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Destiny

Discuss all things Destiny.
Edited by Advertiser 7: 11/6/2014 6:28:37 AM
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To all those who are defending Bungie on the matter of the locked DLC (Or anything else for that matter)

Bungie planned to release what they are now releasing as DLC as part of the base game. There are ViDocs from last year that showed places like the Reef and Old Chicago as being fully textured, designed, and playable, but yet you insist that such content was still in development around that time. I can smell the bullshit miles away, so let me drop some facts. - Halo: Reach had content cut from the base game to be released later and resold as DLC, the Noble Map Pack being a very clear example of this -There were multiple videos showing areas such as the Reef, Old Chicago, the Fields of Glass, and other areas not in the game as being textured and playable -The coding is full of unused weapons, vehicles, Shaders, Ghost shells, and numerous other items that are very clearly designed and intended for the "DLC" -Fields of Glass and Old Chicago are still in the game's coding and still coded for the most part -Bungie began developing Destiny sometime between 2007-2008, and this development process hit full steam in about 2010 following the release of Halo: Reach. That's 2-3 years of preptime and 4 years of actual development So, your argument implies that one employee leaving 6 years into the development around the same time the game was supposed to be released would absolutely screw up everything, including parts of the game he really had nothing to do with? So a story writer leaving a game long after he had written out the story (assuming that somebody as skilled as Joseph Staten would have had at least a basic plotline established after 6 years of worktime) would make it so Bungie had to cut out large quantities of the game's content? Explain to me how exactly his departure would make them remove the Reef, Fields of Glass, Old Chicago, and numerous Strikes even though little to no story is actually necessary for them to be playable? Yes, Bungie had to move up the release date to 2014, but that doesn't help their case in the slightest. It makes it even worse. They had 6 years to make a game, and then an extra year to fix everything. What do they have to show for it? A game that has a content level lower than games that have maybe a year of development time, with Call of Duty being an example of this. Yes, each CoD game just uses a modified engine of the previous game, but lets say it takes a year or two to make a new engine. That leaves Bungie with five or six years to simply make content for people to play. If Treyarch and Infinity Ward were able to take 6-12 months of dev time and make mass quantities of satisfying and fun things to do in their games, then why can't Bungie make more content than them with four YEARS to do so? They should have been able to have four times as much content as, say, Modern Warfare 2. Instead, they made almost four times LESS content with four times MORE development time. Another comparison to a famous developer and their franchise will help prove that Bungie had more than enough time to release more content instead of cutting it out to sell as DLC on the excuse of "they needed more time to work on it." Bethesda and The Elder Scrolls. Now, each Elder Scrolls game Bethesda makes has an average development time of 6 years; on par with Destiny's development time. Lets talk about the most recent TES game, Skyrim. It had a similar development pattern to Destiny's: two years of minor development, and then around four years of fullblown development. Now lets look at what Bethesda produced in that time compared to what Bungie produced in a similar time frame: [quote]Skyrim: 150 Dungeons Destiny: 6 Strikes[/quote] [quote]Skyrim: 244 Quests Destiny: 23 Story Missions and 1 Raid[/quote] [quote]Skyrim: 10 Playable Areas Destiny: 4 Playable Areas (I'd also like to point out that each Hold in Skyrim is bigger than any single PLANET in Destiny)[/quote] [quote]Skyrim: Approximately 600 non-hostile interactive NPCs Destiny: 18 non-hostile interactive NPCs[/quote] [quote]Skyrim: 300+ Points of Interest Destiny: No Points of Interest; no side-quests/missions/activities in Patrol other than Patrol missions and Public Events[/quote] [quote]Skyrim: 8 Playable Races, each with unique abilities and traits Destiny: 3 Playable Races, purely cosmetic[/quote] I could compare even more, but the point is apparent. Now, you could go ahead and tell me "You can't really compare Bungie to Bethesda," but I can. Both had a similar time frame, both were producing an open world RPG, both are experienced developers. But if you will hold to that argument, the lets go back to Treyarch, Infinity Ward, and the other CoD developers. 8 times less dev time for producing in-game content than Destiny did, and they produced far more content than Destiny did. Not to mention Bungie is far more experienced than any of those devs. And now for one crushing comparison you really can't argue with. Bungie, compared to Bungie. In an interview with UOL Jogos, Christian Diefenbach, software engineer at Bungie, revealed that each planet in Destiny is roughly the same size as the entirety of Halo: Reach: [quote]"The destinations [scenarios where the game takes you] like Mars, Moon, Earth, each one is more or less the same size as the entire game 'Halo: Reach'."[/quote] He also explained that the game has a much bigger team working on it: [quote]"In 'Halo', We worked in a team of 130 people. Now there are over 500 people working on 'Destiny'."[/quote] Lets look at Moon now, shall we? Can you honestly tell me that that area is anywhere CLOSE to being "more or less the same size as the entire game Halo: Reach?" No? What about Venus? No? Well what about Mars? Closer, but still nowhere near the same size. What about the Cosmodrome, which is the largest area in the game? Even counting the inaccessible "DLC" areas, this area is barely bigger than Reach's base Multiplayer mode. Reach took 3 years to make, but was far bigger in scale and in actual in-game content; with just one of Reach's MP maps being the size of almost all of Moon. Reach had dozens of unique Multiplayer gametypes, while Destiny only has a whopping 2-3 (If you even count Control as a non-Deathmatch gametype) gametypes. Reach's campaign was around 12 hours long, and Destiny's was around 6 (Not counting having to grind to even access all of the story.) Reach had 13 MP maps, Destiny has 11. A close number, yes; but Destiny's MP maps don't even compare to Reach's. Destiny's biggest MP map, Bastion, is about the same size as a medium size MP map from Reach; Paradiso. Destiny took six years to make, but has less content than other games which took 2-3 years and even some that took 6 months. Games of equal development time to Destiny have ridiculously more content than it. So, in a six year development time, you are honestly going to try and tell everybody here that Bungie intended to have a small amount of content, and that they didn't cut the majority of Destiny out to resell as DLC? If you are, then if you're right that makes Bungie the most pathetic, lazy, unintelligent, mismanaged, and incompetent game developers to ever exist.
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#Destiny

