracking, proximity detonation, and bonus damage
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Necro bump
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Commenting for later...
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3 RepliesFrom my old popular post awhile back [b][u]The Number Game[/u][/b] [u]Exotic Hunter Helmet [/u] [i][u]"If only we could figure out the darkness with equations"[/u][/i] -Inverse Shadow -[b]Exotic Perk[/b]:Lets your gunslingers trance and chain of woe effects go up to times 5. [b][u]The Bullet Hose V2[/u][/b] [u]Exotic Machine Gun[/u] •Judgement IV archetype [b]Void[/b] [i][u]"This guns system to hold so many bullets was created by the lost warmind on Venus, the gun has an ancient secret to ammo capacity that was lost in the collapse"[/u][/i] -[b]Persistence[/b] -[b]Exotic perk[/b]:Upgrades it's original 90 mag to 160. Hidden Perks-Reactive Reload and Outlaw [b][u]Auto rifle: Saint 14's Crusading Corpse maker[/u][/b] [i][u]"Saint 14 needed a gun not just with a respectable kill power, but one to match his utter relentless and personality"[/u][/i] -Same impact as [b]SUROS regime[/b], without zoom in perk, instead has [b]Third Eye [/b] -40 in the Mag, weakness is its reload -[b]Exotic Perk[/b]:Hitting consistent shots supresses your enemies(not jump or super use for 10 seconds) [b][u]Pulse rifle: Will of Osiris[/u][/b] [u][i]"Osiris was so close to understanding the Vex. This weapon is proof"[/i][/u] •Doesn't work in crucible -[b]Secret round[/b] -[b]Exotic Perk[/b]:This gun teleports the enemy back a few paces when hitting all 3 shots in the critical spot. Hidden perk is head seeker, glass half full is its first perk [b][u]Shin's Remembrance[/u][/b] [u]Exotic Hand Cannon[/u] [u][i]"After killing Dredgen Yor, Shin let go of the Last Word. In memory of his fallen mentor, he crafted this, in spirit of a gunslingers dream gun"[/i][/u] •Between [b]Thorn's[/b] and [b]Hawkmoon's[/b] impact, high stability, weakness is mag and range. -[b]Outlaw[/b] -[b]Exotic perk[/b]:Weapon can pierce through almost any wall; 50/50 chance to shoot through enemy shields and right into their health [u][b]Little White Lie[/b][/u] [u]Exotic Rocket Launcher[/u] [b]Arc[/b] [i[b]]"It's just one lie, but soon you will see the Apocalyptic Wasteland you have created."[/b][/i] •[b]4[/b] in the mag, lowest rate of fire, underwhelming blast radius, extremely high reload and velocity(opposite of Dragon's Breath) -First perk is [b]MIRV Mini[/b], special ability to switch around that and [b]Grenades and Horseshoes[/b] -Hidden perk is [b]Tracking[/b] -[b]Exotic perk[/b](made for PvP): Missiles are invisible and make a very very quiet whistling noise upon launch and through the air. [b][u]Scout rifle: the Plague[/u][/b] •Ghelion's Demise stats [i][u]"A virus must be stopped before it can start spreading and devouring. With the darkness we were too late..."[/u][/i] 8 in the mag -[b]Who's next[/b] -[b]Exotic Perk[/b]:This weapon releases a purple firefly, that doesn't do any damage but makes any surrounding enemies hit with the purple firefly go against their kin. Crucible you cannot harm enemies for 15 seconds and friendly fire is activated [b][u]Sniper-Pahanin's old reliable[/u][/b] [i][u]"Before kabr's fall, Pahanin was the perfect assassin. This guns existence explains his perfection."[/u][/i] -[b]Void[/b] •Higher impact than black hammer, has charge time, no recoil from charge. Charge is made for hindering its ability to one shot body shot in crucible. -Switch between [b]Outlaw[/b],[b]Unflinching[/b], and [b]Firefly[/b] -[b]Exotic Perk[/b]: When Zoomed in, press the right stick to pick between Infrared that reveals the critical spot, Higher optimized zoom, and Ambush scope. [b][u]Reign of The Sky Burners[/u][/b] [i]"By this machine along does my reign begin. The end of my reign? There is no date for that."