So, the update just went live. Atheon can no longer be pushed off his platform. He'll also select people at random to be thrown across time. He's a real bastard, eh?
I talked a lot to the developers about your opinions on the matter. You don't want to be selected at random. You want to choose who gets to fetch the Relic under fire from those nasty Oracles. I spoke on your behalf. Your voice was heard. We discussed your concerns.
I even said "Why not just change Hard Mode and leave Easy Mode alone?"
I was told "The Raid is never supposed to be easy."
At that point, I recalled all the times I stood and delivered the line "...the most challenging encounter we've ever created." It was hard to disagree. As a veteran of Cairo Station on Legendary in Halo, I had to admit that I had been carried through the Raid like luggage assigned to my clan. I did my own carrying later, but carrying had been done.
This is an activity that was designed to be undertaken by a hardcore team that is ready and willing to adapt and improvise to changing battle conditions. Like the moment when the Templar shields random players, the Final Boss was supposed to be extremely dangerous. While we've been working on some of the other things for which you've been asking (i.e. better exotics, voice chat in matchmaking, more bounties), the designers who made the Raid have plugged the holes that you showed them.
If you got in on the ground floor of this thing, we thank you. If you understand the mechanics for how to beat Atheon, it's still a thing you can teach your friends. If you're all up to the challenge, the Raid is waiting for you.
Let's talk about it. Please sound off in this thread, and know that I'll be reading.
English
#Destiny
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My brother and me did it yesterday for the first time, with a group of friends that already done it without the random teleport change. While they were bitching a bit at first about the change, because the guy used to get the shield couldn't always grab it, we still managed to finish it in 10 tries max, after learning how to improvise on the spot. It was a good challenge, very fun and frustrating at the same time. You can even send another player into the portal afterward to help if bad luck strikes the teleporting team. We finished it with a sense of satisfaction after working it out the best we could. They really dont mind about the change now, and we are now ready to face it again without fear because we tried and learned all the roles. Beautiful experience, now implement all those crazy ideas into the strikes so that it's less bulletsponge boss and more skill-based please!!!!
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Cough!
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Edited by Battosai84: 10/29/2014 11:08:09 AMWell, looks like the devs need a swift kick in the arse!! Why do they get to make the decisions? Surely you have someone there at your company that can give them a clip round the ear saying "sorry lads, but this one is out of your court" where are the people who make sensible decisions?! You should have left normal mode alone, sorry but, some players excel on defense, and others on offence, that's the whole point of having different types of players! It doesn't really bother me and my clan but, I just think this is stupidity! What's really sad is, the friends who don't get to play as much, and they want to do the raid, they are not as strong, or as experienced, so having a particular task and having someone help them is the only way they will complete it, that is out the window now! You are just excluding certain people from doing the raid now! You should have asked US the community about what we thought about these proposed changes! To be honest, I don't even think this was a bug or mistake, I think your company and devs underestimated how good some of us would be a clearing your Raid, and decided 'shit, people are ranking up too fast, this seems too easy, lets make it harder' (Not that I have a problem with that, but next time, save it for your next raid, leave the original one alone for God's sake!). But seriously, how did you NOT know Atheon teleports the three furthest away, where is the testing?! Making changes now almost 2 months after the game came out is just either lazy work, or rushed work! Seriously, why don't you focus on something like, I don't know, your disconnects - I got kicked doing nightfall solo right when I was on my way to the boss! As if its not hard enough! Same thing during the crucible, you will be 1 kill away from your bounty, or will be having the most amazing game and BOOM this arrogant message comes up telling me to check my internet connection! If I had a problem with my internet I wouldn't be able to log in would I? Also, you should be focusing on bringing back exotics to what they should be, instead of some nerfed nonsense because some pathetic pvp players were crying (this is not even a pvp game for gods sake!!). All those pvp whingers you catered to, will be gone in a week when cod comes out! The nerfing of the Pocket Infinity was absolute nonsense!! Why would you remove the extended mag perk and give it fast reload?! What a stupid and useless perk (its not even that quick), the reload is already fast, and you can get faster reload with some character perks. The clip should be AT LEAST 5, not a pathetic 3! Blue and green fusion rifles have more in the clip, and you call this an exotic?! The only thing about this exotic that stands out is the auto-fire, all others stats pale in comparison to my others. Bring BACK the proper Pocket Infinity! And tell your developers to make something properly in the first place, instead of releasing something that has not even been tested properly! Thank you.
