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Destiny

Discuss all things Destiny.
Edited by DeeJ: 10/28/2014 3:38:45 PM
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DeeJ

Thoughts and Opinions about Atheon's Revenge.

So, the update just went live. Atheon can no longer be pushed off his platform. He'll also select people at random to be thrown across time. He's a real bastard, eh? I talked a lot to the developers about your opinions on the matter. You don't want to be selected at random. You want to choose who gets to fetch the Relic under fire from those nasty Oracles. I spoke on your behalf. Your voice was heard. We discussed your concerns. I even said "Why not just change Hard Mode and leave Easy Mode alone?" I was told "The Raid is never supposed to be easy." At that point, I recalled all the times I stood and delivered the line "...the most challenging encounter we've ever created." It was hard to disagree. As a veteran of Cairo Station on Legendary in Halo, I had to admit that I had been carried through the Raid like luggage assigned to my clan. I did my own carrying later, but carrying had been done. This is an activity that was designed to be undertaken by a hardcore team that is ready and willing to adapt and improvise to changing battle conditions. Like the moment when the Templar shields random players, the Final Boss was supposed to be extremely dangerous. While we've been working on some of the other things for which you've been asking (i.e. better exotics, voice chat in matchmaking, more bounties), the designers who made the Raid have plugged the holes that you showed them. If you got in on the ground floor of this thing, we thank you. If you understand the mechanics for how to beat Atheon, it's still a thing you can teach your friends. If you're all up to the challenge, the Raid is waiting for you. Let's talk about it. Please sound off in this thread, and know that I'll be reading.
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  • Sup Bungie, You know, looking at old quotes, at design documentaries, at -blam!-ing everything that existed about this game prior to launch, I can not shake the feeling that I keep playing this because I wish I was playing that. I bought into the Destiny "dream". A Halo, but persistent, and bigger, much bigger. With gear, and classes and specializations. I bought into the "epic" and into "becoming legend". And I am not going to lie, as much as I might complain about what's wrong here, I do not hate this game. -blam!-, I have Bayonetta 2 in its wrapper and a huge backlog, and yet, I keep playing your game. And I do it mostly because it reminds me of the things I liked about you, and about your games. And it made a great first impression, too. There are puddles of Tang and things are colorful, skyboxes are gorgeous, art and modelling are top notch. I can say there are few things that come close. Your world is not brown. Its not Black, or dark green. For all the gloom of the darkness, your world is gloriously colorful. Full of life and promise. -blam!-, just today, doing a mission, I wandered into an area of Venus that is not used for anything. And probably will never be. In it, there is a pillar and some very interesting architecture that, having seen the rest of the game, exists nowhere else. Just like that cave in the coast in Russia. Or all the nooks and crannies in Mars and the moon. And I keep hoping to find something, for something to happen. To find some plot, some fun, some vehicles, some interesting weapons. My whole journey through your game my breath was held for the moment I'd hit the content we both know you can do, and which you have done in the past. "-blam!-, I can't wait till we ride those tanks", I told my brother in one of our first sessions after tackling the Devil's Lair strike at level 7 or so, picking at the health of the Devil Walker with our rifles. We didn't even have heavy weapons yet. But we wanted to explore and see your world and checking the strike seemed more interesting than carrying on, and -blam!-, it took a while but we killed that tank and that black ball. And we soldiered on. We soldiered on until we found ourselves looking at each other with incredulity after the Black Garden mission. Surely something was wrong. No way the game is done. What about Rasputin? And about the hive, and the moon, and the shards? What about Venus? and about the Reef? We thought that, like in many other games, something would change in the post game and we'd find some answers, plot, a story, -blam!-, anything. Your game doesn't start until 20 and we were 18 or so. So we made 20. We saw your real game: Endless -blam!-ing grind for gear that never drops. 300 patrols or 30 repetitive bounties to be able to buy gear that might let us get close to the one Raid you got. Then endless hours spinning in circles to get the materials to upgrade them. And endlessly repeating the same missions which play in much the same ways to get the shards and coins for them. Is this the real game? The game that starts at 20? -blam!-ing seriously? From the guys that gave us ice levels where we'd skate around with our warthogs playing born to be wild, while our little random marine bros filled any spare slots? From the guys that crafted an entire enemy faction with its own weapons and vehicles you could use? -blam!