This has been suggested and I think it's a solid idea. It still relies on RNG which is inline with the current system but allows for some more incentive to those that feel like they aren't rewarded enough for winning.
English
-
It still would reward skill, which is good, and also give the opposing team a shot at loot.
-
Edited by Saboteur-6: 10/24/2014 3:31:53 AMSeems like a fair compromise since we're talking an incremental + %chance for loot to drop for winning teams. To play devil's advocate though, some people feel like [i]individual[/i] performance even on the winning team isn't rewarded enough.