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  • Edited by BornAzomB: 11/7/2014 12:06:39 AM
    It is incredibly apparent that Bungie cut out most of their game's content to be portioned out as DLC, then stitched the remaining bare-bones game back together into something "serviceable" to put on the shelves. I have no doubt that when all of the DLC becomes available Destiny will finally live up to some of its original promise. Until that day comes (and until they offer the DLC in a bundled discount) I'm going to be shelving this game. Maybe trade it in and buy it again a few years from now in the cheap, assuming it still has a strong community.

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  • Haha THANK YOU. You summed things up nicely, while using excellent examples. These are precisely the reasons why destiny and Bungie has failed so many gamers. People forget how good some of the competition is. Standards are high for the best games out there. And for people who complain about people who complain, I'm only complaining because I want destiny to be as good as it should have been, and I want Bungie to make games that are deserving of their name. It's all constructive feedback, IF Bungie and especially activision choose to listen.

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    • My main complaint all along about the dlc isn't that it's already on the disk or that it was gutted from the main game. No, the biggest complaint people should have is that [b]the dlc is horrendously over priced.[/b] Compare this dlc to anything other than the one off vanity downloads and niche games that have to have a higher price to justify or even outright buy their spot in their respective console's store, but anything content related for a big release and the price tag looks like satire. I have already paid for the dlc and I am looking forward to playing it, however I would be lying if I said I don't regret it a bit. I feel like I payed a premium for a designer name brand, which would explain why the queen's guard gear makes you look like a Michael Kors purse.

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      • you can get access to these dlc area's by glitching ... just look it up on youtube. its pretty funny how easy it is to gain access to them too ... theres one place where you use bladedancer ability and you can get through a wall. too think we might have to pay for those area's its absurd ... we paid for a game with hidden/locked content. its like going to macdonalds to ask for a double cheeseburger .. receiving the burger with just the bread only ... going back and having to pay again for the burgers.

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        • anyone that defends this "game" is totally ignorant to the facts.

