So I've been playing destiny since the beta and I've seen a chain of events unfold that I want to make clear to people. I've been thinking about the recent events with the nerf and the pvp debacle and I've come to a few conclusions and solutions concerning the entire Vex debate.
First off, all this goes back to the first loot cave. When players first started sinking there teeth into destiny they quickly realized that the loot system was created to keep the players coming back day after day to get that legendary they needed or whatever and that the time played to loot given was most of the time unfair. Even if you got that legendary engram you still were more than likely to get a rare and this enraged players. When the loot cave came around there finally was a easy button to getting that thing you needed and with a little patience you could rack up way better loot much more quickly than playing the game normally. This created an attitude in the destiny community of beating the system for personal benefit.
Secondly we get to the raid. A powerhouse of puzzles and high level enemies designed to crush even the best player into a thousand pieces. If you've ever raided you know it doesn't matter how good you are but how good your team as a whole is to make it through. This goes double if we're talking about the hard raid. And as it was designed it is the hardest and most challenging thing currently in destiny. Quickly after the raid had been beaten for the first time there were numerous strategies on how to complete it. Some of those included jumping to sniper platforms to take cover, or going back to spawn to shoot the oracles. I could go on but we all know the biggest one which was found by a warlock and later by a titan (to my knowledge I still don't think a hunter has solo'd Atheon) the ever so clever push that sucker off the edge strategy, were we take the hardest boss destiny had to throw at us and make him one of the easiest. Quickly this spread like wildfire through the forums and internet and has been taken advantage of over and over again. Now this in and of itself isnt that big a deal to me, if you have a squad of 6 players all 29+ as hard raid should be that is still considerable time invested in just trying to beat a raid. All of those players still need to be the top of they're game to even get to Atheon, and even pushing him off isnt as easy as it sounds.
This is where we get the the third in the chain of events that made this puppy blow up like new years, the forums and their Atheon checkpoints. Now I dont mind if I see a player who is posting that they have the Atheon checkpoint and they need a new team because there last one couldn't complete the two relic parts. But these players who post over and over again "need atheon checkpoint and a warlock to push him off" are the direct reason for the Vex's nerf. If the raid was as it was intended you needed considerable knowledge of the game and enemy mechanics to even get close to atheon, but this exploit and the forums have taken it to a point where a level 27 can get a checkpoint sit in the back and get a Vex to then reap people in pvp.
This is what was happening, players who didn't deserve the Vex were getting it and destroying other players on pvp. And we all know the backlash of the pvp community to the gun and now the reverse backlash after the nerf by the pve community who actually worked there butts off to get the gun in the first place only to find it now lackluster, what once was a symbol of there hard work is now basically just another shader.
In conclusion, we could try to point blame but what done is done. The raid is flawed and the Vex is now undergoing changes. I don't want to go back I want to look to the future. What I propose is that I want the next raid to be impossible, polish out the bugs and let's get something that you can't exploit, something where all players have to bring something to the table or there is no hope. And make that "Vex" weapon whatever it will be as OP as the Vex originally was but make sure only the 1 percent can get it, and if they achieve it I will gladly die by it in the crucible. This is not a cookie cutter shooter where everything is leveled, this is destiny where if you piss me off by dancing on my corpse I can find you and nova bomb you in the face. C'mon people lets make this game special. To anyone who checkpointed and exploited you're the direct reason it's nerfed and you have no one to blame but yourself, but then again if the raid was perfectly crafted you wouldn't have been able to do that in the first place...
English
#Destiny
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I don't think you understand what a competitive PvP environment is supposed to be. Ther shouldn't be one over the top weapon that's immediately better then everything else. That's why the myth was nerfed, to make players want to try something different. That's why auto rifles were nerfed and scout and hand cannons buffed. Bungie is trying to promote unique ways to play. To try something new and not fall back on a weapon that's clearly better then the others. I don't care if you worked hard for your gun, it doesn't mean that I should die in 2 shots in PvP because I don't have enough friends to do the raid. Keep it the same in PvE again I don't care.