-, remember the Banshees? I remember. What about the Tank level? What about running on warthogs while the Halo falls apart? What about the epicness, the point, the fleshed distinctive factions, the localized damage (remember blowing up chunks of hive in Halo? Pilgrims pride remembers), the interesting weapons, the characters, the sense of exploration, the variety, and so on? Remember back when you blew our mind with that night vision level? What about how you gave us marine bros who'd act like we were Gods and who'd we'd go out of our way to save? Wanna know something funny? We reloaded our saves and repeated every mission until not a single marine died. We felt bad when the array blew up, and with that them. But -blam!-, that world felt so alive. Where are the other guardians? Where is the mission variety? Why do I seldom feel more alone than when playing your online persistent game? Why does it feel like playing by myself, even though there is people all around. Why do we need to go to random websites to make groups, to have a guild, to see what little lore you saw fit to put in there, etc? You said the game started at 20. So where is it? I could tell you of how we used to joke that the ability to talk with our team in our crucible was in DLC. I could tell you of how we stood in front of a cave reloading once in a while. I could tell you of hours spent running in circles looking for shiny green lights. I could tell you of getting shards after a nightfall, and getting chatterwhite after chatterwhite. But I think you know. And I think these days, you laugh anyways. And I am not going to lie, I am disappointed. Your however many year project which would be the end all be all of all projects is nothing but a random reinforcement schedule Skinner box where we peck for hours hoping for a reward which might, or might not ever come. And its not that you don't have it in you anymore. -blam!-, the raid is great. Roles are great. Strategy is great. You did not lie when you said it would be taxing and fun, and difficult. And I can't understand why the rest of the game is not like that. Why every mission consists of waiting on dinklebot to open doors. Why there is little weapon variety, and vehicles are pretty much only a memory. Why there is no story, or plot, or why you didn't even see fit to name your characters. But I do have a problem with the way you are doing things. I have a problem with you stating you'll fix the reasons we stood in front of a cave in the first place while really changing nothing much. And with you replacing strategy and tactics in the Raid with a RNG because -blam!- it, we need more of those. I have a problem with there being no rewards, or sense of advancement, or anything to see, or do, or explore. I have a problem with you treating us like idiots, calling things "bugs" when its clear they were not, calling things "new content" and "exciting events" when you are just giving us the same shit in exactly the same way. Bungie? You are -blam!-ing up. Most of your game is not fun. Its tedious. We get it, you didn't want us to stand in front of a cave firing mindlessly. How the -blam!- are you cool with us running in circles for hours ocassionally pressing X to harvest this or that or open chests in a ghost town where its nigh impossible to distinguish real people from what might as well be bots in any other game. How the -blam!- are you cool with replacing tactics with RNG? How the -blam!- are you cool with prolonging things not with difficulty and interesting gameplay, but with endless tedium? How the -blam!- are you cool with booting people to a 2 minute or so loading screen when they fail a nightfall, which basically consists of going from safe spot to safe spot? And when the -blam!- did you decide that designing content where you stand in a room or corner taking potshots every 10 seconds or so for 10 minutes was hard? Or fun? Remember Halo, and 2, and 3, and Reach? Those were great -blam!-ing games. There was no RNG, and they lived for a long, long time. -blam!-, they are being released again. And they will be great. Bungie? You don't need to toss all this random shit in the pie. You don't need to artificially gate what little content you have. You don't need to make everything so -blam!-ing tedious. You knew this. You know this. The legacy of Halo and Marathon and Myth continues not because it took hours of running in circles to experience the interesting parts. But because the games were fun. And interesting. And hard. You need a lot more of that. And a lot less of /b/. You like saying you listen. So do. People can, and will get tired of this bullshit. You need but look at all the franchises that have fallen off the side never to be seen again. You can do better than that. You can do better than this. So do. Quit with all the random bullshit. Throw some interesting triggers in all those caves and locations where nothing happens. Give us events with rewards and meaning and variety. And stop treating us like idiots while at it. Give us a lot more Vault. And a lot less "too busy to tell us why you are too busy to tell us." You want this to last ten years. So do we. Kind regards, A long time fan.

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