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Seriously. Seriously. How about fix the actual bugs that existed before this patch and continue to exist... Zombie Praetorians. 1 or 2 people getting Teleported. Oracles wiping the group after they have been killed. The relic shield not protecting everyone within it and allowing Aetheon to kill people within it with no rhyme or reason. There are more not listed. Probably too many to list. Is this what you wanted? Is this your standard for what makes a "hardcore" raid? These cannot be planned game mechanics. I took a group down through VOG last night. Not a single wipe from my group all the way to the last check point. My group rocked three attempts on Aetheon, and on each attempt we were wiped due to one of the above issues. Each attempt we only needed one or two volleys left to drop Aetheon. The random teleports are not an issue, and it doesn't really make the encounter any more difficult, it just makes it obnoxious. But that's fine, my group can and did over come those issues, but we cannot overcome horrible bugs that have existed since launch and should have been fixed before you even thought about fixing a game mechanic that didnt need fixing. These bugs are seriously ruining the endgame experience. How can you justify adding artificial difficulty, when players cant even complete the Aetheon encounter without experienceing horrible and glaring issues that wipe the entire group and ruin the experience? You guys need to take a look at your priorities. FIX THE BUGS THAT PEOPLE HAVE BEEN BRINGING TO YOUR ATTENTION FOR A MONTH!.
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1 ReplyEdited by TheZapped: 10/29/2014 2:42:38 PMWhat I find concerning is that Bungie's approach to adding challenge to the game appears to be injecting more randomness into it. Randomness seems to be fundamental to Destiny's design (RNG loot, Weekly heroics/nightfall choices, bounty options, etc...) which is not in itself wrong - there is something to be said for the challenge of adapting to uncertain circumstances and persevering. That does take a certain skill. It can be lazy on the part of the developers and strategically uninteresting for players when overdone however, as it addresses only one skill above others, ignoring skills such as careful planning and positioning as well as the giving players less to 'solve' or figure out about the fight. It removes a good amount of the method from the fight, reducing it to purely a battle of quick reflexes/twitch shooting in a run and gun sort of style, which is only interesting for so long to a substantial segment of the player base. I propose changing unpredictable to difficult to predict. For example, Atheon selecting teleport targets via DPS: the 3 players doing the most damage to atheon get teleported. If damage is equally distributed (no one gets a shot at him), the selection reverts to random. This provides players a choice of whether to A) throw all you got at the boss to damage him more at the risk of less predictability (as no one is controlling their DPS) or B) control/limit DPS for more predictability at the risk of prolonging the fight and allowing Atheon to reach an enraged state. Under this paradigm players can employ various strategies to make the fight more predictable (equipping lower levelled gear to restrict DPS or simply choosing who shoots more/less) and allow for more predictable tactical play (more predictability allows for players to plan and position themselves for the supplicants ahead of time) but at a cost, or if they choose, they can accept the cost of unpredictability for a potentially greater DPS gain. An idea such as this, in my mind, would achieve greater challenge while supporting more interesting tactical play.
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2 RepliesTalk about what? Your job as a community manager is laughed upon at Bungie. Our voice is heard through the mouth of someone with no respect among his own community. And today Ladies and Gentleman, we bring you Ronald McDonald to speak for the President to talk about 9\11. See where I'm going with this..?
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The fight is so awesome now you can't even open the Vault of Glass without having two of your fireteam members being kicked out... Seriously.. haven't you tested that patch before releasing it? Also, why you spent hours of hard work to fixed an issue that wasn't really an issue when there are still like 3 or 4 issues that directly affect the players? I don't really care about the boss teleporting randomly three players or cheesing him with Void Grenades, I've been doing it legit since the raid becomes available... But what about the portal not teleporting a player? Atheon teleporting only two players instead of three? Being killed INSIDE the Relic's bubble? These issues are annoying... Teleporting the three farthest players doesn't bother anyone except Bungie's devs so why do you "fixed" that before everything else? Anyway, I would have love to try the "new" Atheon but with two players being kicked out every 30 seconds it was kinda impossible to even open the VoG Gates...