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5 RepliesEdited by Lancat: 10/28/2014 6:28:25 PMAll of this, including your post is an opinion, on track but not fact. To address the nerf being a punishment; Devs already confirmed that the weapon would be buffed for PVE at a later time and is intended to be a viable weapon for the upcoming hive raid in December. Its a fix, not a punishment. What happened was similar to the Pocket infinity, players with it were going 25/1 consistently and they wanted no one single weapon or set of weapons to just dominate PvP, official statements were made regarding this. It was a PvP balancing oversight and it impacted more than just that community, it spilled into PvE. The result of it being so incredibly overpowered specifically in PvP lead to players dive-bombing the hard raid just to get it, qualified or not. All that cheesing and desperation for the Vex Mythoclast, flames and drama was just to be that guy eating everyone in the crusable. By nerfing the Mythoclast for PvP it only really upset the guys that wanted a day in the limelight, top score in PvP. I'm using it now in PvE and its amazing still, when they buff it for PvE in the future I'm still going to hug it to my chest. Use Smart-Drift and Send-It and it's pretty top-notch in PvP too, I use it fairly often in-fact! So yes, it was nerfed to fix an imbalance, yes maybe it would have been fixed a little bit later if only .4% of the community had it. I suspect that as soon as the mythoclast was put on you-tube expose as being sickeningly overpowered in PvP it would have been nerfed anyways. Nerfing it sooner, however, sort of slowed all of the players that were exploiting, flaming and drama-warring over ways to get something they saw online by removing that motivation. Most of the people arguing about it being nerfed don't even have one, they just wanted something crazy and it was taken away before they got there. I own one, use it and I support the nerf, I look forward to what changes will be made to make it a killer in the next raid. I don't need a PvP dominating weapon, I want PvP to be fair and challenging, that's how we improve after all :>
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Edited by ImperfectDesire: 10/29/2014 12:35:52 AMUnfortunately making a raid polished only comes from time and lots and lots of testing. The makers and testers of the raid knew how it was suppose to be done an probably tested that method out.. It's the players who are creative and evil. We will exploit anything and everything that can be exploited. Here is the trouble for making a polished raid. Not the flaws, but the players. No one can account for every little detail about the mechanics and loop polls.
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9 RepliesNice story bro but I got mine legit by grinding the Raid And we are not the reason why it got nerfed it got nerfed because you(others) have been complaining about it in crucible. I agree that this weapons must be nerfed in PVP but not PVE, some of us see it as THE reward in PVE. I dont know what the problem is with the raid. Its so easy with a good team you can get tips on doing it from youtubing. I admit took me and my friends hours to get it right but after that it was easy even on hard once everybody knows their role. It all up to luck my friends. Have a guy that did the raid with us over 8 times on hard and he has never recieved a armor or weapon only shards and from a loot chest he did get hawkmoon but thats it. When we started he was the highest level player now he is the lowest. PVP and PVE should just be kept seperate... stupid Bungie
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3 RepliesI stopped reading when I realized you are trying to sound intelligent but don't know the difference in "there" and "their."
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2 RepliesHow baked were you when you wrote this? It's not wrong, I'm just wondering.
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1 ReplyIn my opinion PvP and PvE should be treated as two separate entity's. The Vex was an overpowered weapon that was only available to those good enough in PvE who had 5 other skilled players and some degree of luck. I'm all for variety in PvP, the more weapons, perks, etc the better but they need to be made available to everyone. In short it should be nerfed for PvP but left alone for PvE
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Great post but if they are gonna remove one exploit they need to be damn sure they fix every single boss fight and instance so nobody is exploiting this game I already feel like I'm walking around in a heavily modded borderlands game where it takes no effort to accomplish "hard" content
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What they need to do is put the current Vex in the normal mode drop list. Then make a buffed version that only drops in the new non pushable Atheon hard mode. Since there is still only probably like 5% of people who actually got it doin the intended way. or have them look up the stats of everyone who has a Vex myth. if they only have Atheon kills in hard mode,they should make that person's Vex myth shoot out cheese instead of bullets. =)
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3 RepliesIt's still OP in pvp tbh.
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This. This, I agree with
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1 ReplyI have beat aetheon the right way and cheese way multiple times. As long as a puzzle exists there will always be people who will try to solve the problem the easiest and fastest way. I actually admire the players who figure things out and try different strategies to solve a puzzle. That's what makes us all special, and trading strategies with other players is way more fun than killing aetheon the same way over and over.
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The problem is that pvp and pve are not separate. The pvp gear is pretty much the same as pve gear. They should use light like they do now for pve gear and have something else like valor or honor for pvp gear.