[/i] Rail gun This is a cabal rail gun. 30 impact No reload or mag,just 500 bullets 90 rate of fire After firing for 8 seconds it needs to cool down for 5. You get 500 in total and 200 in crucible [b][i]Monarch of the spawn[/i][/b] [i][b]"The hive seem weak, and are lead by Huge skeletons with a big cannon. I'm a walking corpse, and now I have this cannon"[/b][/i] Heavy weapon Hive boomer The gun has a 2 second cool down between shots, can carry 30 shots in the crucible. 2 shot in PvP. Splash damage. [b][i][u]Mind of the inner void[/u][/i][/b] [i]Not any mortal can walk along the void. Perhaps this is why they tread it, perhaps they want to understand both who rule it[/i] Voidwalker Looks like another kind of light beyond nemesis Provides shatter and the one that makes larger explosions and annihilate. And it gives the melee cool down when picking up and orb and grenade cool down when killing with Melee [b][i][u]The Terror within[/u][/i][/b] [i]Never show you're friends your dark side. Save that for the guy who deserves what you can become[/i] 60 in the mag. Between the rate and impact of corrective measure and Jolders hammer. Rangefinder Exotic perk:The second half of the mag enables focused fire, a different burn(starts with void changes to one of the others) and staggers enemies Lower than average reload and can have flared Magwell, field scout or single pint sling
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Dem Quickscoper 420 Damage 360 Aim assist Sniper
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1 Reply[i]Spooky[/i] Necrobump
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Posted this a while back. Mlg Mobile-Exotic Sparrow "I cri evri tiem",Op Speed-420 Durability-360 Exotic perk- Weed Blast: Summon the power of snoop dog and nuscup everything. Mlg Nuke: Everything in a 420 mile radius dies of Ebola Oh baby a triple!: Triple kills give you Mountain Dew.
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Nights Fury "We searched, but it found us first." Unknown guardian Sniper Perks Passive: precision shots refill clip and makes next shot do twice as much damage as the previous shot. 1st [spoiler]qcb ballistics Third eye Explosive rounds[/spoiler] 2nd [spoiler]upgrade damage x10[/spoiler] Exotic [spoiler]the shadows:kills make you invisible for short time[/spoiler] Look: black hive sniper with small green crystals on barrel
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1 Reply~[b]Butterfly Effect[/b] (Gauntlets) "A small change... A big difference" Provides an enhanced Bloom for Voidwalkers - Bigger Radius, More Damage ~[b]Unthinkable Thoughts[/b] (helmet) "Explore the options in a rapidly changing and complex world" -When Shatter is selected you can fire the nova bombs separately in a short duration ~[b]Eyes of the Beholde[/b]r (Chest piece) "Pure beauty can be seen" -When radiance is active regenerates special ammo for you and your allies for a limited quantity ~[b]Inescapable Consequences[/b] (Helmet) "Just accept" -When Vortex is selected it slows enemies nearby and pulls them in ~[b]Electric Slide[/b] (Boots) "Slide to the..." -Stormcallers can slide farther and faster
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Edited by mysticalgoateye : 10/10/2015 10:40:38 PMTrigger-happy. (Exotic auto rifle.) Unknown- how many bullets have you fired? Guns owner- an uncountable number. Special perk. Trigger happy. The more shots fired the gun becomes less accurate but has more damage.
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Edited by ToastyToast734: 10/10/2015 10:41:03 PMThe Pack Exotic shotgun "I've run with the wolves, can't say the same for him, though"-unnamed hunter Damage-290 Ammo-10 (max-25) Range-34% Reload-56% Recoil-69% Details-embedded into the barrel:wolf(iron banner-like) face on left side glowing blue Perk1:dexterity-reload faster,double-kills grant top sprint speed extra. Perk2 main:Alpha-gain short-timed boost to all attributes after assisting in killing/killing an ultra or higher. Perk automatic:different spawn-in appearance if player is in a clan.
