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#feedback

10/23/2014 4:08:03 AM
21

Raid Loot System / Weapon Adjustments

I've ran the raid on 2 different characters on normal and 1 of them on hard as well (the past 2 weeks) for 4 weeks in a row and have yet to get a single piece of raid gear.... Bungie, PLEASE at least reward the .6% of us (ps4 stat) who have completed the "hardest part of your game" with some type of guaranteed reward. A special shader, a special bond/mark/cloak, a special emblem or SOMETHING more than ascendant materials. I come from World of Warcraft and I know a lot about getting nothing from boss fights. However, at least Blizzard graces you with titles and achievements and/or mounts for completing their most difficult challenges. I see no benefit in completing your Raid on hard again since I've now gotten an exotic head piece (therefore not in need of the raid set piece) and since you've nerfed the Vex Mythoclast so horrendously that it's not even worth trying to obtain. I love this game Bungie, but when it comes to pleasing your consumer base, you're your own worst enemy. Stop adjusting weapons for PvE and PvP and make adjustments separately like in WoW. The Vex Mythoclast should hit as hard as it used to in PvE, just nerf it down in PvP and please adjust the ratio of gear / ascendant material drops in the raids. Sick of seeing people at lvl 30 that have ran it twice and I've got nothing to show for my dedication but a legendary spaceship full of ascendant materials that keep piling up because I can't use them on anything. In summary, there's nothing more underwelming that defeating the Templar or Atheon on hard and seeing 2 Ascendant Energies/Shards plop on my screen as some kind of reward. Please consider making some minor changes to improve the loot system. Thanks. Your Fan. The Whiner.

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  • This appears to be extremely one-sided randomization, since these randomizations seem to be unfavorable to just one person, not just once but on every occasion. In the interest of fairness, shouldn’t the randomization be unfavorably shared among all team members. Why is it that one person is singled out and does not get the same equivalent rewards as everyone else if it is random. To encourage team play, it would seem to make sense that the randomization be shared, so everyone gets shared benefits or shared non rewards. The randomization probability should be shared amongst players to make it fair. It seems like the probability is off like the cryptarch. I just hope it gets looked into and possibly fixed because as is the negatives of the raids outweigh the benefits.

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