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Edited by DeeJ: 10/28/2014 3:38:45 PM
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DeeJ

Thoughts and Opinions about Atheon's Revenge.

So, the update just went live. Atheon can no longer be pushed off his platform. He'll also select people at random to be thrown across time. He's a real bastard, eh? I talked a lot to the developers about your opinions on the matter. You don't want to be selected at random. You want to choose who gets to fetch the Relic under fire from those nasty Oracles. I spoke on your behalf. Your voice was heard. We discussed your concerns. I even said "Why not just change Hard Mode and leave Easy Mode alone?" I was told "The Raid is never supposed to be easy." At that point, I recalled all the times I stood and delivered the line "...the most challenging encounter we've ever created." It was hard to disagree. As a veteran of Cairo Station on Legendary in Halo, I had to admit that I had been carried through the Raid like luggage assigned to my clan. I did my own carrying later, but carrying had been done. This is an activity that was designed to be undertaken by a hardcore team that is ready and willing to adapt and improvise to changing battle conditions. Like the moment when the Templar shields random players, the Final Boss was supposed to be extremely dangerous. While we've been working on some of the other things for which you've been asking (i.e. better exotics, voice chat in matchmaking, more bounties), the designers who made the Raid have plugged the holes that you showed them. If you got in on the ground floor of this thing, we thank you. If you understand the mechanics for how to beat Atheon, it's still a thing you can teach your friends. If you're all up to the challenge, the Raid is waiting for you. Let's talk about it. Please sound off in this thread, and know that I'll be reading.
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  • Edited by Dragonmourne: 10/30/2014 2:47:32 PM
    "Plug the holes" Is that what it's called when they put a band-aid on a major issue like Atheon's constantly bugging, screwed up mechanics? So let me see if I have this straight; Instead of FIXING the glitches with the encounter, instead, they changed the entire fight in order to sweep the problems under the rug, and their excuse is "It's supposed to be hard". So in essence, instead of fixing the bugged teleporting and broken portals, and instead of fixing the random Oracle that bugs out and spawns outside of the portals before we can even go into the portals and wipes the raid, and instead of making Atheon immune to knockback effects, they make the teleportation random, didn't bother fixing the portals, and added some "baby bumpers" to the sides of the walkway. I've seen some lazy development in many games, but not much trumps what your guys are doing here. And they expect us to pay $20 for the DLC content that is already on the disc that consists of such little content, recycled enemies/events and a few watered down story missios? LMFAO! I appreciate you giving our concerns a voice, but all this confirms is how little the developers actually give a shit about what we think. I don't expect you to throw them under the bus, but the way this is being presented puts them in a very bad light, and frankly, I'm almost at my wits end here. BTW your genius developers still haven't plugged that one massive hole with the ending of the raid. They are so concerned with people cheesing their way through the raid that they fail to prioritize the things that ACTUALLY MATTER. Good grief.

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