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4 RepliesSeems to me like Deej is generally interested in our feedback but it looks like the developers couldn't give two green engrams about our opinions/suggestions. The devs are of course well within their rights to disregard anything and everything the players say about their game. That's their prerogative as developers, as it should be, but in this instance: a) It puts their colleague Deej in a very uncomfortable position. Essentially up Vex creek without a Gjallarhorn because he'll be getting all the flak for this. And b) they make Bungie's statements of "we listen closely to what our community has to say and want to know about people's experiences with Destiny." very hypocritical because well, they're showing zero acknowledgement of what the community had to say about Atheon's random teleport. I'm not saying they have to do what the players say just that some acknowledgement would be nice. Otherwise it feels like a brush off - of the 'look how many craps we don't give' variety. If Bungie really wants to implement something I'm okay with that, it's their game. However, don't invite the player base into the conversation if you're just going to press the mute button anyway. Be brave enough to say certain things will go the developers way and certain things are open for discussion/constructive feedback.
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DeeJ, where are these Halloween sparrows that have been rumored to exist?! I wanna know so I can get one :D
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You keep saying that there should be more than one way to win Destiny, while you keep telling us " that's not how we envisioned you would play the game". A pretty inconstant message, but I'm not surprised, since you asked the community for feedback on the proposed change, then completely ignored it, flushed it down the pan. You wanted the game to be player inclusive, but have made the best level harder? Yet again an inconstant and confusing message. I'm not saying that this part of the Raid is easy, but now every player needs to be strong at every job. I think that the dev team is butthurt that as players, we found a strategy of beating the game that they had not considered or tested for. You've taken out the teamwork and strategy, introduced randomness, like the rewards weren't random enough? Right !? This is Bungies fault anyway. If players weren't force to play the same raid over and over again, they would have not focused on cheese-ing the bosses. I though that there was going to be a new raid every week, in a rotating playlist? What happened to that? Month 2 after release and we, as paying customers are still being treated like beta testers. Its alot like saying we are in listening mode, but we don't feel like doing mode unless you pay us.
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I wanted to voice my opinion about this patch: Atheon Teleporting Randomly: I agree with the change, as it requires more communication and teamwork. I don't agree that it was called a "bug", because it was clearly programmed to teleport the farthest 3 people from the beginning. Why would you have taken so long to address it if it was an actual bug? Neither here nor there, but call it like it is and you won't get as much flak. Anyways, I think it makes the raid more enjoyable, because I was finally able to get some good time in with the Relic (as I was not the usual Relic carrier). I thought it was more challenging and required greater communication and teamwork which I always appreciate in an encounter. Teleportation Issue: This is a BUG and needs to be fixed. At one point last night we had FIVE people in the desert portal at the same time due to teleportation issues. We saw this few and far between, but it happened more than once. Templar Issue: The Templar can still be pushed off of the back platform where the first conflux spawns at the beginning of the encounter. It really trivializes the encounter just like the Atheon trip did. Please address this as soon as possible. It would be great for my raid team to attempt the non-teleport chest legit rather than through pushing the boss. However, at this point it is the fail safe way to ensure the chest spawns....so we take that route until it is not available. Final Thoughts: I don't know if this is possible, but if you could do a beta of your upcoming expansions for a good two weeks it would probably be in your best interest. As an avid raider and MMO player, these sort of bug strategies are pretty significant. If you did do a beta (of just the raid) and let people make premade end game light level characters to specifically test the encounters, I think you would know a lot more about the potential shortcomings and be able to patch out the issues before you go live. The Atheon and Templar push strategies made this raid tier trivial and shortened the overall longevity of the game. I realize as more content becomes available, that longevity will increase. However, if these sort of strategies are present in the next raid, you will see hardcore players clearing nightfall, weekly, daily, vog hard, and crota's end in one night, leaving the rest of the week for playing other games rather than Destiny. Make it a closed beta for top level raiders who usually find these sort of glitches. Give players a challenge with Crota's end which cannot be glitched. Also, reward players who put in the effort to beat these tough encounters with a drop table. Randomness is great for the lower levels and even strikes. However, if you want to make really difficult and unique raids, you need to make it worth the time investment with guaranteed drop percentages to keep farming it. Or, make a Xur type vendor for raids and make a raid token a guaranteed drop. Even if each boss dropped one and you needed 10 or 20 to get one piece of gear, people will continue farming for a month if they know a piece of end game gear of their choice is at the end of it (if the raid is hard and not many people can complete it). If it's easy, then it's just a mindless grind with no satisfaction. Make level 32 hard to reach so it feels like an accomplishment when you reach it. Also, don't give out tier 2 exotics through Xur. Only give bounties and low level raid drop chances. I understand you wanted to gear people out and make them feel like they are getting good level gear at an even pace. That's an okay idea for tier 1 so that people can get to 26 and start raiding without too much grinding to gear up. However, tier 2 raids need to be a stretch goal. If you make it so that all people are on tier 2 at the same time and gear the same speed, the game won't survive. WoW started substantially loosing its player base when catering to casual players and wanting everyone to experience all content. The key is to make content that only a smaller player base can reach. Obviously, make a base that everyone can get to (i.e. VoG / tier 1 raiding), but then make tier 2 and 3 progressively difficult so you get a smaller spread of player base as you go up tiers (and reward those players with really unique [exotic] weapons and gear). It will make for a greater diversity of light level, give lower level players something to aspire to, and give the hardcore players a reason to continue to be hardcore (so they can be the best and highest level). This is the system that sucked me and countless other people into games like WoW, and it can be a system that keeps people playing destiny. Just my thoughts.