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3 Replies[quote]So I've been playing destiny since the beta and I've seen a chain of events unfold that I want to make clear to people. I've been thinking about the recent events with the nerf and the pvp debacle and I've come to a few conclusions and solutions concerning the entire Vex debate. First off, all this goes back to the first loot cave. When players first started sinking there teeth into destiny they quickly realized that the loot system was created to keep the players coming back day after day to get that legendary they needed or whatever and that the time played to loot given was most of the time unfair. Even if you got that legendary engram you still were more than likely to get a rare and this enraged players. When the loot cave came around there finally was a easy button to getting that thing you needed and with a little patience you could rack up way better loot much more quickly than playing the game normally. This created an attitude in the destiny community of beating the system for personal benefit. Secondly we get to the raid. A powerhouse of puzzles and high level enemies designed to crush even the best player into a thousand pieces. If you've ever raided you know it doesn't matter how good you are but how good your team as a whole is to make it through. This goes double if we're talking about the hard raid. And as it was designed it is the hardest and most challenging thing currently in destiny. Quickly after the raid had been beaten for the first time there were numerous strategies on how to complete it. Some of those included jumping to sniper platforms to take cover, or going back to spawn to shoot the oracles. I could go on but we all know the biggest one which was found by a warlock and later by a titan (to my knowledge I still don't think a hunter has solo'd Atheon) the ever so clever push that sucker off the edge strategy, were we take the hardest boss destiny had to throw at us and make him one of the easiest. Quickly this spread like wildfire through the forums and internet and has been taken advantage of over and over again. Now this in and of itself isnt that big a deal to me, if you have a squad of 6 players all 29+ as hard raid should be that is still considerable time invested in just trying to beat a raid. All of those players still need to be the top of they're game to even get to Atheon, and even pushing him off isnt as easy as it sounds. This is where we get the the third in the chain of events that made this puppy blow up like new years, the forums and their Atheon checkpoints. Now I dont mind if I see a player who is posting that they have the Atheon checkpoint and they need a new team because there last one couldn't complete the two relic parts. But these players who post over and over again "need atheon checkpoint and a warlock to push him off" are the direct reason for the Vex's nerf. If the raid was as it was intended you needed considerable knowledge of the game and enemy mechanics to even get close to atheon, but this exploit and the forums have taken it to a point where a level 27 can get a checkpoint sit in the back and get a Vex to then reap people in pvp. This is what was happening, players who didn't deserve the Vex were getting it and destroying other players on pvp. And we all know the backlash of the pvp community to the gun and now the reverse backlash after the nerf by the pve community who actually worked there butts off to get the gun in the first place only to find it now lackluster, what once was a symbol of there hard work is now basically just another shader. In conclusion, we could try to point blame but what done is done. The raid is flawed and the Vex is now undergoing changes. I don't want to go back I want to look to the future. What I propose is that I want the next raid to be impossible, polish out the bugs and let's get something that you can't exploit, something where all players have to bring something to the table or there is no hope. And make that "Vex" weapon whatever it will be as OP as the Vex originally was but make sure only the 1 percent can get it, and if they achieve it I will gladly die by it in the crucible. This is not a cookie cutter shooter where everything is leveled, this is destiny where if you piss me off by dancing on my corpse I can find you and nova bomb you in the face. C'mon people lets make this game special. To anyone who checkpointed and exploited you're the direct reason it's nerfed and you have no one to blame but yourself, but then again if the raid was perfectly crafted you wouldn't have been able to do that in the first place...[/quote] Cookie cutter shooter then why is level disadvantage disabled online u dumb ass shit
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6 RepliesNice speculation, but no. The Vex was nerfed because it was overperforming in PvP, plain and simple. They admit that the nerf resulted in completely neutering it in PvE, though, so they're buffing that side of it back up. You can't have one gun that outclasses everything else in what is ostensibly a "balanced" PvP mode that is earned from PvE content. It doesn't make sense. As to your speculation, if anything, they would be [i]less[/i] inclined to nerf it after more people had it, regardless of how they attained it, because more people with it would level the playing field.
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5 RepliesYou know what? Even if only 0.1 % of all players had the Vex.. it still needed the nerf. Because of the push-Atheon-off-the-Edge vex-inflation the problem got bigger and needed a fix quick...but if you have PvP in your game, then there's no place for a totally overpowering weapon which ruins the experience of other players.