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Big Idea Exotic shotgun "It's bound to work"-unnamed,day12 "Didn't work"-unnamed,day15
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Edited by Ruin Tree: 10/9/2015 5:35:36 AM[b][u]Grips of Thalor[/u][/b] (Titan Gauntlets) "If one more person tries to 'axe' me a question, I'm gonna shove them over the Tower balcony." —Thalor [b]Perk 0[/b]: Forgemaster– Your Hammer of Sol takes on the appearance of a battleaxe. [b]Perk 1[/b]: Impact Induction– Causing damage with a melee reduces your grenade cooldown. [b]Perk 2[/b]: Momentum Transfer– Casuing damage with a grenade reduces your melee cooldown. [b]Perk 3[/b]: Champion's Secret- Grants Fleetfire and Cauterize for Hammer of Sol
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Edited by Ruin Tree: 10/12/2015 12:30:55 AM[b][u]The Final Shape[/u][/b] (Scout Rifle) "This is the shape of victory: to rule the universe so absolutely that nothing will ever exist except by your consent." —Toland, the Shattered [b]Perk 0[/b]: Void Damage [b]Perk 1[/b]: Ruthlessness– Dealing damage with this weapon regenerates your health. [b]Perk 2[/b]: The Third Queen– Each kill further reduces the cooldown of your super and reduces the cooldown of your grenade and melee ability. Appearance: Gun plated in bone. Black smoke leaks out of numerous cracks in the frame. Scope has a slight green tint.
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Phoenix Pride "Rise from the ashes." Scout Rifle Solar damage Rof: ====++++++ Imp: =====+++++ Sta: ========== Ran: =====+++++ Re: ===+++++++ Mag: 15 Appearance: looks like the Suros scouts with the bird on the side except the colours are switched (red base and white bird). Has the jade rabbit holo sights that can highlight enenies. Neutral perk: full auto Sights: Accurised ballistics Smooth ballistics Aggressive ballistics Column 1: Battle runner Column 2: Hammer forged Injection mould Speed reload Exotic perk: Pride of the Phoenix Multi kills with this weapon increase movement speed and the last bullet in the magazine sets of a small pulse solar energy wave that can put a dot on nearby enemies.
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3 RepliesThere already is a black and silver last word. It's called the first curse.
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4 RepliesEdited by AFancySquilliam: 9/3/2015 2:59:11 AMKronos Seeder "Listen closely. They speak of the Garden. It blooms across not acres, but eons." Exotic Sidearm Tier 1: Solar damage; Endless Loop (this weapon needs no ammo. It can be fired rapidly until it overheats.)** Tier 2: idk Tier 3: Hip Fire Tier 4: Quickdraw, Explosive Rounds, Increased Stability Tier 5: Hezen Hellraiser; kills with this weapon have a chance to grant an immediate cooldown (meaning overheating is reset) Stats: 90 RoF, 15 impact, 35 range, 75 stability Looks: Exact replica of Slap Rifle. When weapon starts to overheat, weapon grows redder, and vibrates. Sounds exactly like slap rifle
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Edited by Sir. Comsized: 10/9/2015 4:23:27 AM[spoiler][b][u]SALT[/u][/b] Fires salt crystal that create rage in your foes Weapon type: SHOTGUN[/spoiler]
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4 RepliesEdited by bydney: 8/18/2015 5:30:34 AM[b]"[u]Fatefall Ethos[/u]"[/b]- Exotic Hand Cannon Description: "Never falter." Aesthetics: [spoiler]It would look somewhat like "Six Dreg Pride," but it would be a deep flame orange color, and it would have one barrel, and no spikes. It would also have heat vents on each side which would release a small pillar of green flame with every shot. The sight would be a green "Steadyhand IS." The weapon would have a reloading animation similar to "Dreg's Promise," but the canister would be green. Projectiles would also be green[/spoiler] [url=http://imgur.com/KyhMQeV]Sketch of the weapon[/url] Stats: [====++++++] Rate of Fire [=====+++++] Impact [==++++++++] Range [==========] Stability [==++++++++] Reload Magazine Size: 14 [===+++++++] Aim Assist [====++++++] Equip Speed [=+++++++++] Recoil Direction [==++++++++] Zoom Ballistic Perks: Soft Ballistics [spoiler]Less recoil. Penalty to Impact.[/spoiler] Aggressive Ballistics [spoiler]More predictable recoil. Enhanced Impact. Shorter range and more recoil.[/spoiler] Field Choke [spoiler]More range and Impact. Increased recoil.[/spoiler] First Perk: Unflinching [spoiler]It's easier to aim under fire using this weapon.[/spoiler] Upgrade damage Perk Tree: Snapshot [spoiler]Aiming this weapon is incredibly fast[/spoiler] Explosive Rounds [spoiler]Volatile payload explodes on impact, dealing a portion of the weapon's damage in an area[/spoiler] Rifled Barrel [spoiler]Increased Range, Slower Reload[/spoiler] Exotic Perk: Fatefall [spoiler]Landing three consecutive precision shots sets enemies on fire (green fire) dealing damage over time[/spoiler] Upgrade damage Upgrade damage Upgrade damage Upgrade damage
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In the spirit of the MLB Postseason, I began to think of something I think would be interesting "Pitcher's Count" Exotic Rocket Launcher - "Swing, batter batter, swing!" Exotic Perk: Wild Throws - each rocket fired travels in a different motion/pattern from the previous rocket. Perk One: Tracking - allows rockets to track their targets Perk Two tree: Increased velocity w/slower reload speed or increased stability w/lower velocity Final Perk: Tripod
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Exotic hand cannon, low fire rate, good impact, medium range and stability, slow reload, 5 shot clip. "All in" perk: full house-holding down the fire button charges the shot with an extra bullet from the magazine, giving a noticeable boost to damage, a slight buff to range, and a notable drop in stability and handling.