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2 RepliesWhy is bungie so upset about the raid, required to progress in the game, being accessible to the majority of players without dedicating their lives to the game? You already locked it behind no-matchmaking, then when people finally develop a system that allows random people you randomly messaged to come together, you completely change it up so that you essentially NEED a dedicated group, or just accept that the first hour or two of aetheon is going to be teaching people the fight every freaking time, since randoms will.not have the relic experience going thorough on that run, and every time you get randoms for a new run you will have new people. Before this update, every run I did had like 15 minuets of explanation just before atheon, and that was just for "stand on circle, shoot harpy things" now we have to teach everyone how to use the dam relic too? Don't even get me started on how this essentially destroys any strategy since nobody can have roles. Reminds me of everquest where they made a boss called the sleeper, allegedly unkillable, then they banned the first two guilds that killed it because it was supposed to be unkillable. Bungie is just pissed that their ultra hard content was doable, and rather than make new content, they decided to just make it artificially hard.
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2 RepliesI played it and beat it last night, it was a refreshing change having to do things I normally don't do (go in the portal) especially at random. I think when you take anyone out of their comfort zone they will complain at first but ultimately this is a positive change for the VoG in my opinion. Props Bungie
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64 RepliesEdited by Tiingy: 10/29/2014 1:29:55 AMI actually feel sorry for Deej. He's in a position where he has to act in an extremely professional manner to an extremely unprofessional community. A position where anything and everything he says can and will be used against him. A position where every word is being twisted and interpreted in all sorts of different ways, scrutinised to every extent. He can only sit back and watch as the players he's trying to help are rallying against him, yelling "Liar!" And "Traitor! Powerless to retaliate. He's in a battle he cannot win. Such a painful irony that the Bungie employee with the biggest voice to the community is the least heard.. I can only imagine what he's really feeling, what he'd really like to say. But I'm going to take this opportunity to speak for him. Scrutinise me. Report me. Ban me. I couldn't care less. Fuuck each and every single one of you little whiny brats. You need to grow up and realise DeeJ is not the enemy, he doesn't have the power to fix the game in an instant, and he's not responsible for what the Devs do or don't do with their own game! It's impossible to please everyone in terms of what should and shouldn't be changed, and while your opinions matter don't expect the feedback from a 12 year old to influence major game changes. You also can't expect Bungie to fix server issues in an instant. It just doesn't work like that, the majority of you have no idea how these sort of things work, how complex it is, but it is extremely evident that THEY ARE WORKING ON IT. Then you all biitch oh but they promised this they promised that... What you need to understand is that Bungie only has limited labour resources to distribute, and therefore they need to prioritise their work load accordingly. What's more important? Spending hours testing and adjusting the thorn or fixing crucial server issues preventing a multitude of players from even logging in? On the behalf of Deej, grow the fuuck up Destiny community.
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I originally thought that Bungie just cared about keeping people playing Destiny, but after this patch (especially after the VoG offered NO INSTRUCTIONS as players had to find their own way to complete it, now Bungie is saying, your way is the wrong way) I am pretty sure they are trying to get people to quit Destiny. (The above is in reference to 3 random teleportations and to that ONLY)
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10 RepliesEdited by Mishaya: 10/28/2014 10:24:08 PMIt doesn't affect me much since I can do both parts of the fight without any warning without a problem.... That being said, I don't like the randomness. I like that people were creating specific roles for the fight and got good at doing them. I think a better solution to adding complete randomness were to have Atheon choose a side (left, right, back) that would teleport guardians and then give a quick visual clue about which side with 10 seconds to go during the buff. This way, it wouldn't be completely random, people could still form roles for the teams, and it would add another layer of puzzle to the fight that wouldn't be completely annoying.
