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Edited by PacMonster1: 10/31/2014 6:24:18 PM
7

A Complete Deconstruction of Destiny [Links Out of Site]

Due to the massive size of this deconstruction, it cannot cleanly fit within the 10,000 character limit these posts must contain. I'd have to chop it up among many threads and that's just sloppy. So this post will serve as a connection to the 2 reddit posts I made (it couldn't even fit within the 40,000 reddit character limit) and for the Bungie.net community to weigh in with their thoughts, arguments, etc. If you want to tell me how much I suck, feel free. I won't be listening to much of those kind of comments, but feel free to make them regardless. A warning to those that follow the links in case what I just said wasn't clear. This is a long breakdown of every design decision that went into Destiny on release and post release. If you don't feel comfortable reading long things on the internet, don't waste your time. [url=http://www.reddit.com/r/DestinyTheGame/comments/2kv57y/a_complete_destiny_deconstruction_part_1/][b]A Complete Deconstruction of Destiny [Part 1][/b][/url] [url=http://www.reddit.com/r/DestinyTheGame/comments/2kw3j2/a_complete_destiny_deconstruction_part_2/][b]A Complete Deconstruction of Destiny [Part 2][/b][/url] Thank you to anyone who reads my thoughts and sticks it to the end of both parts of the deconstruction. I'm more than happy to listen to disagreement with my views as long as that disagreement is well reasoned and logical.

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  • I'm glad you spent so much time talking about the UI. Bungie should be embarrassed. I've spent days in destiny grinding. If you are not going to let my exotic gun deal more damage, Why not make me grind crucible matches for crucible only gear?

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    • Edited by CaesarAnavel: 1/2/2015 3:06:46 PM
      Btw I think almost every counter argument that you mentioned has a direct link to addiction psychology. As you rightly pointed out this entire game is a -blam!-ing fallacy. It's a slot machine with guns. It's not a video game as we define it. I think you rightly pointed out that the RNG is the only thing that keeps people coming back (addiction) and even then it's so damned restrictive that it doesn't work to hook people due to the buy in without reward. The hardcore people are only trying to one-up one another at this point with loot and clear times etc... It's their high. Anyways, the psychology: - stop complaining = denial - raging against feedback = primitive ego defense (mostly anger) - no need to fix it, you must like it if you play = rationalization - no need to fix it, so many people are playing it = normalization - other game also like this, why change it = countertransference

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      • need a bump

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        • that was -blam!-ing phenomenal. thank you for this post!!!

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        • You should Post On YouTube and have someone read it in dinklevoice.

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          • Bump. Well stated. A few things I'd add, and a couple points I'd quibble with, but it's certainly comprehensive.

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            • I just read part 1. In one word, awesome. Can't wait to read part 2! As King Candy in "Wreck it Ralph" said (it's my daughter's favorite movie): "here, have some candy! " :)

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