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          • http://youtu.be/UZ5BpeHVTWY

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            I feel as though I have enabled bad behavior . I had bought the dlc with the game... Had I known about this locking dlc concept and the general lack of a game, I would have never bought anything destiny. This is the absolute last time I buy anything bungie or bungie related. My apologies to the gaming community. We deserve to be treated better

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            • THINGS I WOULD RATHER DO THAN PLAY DESTINY: 1.) Jam toothpicks under my toenails and drop kick bowling balls 2.) Jump off a really tall building and land on a bike with no seat 3.) Eat an entire bowl of my roomates scab collection instead of my usual morning cornflakes 4.) Slurp rancid tuna salad out of my own butthole 5.) Rub one out with a cheese grater in a wading pool of lemon juice and margarita salt 6.) Insert a glass rod into my d!ck and then smash it with a hammer 7.) Slide down razor wire crotch first 8.) Run naked backwards through a cornfield anyone got anything else they would like to add? =)™

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              • They had to make the game teen.

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                • First let me clarify I agree with most of what you said. You make a Valid rant however let me drop some other facts on you : This is a business, with shareholders- they are doing what they think best for the company..in the long run and for the quarter. Another fact- most of the devs feel just like you do an they are gamers, just working a job,- go easy on those guys. The ones making the money decisions are dealing with stuff that is very stressful and doing their best- most went to school for this- they have to report to rich guys saying where's ma money man! The most important fact - the Players actually have the most power, whether you agree with how things go down or not...they are going to play out a certain way... The only thing you can do as a consumer and fan ,is hold back your wallet. That may not be enough because the majority rules... All that being said, the one warning I would give these companies is this: You are not "That Cool" yet. Take us now or lose us forever.

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                • Ok Meg, now shut up Meg

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                • Hey Bungie! you hearing this? http://www.gamespot.com/articles/witcher-3-getting-16-free-dlc-packs/1100-6423411/

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                  • Why is everyone complaining about this? Even if it is true that the DLC was ready for release with the base disk, it doesn't matter anymore. They cut it so the can make more money and atleast 75% (probably more) are going to pay for the DLCs. I have played all the CODs and Halos, and Destiny has atleast if not more content on the base game. I'm not defending Bungie at all, but don't see much of a point to keep pressing this. The horse is dead. It's time to move on. #cantwaittopayforallthesesweetdlcs:)

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                  • All this post does is makes me wish Bethesda would make a Sci-Fi game not set in a nuclear apocalypse.

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                    • Great post!

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                    • Edited by jhova8: 11/6/2014 2:52:20 PM
                      COD, GTA 5, halo mcc, farcry 4 all coming out...destiny's going to be desolate in the tower.

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                      • Glad that this community is starting to see the true colours of Bungie.

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                      • I think BoarderLands is the game you want to compare Destiny too. Now BL is an awesome game that actually delivered on content along with hours of fun times with friends. Also you can trade lol.

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                        • People are defending bungie?

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                          • At this point were all just beating a dead horse if we complain about Cut Content. Most games suffer from cut content but most of it never sees the light of day. Most of the stuff that was cut from Destiny will never be seen, as it contradicts the story they threw together now. But im sure they will recycle it into DLC.

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                          • I know I won't be buying their scam dlc, I rather put that money towards the master chief collection, smash bros or lego batman 3.

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                          • You sir,deserved me to read all of that,agree.

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                          • Probably Activision's fault. If you were a developer, you probably would not scrap your own game and content unless something went very wrong. Bungie probably wanted to release the game as originally intended, not destroy the game, (and Bungie's reputation along with it) So the only reason I can think of the game being massively cut is because Bungie signed on with Activision.... a huge mistake. Activision probably said: "Bungie... we want you to slice up your game so we can sell it as dlc." Bungie: but we worked hard on all of this, and people will get mad at us if we do." Activision: don't worry, we know how to make a profit, this will work. We have made much off of other games that sell as pieces such as Skylanders" (you cant access all content in those games without a boatload of characters) Bungie: "But what about our fans and everyone looking forward to what we promised? Activision: Forget them, our shareholders come first. Bungie: We don't want to cut our project! Activision: Do not forget that you work for us now. WE control your development budget! You WILL cut your game up. That is an order! Bungie: fine.... (quietly curses under breath)

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                            • The fact is that bungie not creating a game with as much content as they should have, or holding a lot back for dlc does not make destiny a bad game, it simply makes it a worse game than the shatteringly awesome experience it had potential to be. I'll still play destiny because it's fun, regardless of the money grabs. I think it is sad, that bungie was forced by Activision to bastardise their product, but I'm not that much of an idealist to stop playing over it. Also, please don't use any CoD past MW2 as an example, because CoD is the digital spawn of satan.

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                            • Hear Hear!

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                            • Amen ! Games a slap in the face !

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