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You can still push off the templar and kill oracles from the spawn by just sitting up there id hardly say this is challenging at all
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Personal me and my group had no issue with the "patch" we made it through hard which a few adjustments and it only toke a few extra tries. But i would have preferred to see some of the adjustments to the under powered exotics. And the actual bugs in the game such as the portal glitch, the fact that we are stuck in the Vault after we beat atheon and the disconnect errors everyone is experience. Also from a tech leads point of view there is no reason that you guys should have push a patch with out testing to verify that it would not cause issues. This was a serious oversight that should not come from a company as large as bungie and activision.
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6 RepliesI don't really care about the update, I am more concerned with the developers continuing disrespect of their paying customers opinions and there misguided priorities on what should be fixed first with the game. #OUTOFTOUCH
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Personally I think this was a ridiculous thing to patch. Why? Because YOU guys designed the environment for the Raid to happen in. Why is there an area for him to fall into? If you didn't want that to happen you guys should of thought of that beforehand. TBH I don't actually care as much as some of the other people except for the fact that there are much more pressing issues that the community has been SCREAMING at the top of their lungs about, that are MUCH more pivotal to an enjoyable game experience that have been outright IGNORED. ) It makes a mockery of there being ANY sort of community dialogue between Bungie and the players. While it might have been sort of fun to have you be vague when we were speculating about the game pre-release, now it is just insulting. If you are not allowed to comment, just SAY you aren't allowed to comment.
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Transporting 3 randoms sucks and since your dev team keeps doing what they want and not what the people want they probably will take the whole ten years to get anything right including the Exotic weapon fixes you (Bungie) said were going to happen because they were to weak when released. Your team is a disappointing team. At least when you make a patch note don't condescend to tell us the 3 rear people being transported was not intended. You are outright lying. I for one do not like that.
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I'm personally glad that DeeJ is willing to listen to the community. Cheesing is still possible, as said earlier. Add baby bumpers in the any possible area where Atheon can fall off. Calling the old teleporting mechanism a bug is just screaming that you want the game to be played your way and it should be changed back to the old way of teleportation, since I'm already hearing horror stories of only 2 people being teleported and 5 oracles spawning instantly and killing everyone in hardmode.
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47 RepliesEdited by wardog2a: 10/28/2014 8:08:56 PMI'm calling team bungie out. Instead of telling us how the game should be played why don't you show us? Grab your six best guys and run through the hard mode raid start to finish. Record it and post the complete unaltered video. This way you show that while challenging the raid is still do-able with a strong team and good communication, you get to show off a little bit while earning back some of your fan base's respect and inspire others to band together to one up you. Show us you have what it takes to play by your own rules.
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Last night issue was when going through teleport, 2 of us didn't go back with the relic holder. It wasn't the end of the world but just annoying. Hard mode Atheon
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1 ReplyI think the biggest slap in the face was not the implementation of these two "fixes", but the fact that you never fixed any of the real bugs people have actually been complaining about. After attempting to compete the raid ON NORMAL last night, and dealing with the randomization just fine, some questions were developing in my head when we failed over and over again, way more than we should have. My team gave up eventually, since these questions were all that was doing us in: -Why are people still not being teleported? -Why are people still getting teleported to the wrong place (and time)? -Why is the relic shield falling for no reason? -Why do ads gain health for no reason? (Especially the "zombie praetoran on Venus. We all noticed this was happening allot more too.) New awesome ones: -Why can Atheon walk over our heads in the middle platform? -Why can supplicants now kill us on the pillars? My team had the new "fixes" down no problem, so I assume the answer to every question here, since these got no fixes, is: This is what we intended...
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I'm still trying to think of the reason in-universe why Athreon only sends three people back...like, shouldn't he be able to send [i]everyone[/i] back? Rewind the battle to heal himself? I mean it makes sense from a gameplay perspective to make him balanced but he's still a (the?) Timelord. I think it's a good update. Fix those errors and exploits. I feel like that's more important than new content, which will only add more errors and exploits. Although I am looking forward to the next update.