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Destiny

Discuss all things Destiny.
Edited by Ishigami: 10/26/2014 10:41:41 PM
282

Difficulty: Is anyone even playing this game without exploits on harder settings (Nightfall, heroic etc.)?

Yes

2970

No

2041

I’m am serious here. Is anyone playing the missions, strikes etc. on harder difficulty (Nightfall, lvl 28 Heroic etc.) the way they are “supposedly” designed? I can’t fathom this. Everything is killing you in basically one hit (or one hit and a gust). I mean how do you survive 4 Wizards and 3 Knights at the same time in the Summoning Pits while staying inside the room when everything needs just to look at you to kill you? I don’t think I am a bad player. If I do strike playlists I’m usually the one without any death while also having the most kills etc. I’ve been beating nightfall strikes and heroics for weeks… just not “the way they are meant to be played”. (tm Nvidia) To cut to the chase: I exploit the living crap out of the AI and terrain. By BlameItOnBrown: [quote]OP raises a good point, and I think many people may have missed it. Is it actually possible to run the nightfall/weekly strikes by actually playing the strike the way it was intended it to be played? Phogoth is a great example, because I don't know if it is actually possible to go into the final chamber with Phogoth on Nightfall, and not die once the high level minions spawn. Can anyone here say they have done it that way? If not, then isn't there something fundamentally wrong with the game's difficulty gradient?[/quote] Maybe I worded it poorly but its basically this.

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  • I think a lot of people missed a good point the OP is making. He's not condemning 'exploits', he admits to use them himself, we all do. Hiding in areas where no one can get you that were not made that way by design, but just missed by the QA,that is essentially an exploit. But isn't there something fundamentally wrong, if your finding encounters too difficult to do by the way their design intended, if you need to hide in a hole or under a platform and see out a boss battle avoiding all other minions, for the 50th time, is that really fun? is that really a test of our skill? If the difficulty scale allowed the battle to be winnable without being impossible, in a stand-up fight, involving[b] team-work and co-ordination[/b] ,that for me would be a whole lot more fun and rewarding. But at the same time for that to happen, they need to also be pro-active in fixing terrain exploits, because no one makes a fight more difficult by choice. and something fundamentally needs to change to force better team-work.

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