After realizing how much I enjoyed my (Voidwalker) Warlock, I was amazed to find out that the Sunsinger subclass would turn out to be even more amazing. However, one little thing that I noticed is how so many people prefer that extra grenade - or that extra DoT burn effect. They're both very beneficial.
But what about Angel of Light? Although passable when compared to the extra "physical" damage dealing subclasses, AoL has way more potential than people realize.
Tactics like doing a double jump, then gliding and aiming down the sights, has me killing enemies faster, and safer, than the other choices.
What's really useful is floating, completely dodging attacks and views, and then following it up with grenade or heavy weapon. It helps to give you a diagonal, steady, precise shot. As an extra bonus, it gives you greater terrain area to aim within.
When melee enemies are after you, and you're floating above them, picking them off headshot by headshot, it puts a different spin on the feel of this game's playstyles. Of course, you can't forget enemies that take a bit to aim at you before launching their linear rockets - hover for their aim; drop to attack.
What about you? Do you mainly use it or think it's worthless; have you given it a fair try? Which vertically-last Sungsinger subclass branch do you prefer?
- aClicheName
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Here's hoping that more people become aware of its potential so we can see just how far it can be pushed.