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Sorry but no. The amount of essays you right will never justify OP through difficulty of obtainability when it effects pvp. Bungie would have eventually seen the VM complaints after a decent amount of people had gotten it. All the atheon push did was speed up this progress. Bungie might be new to RPG's but they are not stupid. They knew the vex was OP. They just believed in the ideal that it won't be a big deal because it will be rare as hell. It doesn't matter if 1 person or 1000 people had the VM pre nerf. It was not a fair gun and it still negatively impacted players enough to make them quit upon seeing it in game. There was no reason to use any other weapon pre patch in pvp. That's an issue.
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Its an interesting chain of thought and reasoning but it all comes down to this: The Raid is flawed in more than one way. A) The raid gives you no clue on how to beat it, what you need to do, etc etc. You are supposed to figure it out as a team and understand the mechanics by trial and error as it builds up from the initial vex plate king of the hill to the final portal/teleport puzzle Atheon gives. However, this is flawed because of the platform in which we are writing: the internet. Only the first group actually had to figure out everything then the mechanics were all shared, and things like who Atheon Teleports, got understood where as the developers didn't seem to consider it would happen. But it did. Because its the Internet. The Raid should have been designed to test puzzle and mechanic solving skills yes, but it shouldn't be the main thing because if it is, only the first groups will actually be tested; everyone else will follow already made strategies of those who did it first. B) Design Flaws. Many Design Flaws in levels and maps. The Sniper towers in the Templar Stage. The pushing Atheon off. Etc etc. Design flaws. I don't see them as that but obviously Bungie things otherwise, which brings me to the next thing... C) Correcting the game. Ok, I've never played a game where so many edits were done in such a short amount of time. And important edits. So people used the sniper towers? Ok, so they are done....whats there to do now? Leave them be and work differently for the next one. Atheon Falls? Ok...well, first its not that easy to make him fall and second, next time make a boss who doesn't fall. Too late now. Correcting these things creates a weird feelign in the community and backlash regardless of what you do. Removing the way Atheon selects who he teleports or preventing him from falling are simply desperate attempts to fix mistakes. Next time, don't make them. Learn with it. For the Next Raid, make a puzzle and such, but make sure you actually make a shooter based level in which being Titan, Hunter or Warlock makes it different and were you need these different classes. Where shooting enemies is the most important stuff. Perhaps even a section where you lose all weapons and can only fight using grenades, supers and melee. Dunno. Something based upon shooter skills more than mechanics. Mainly because those will only test the first ones; everyone else will already know what to do once its beaten.
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Illuminati confirmed 2420 wake up sheeple
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Edited by Razzupaltuff: 10/28/2014 2:17:22 PMThe reason for all the gun nerfs is Bungie listening more to the minority of Destiny players who play PvP than to the majority who mostly prefer and play PvE. The real solution to the gun nerfs would be to have separate weapon modifiers for PvP and PvE. This would mean you'd have a heavily nerfed Vex in PvP, and a totally OP monster Vex in PvE, which is the way Destiny's exotic weapons initially were meant to be (see that video from 2013, where one dev talks about "dishing out ridiculous amounts of damage in a very short time window").
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3 RepliesEdited by Nihilus: 10/28/2014 2:03:08 PMYou know that when they nerfed mythoclast... Only about 50k players had beaten the hard raid... Out of 3.1 million. Your argument is invalid.
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2 RepliesThe vex was nerfed becuz of crybabies in PvP.it was nerfed before the wildfire of the atheon push was going
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3 RepliesYou are making this out to be way more than it is. Nobody [b]deserves[/b] to have a weapon that gives them an unfair advantage in PvP. Defeating the raid on HM in PvE should reward you in PvE. You haven't done jack shit in PvP. You shouldn't be granted a special weapon that lets you kill people easier.
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[quote]But these players who post over and over again "need atheon checkpoint and a warlock to push him off" are the direct reason for the Vex's nerf.[/quote] That doesn't even make sense. The same people who would have beaten it legitimately would still be running around the Crucible, 3-shotting everyone. The complaints of it being OP would have still remained. Everyone has an even chance of receiving the Mythoclast, rendering your argument invalid.
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Vex Was Nerfed Because Any Retard Could Use It & Kick A** Without Trying
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2 RepliesThey need to add a new weapon once they fix the raid, because the vex is all over the place. This is primarily due to checkpoints being passed around like Ebola to people who have never felt the pain of the gate keepers.....because on hard those gates are rough....