I’m am serious here.
Is anyone playing the missions, strikes etc. on harder difficulty (Nightfall, lvl 28 Heroic etc.) the way they are “supposedly” designed?
I can’t fathom this. Everything is killing you in basically one hit (or one hit and a gust).
I mean how do you survive 4 Wizards and 3 Knights at the same time in the Summoning Pits while staying inside the room when everything needs just to look at you to kill you?
I don’t think I am a bad player.
If I do strike playlists I’m usually the one without any death while also having the most kills etc.
I’ve been beating nightfall strikes and heroics for weeks… just not “the way they are meant to be played”. (tm Nvidia)
To cut to the chase: I exploit the living crap out of the AI and terrain.
By BlameItOnBrown:
[quote]OP raises a good point, and I think many people may have missed it.
Is it actually possible to run the nightfall/weekly strikes by actually playing the strike the way it was intended it to be played?
Phogoth is a great example, because I don't know if it is actually possible to go into the final chamber with Phogoth on Nightfall, and not die once the high level minions spawn. Can anyone here say they have done it that way? If not, then isn't there something fundamentally wrong with the game's difficulty gradient?[/quote]
Maybe I worded it poorly but its basically this.
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Upgraded Gjallahorn and heavy ammo synth. Works like duct tape.
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Am I the only one who thinks that Bungie made the safe spots on purpose? I mean they would have to be pretty oblivious to have a safe spot on [i]every[/i] strike that is big enough for guardians to get in. And the fact that they haven't patched them is a pretty big sign they made the spots on purpose.
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I honestly enjoy the game so much more with the challenge by playing it the right way, but when some of these exploits are here it's hard [b]not[/b] to use them. I mean why wouldn't you speed it up while you can, especially if you've already completed the challenge fair and square? The fact it's so RNG, it doesn't necessarily take from the game either since you can cheese it and get nothing worthwhile. If you were guaranteed certain loot then it would certainly kill the game a lot quicker.
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0.84 K/D. Youre right, youre not a bad player, youre -blam!-ing terrible.
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I relate the higher level encounters to playing halo on legendary difficulty. Feels the same way I would play them back in the day, same tactics
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Only one I've 'exploited' is the nightfall I hide behind the rocks on the left other then that I hit everything else square in the jaw.
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Unless you plan on repeating countless times, it's hard not to use the entranceways to your advantage.