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Pulse Rifle: Rule Bender Description: [i]I wasn't born to follow the rules, I was born to bend the rules, making my life easier.[/i] Rate of fire: 68 Impact: 36 Range: 24 Stability: 89 Reload: 34 Magazine: 20 Primary perks: [b][i]Rule Bending: Damaging a target with the last round of a burst will highlight the enemy to you and all teammates nearby, while the target is highlighted, you will do increased damage only on the final round of each burst.[/i][/b] [b][i]Damaged magazine: On the final burst of your magazine, you will only fire one shot and the rest of the ammo that is in the magazine is transported into your reserves.[/i][/b] Selectable perk 1: Armor Piercing rounds, Send it, braced frame Selectable perk 2: Aggressive, soft, and smooth ballistics.
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2 RepliesEdited by RaiseRentForSingleMothers: 8/20/2015 1:48:22 PMKhvostov 7G-HLHR2 Exotic Auto Rifle Description-An ancient weapon refurbished by Hakke engineers and now commonly known as "Hakke's Little Hell Raiser." Go do what you do best Design- Same frame as the Khvostov. It has a new skin on it(digital desert camo). The scope has been replaced by Iron Sights. There's an LED Display on the side that shows radar and ammo in the mag. The mag has Hakke's logo on it. Info- Low RoF, High Impact, Medium Range, Average Reload Speed, Same Base Stability as the Vanquisher, and a 30 round magazine. Barrels- CQB Ballistics, Aggressive Ballistics, and Smart Drift Control Exotic Perk- Man Of War- Kills with this weapons increase damage for a short time and kills increase reload speed. First Perk- Third Eye Second Tree- Hammerforged, Field Scout(Mag goes up to 42 bullets), and Fitted Stock Hidden Perk- Counterbalance .
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[b]Colossus Rite[/b] Machine Gun Solar "We came to this system in hopes of fleeing the Darkness. Instead, we've provoked the Light." [i]-Salvaged Cabal transmission[/i] Appearance: [spoiler]This gun is basically a heavy slug thrower, the weapon a Colossus wields. It is similar in design of SGA, with four rotating barrels and dull gray and red paint. The sight used is a projection sight, a hexagon with a reticle in the center.[/spoiler] Rate of Fire: 70 Impact: 36 Range: 28 Stability: 12 Reload: 48 Magazine: 100 Total Ammo: 300 Column 0: Solar Burn, Infusion Column 1: Smart Drift Control (More Stability, less Range/Impact) Accurized Ballistics (More Range, less Stability) Aggressive Ballistics (More Impact/Range, less Stability) Column 2: Persistence, Hammer Forged Column 3: Oiled Frame, Danger Close Column 4: [i]Colossal Force[/i]: Hits with this weapon increase Rate of Fire and kills increase Stability*. If the magazine is full and a grenade is charged, LT / L1 will fire a swarm of missives at the cost of the magazine*. *Rate of Fire and Stability can exceed 100. These bonus lasts until the next reload, loss of ammo, or death. *The grenade indicator will show a missile instead of a grenade. You keep your charge, but you must reload a full mag and save the charge to fire another swarm.