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3/17/2008 5:35:50 PM
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10 Reasons why you will NEVER see a Scarab in Multiplayer

Lots and lots of people say that Bungie should put Scarabs into Multiplayer. All of those people share one thing in common: They are all completely retarded. Here is the top 10 reasons why you will NEVER see a Scarab in Multiplayer. Feel free to link to this whenever people suggest it. [b]1. AI, not vehicle[/b] The Scarab is, contrary to popular belief, NOT a vehicle. It is an enemy, just like Brutes, Grunts or Hunters. It is a very large enemy, and it has a very specific and has very unusual AI code, but it is not a vehicle. Because it is not a vehicle, all you could possibly do in Multiplayer with a Scarab would be to give it a designated team and then let it do whatever it wants. That does not make for a fair game, or an enjoyable one, especially since its movements would be more or less random. [b]2. No UI[/b] The Scarab, as we just talked about, is not a vehicle. It has no UI (User Interface) that would allow you to actually use it. It isn't like you can just walk over to one part of the Scarab and and get a message saying "Hold LB to drive Scarab." It has no UI, and thus no way to control it. [b]3. Unevenness[/b] Lots of people have said "Oh, it would be cool if the Scarab were like a big moving base in CTF or Assault." Firstly, you already have that, it's called an Elephant. Secondly, the Scarab would make the game extremely uneven. If it were going against ground troops, the ground troops would have no chance against the Scarab, especially since there wouldn't really be a way to "board" it. If it were going against other vehicles however, the Scarab would be outmatched. It can't turn fast enough, and it just doesn't have powerful enough guns (at least in Halo 3). It would make the game very uneven. [b]4. Clutter from explosions[/b] Have you ever noticed when you kill a Scarab, you immidiately leave the battlefield on which you fought it? On the Storm, you go up into those buildings; on The Ark, you go up the spire; on The Covenant, you either go to the complete other side of the valley, or you go up to the platform with Guilty Spark. There is a reason for this: When Scarabs explode, they leave a lot of crap lying around on the map. Scarabs make entire parts of the map unnavigatable, probably for the entire remaining duration of the game. If Bungie put Scarabs in Multiplayer, they would quickly clutter the map, making it un-navigatable. [b]5. Lag[/b] Not only would it be laggy to try and network the movements of something that big, it would also be laggy as hell trying to keep it straight if more than one were ever used in a game. If you think it is laggy in Sandtrap BTB when two Elephants go to fight, you ain't seen nothing yet! [b]6. Map size[/b] What possible map, including Sandtrap, could even hold a Scarab? Even Sandtrap, due to the way the buildings are structured and layed out, probably couldn't hold a Scarab in a fair and realistic way. Bungie would have to make [i]another[/i] map as big as Sandtrap, probably bigger, and then not put any structures, buildings or geographic landmarks on the map just to be able to give the Scarab room to maneuver. The Scarab simply wouldn't fit in Multiplayer. [b]7. Usefulness #1[/b] How often to you get the idea to use the Elephant when you are playing Sandtrap? Sure, maybe sometimes you respawn on it if a teammate is near by, or in VIP, but honestly, how often do you think to yourself "I should go get in the Elephant turret." The Scarab would be, in essense, a bigger, stronger Elephant. Considering how rarely the Elephants get used, it would be a small miracle if anyone actually considered using the Scarab. [b]8. Usefulness #2[/b] Let's assume Bungie does turn the Scarab into a vehicle, and they program a UI for it. How difficult do you think it would be to actually use the Scarab? Think about it: You can either shoot your main gun, which takes time to charge, and you have to be looking in the direction you want to be shooting in for about 20 seconds prior to taking your shot, or you could step on stuff. However, you would either be stepping on vehicles or ground troops. Vehicles are probably to fast to actually step on without an enormous amount of luck, and ground troops are so small you would never hit them. The Scarab takes absolutely no skill, and more luck than practically anything else in the world. Does that sound like something you want to depend on to get your ranks up? [b]9. Getting aboard[/b] So off in the distance you see an unmanned Scarab. You decide to go use it. One problem: How do you get on board? In the Campaign, you have to practically destroy the thing before you are even on it. That or jump on it from a great height. You can't exactly just walk onto it because it is standing if it isn't broken. And you can't exactly jump onto it, because if you could get to something higher than the Scarab, you could probably just get on it in the first place. Even if Bungie did grant your stupid wish to put Scarabs in Multiplayer, you wouldn't even be able to get on it. [b]10. Currently uneven things get destroyed when they spawn[/b] Ever played a Custom Game where there is one Hornet somewhere on the map? Well, I have, and I can tell you from experience that rather than open up the possibility for someone to get in it, dominate, make the game unfun for everyone else, and get a cheap lead, they just destroy it as soon as it spawned. Someone yells "Hornet's back!" and everyone rushes over to all shoot it as once with Spartan Lasers or hit it with grenades. After it is blown up, we remember our differences and go back to killing each other. The same thing will happen with Scarabs. They'll cause so many problems, people will end up just destroying them as soon as they spawn, so they don't have to deal with it. And those are the 10 reasons why you will never see a Scarab in multiplayer. EDIT 1: Edited "Vehical" with "Vehicle" for those of you laughing at my spelling. EDIT 2: I am not a negative person. I am actually very in favor of new things being added to Halo. I do however think you need to think through all the possibilities and problems with doing so, and sometimes take a calculated risk. So for all of you who say "Oh he's just a negative nancy, F*** HIM!", no, I'm not negative. I'm trying to show you all the problems with your idea, because if it were implimented, you would be the kinds of people saying that it should be removed, and that "Bungee r FAIL!" EDIT 3: For those of you who say "Bungie can just program it, no problems, you're retarded!", you don't know the first thing about programming. Bungie would have to create a WHOLE NEW VEHICLE if they were to impliment this (mostly because of reasons 1, 2 and 9), and in order to do that, they would have to make entirely new game discs. New vehicles can't just be added though AUs or though Map Packs. At this point, it is too late to create whole new vehicles, and the Scarab would be a whole new vehicle. EDIT 4: Wow, you people are stupid. The Scarab in Halo 2 was not actually piloted by the red Elites standing in it. Bungie used what's called a Pathway. That's where you program the image to move in a certain direction until it reaches a spot, then turn and go a different direction. Those Elites were just standing there to make it look like the Scarab was being piloted. Those Elites weren't actually doing anything.\ EDIT 5: This post is directed at the idea of turning a Scarab into a vehicle you can use in any gametype. I have nothing to say to people who suggest making a "Everybody vs. Scarab" gametype or a "Scarab vs. Scarab" gametype, other than that the boat has already left the dock (it is too late to program that - See Edit 3). EDIT 6: It is entirely possible to have a Scarab be a base of some kind, or be a piece of map geometry. That would be perfectly do-able on a future map because it would just be a big piece of map geometry that looks like a Scarab. What I'm talking about is implimenting a moveable, drivable, pilotable Scarab; not just having a piece of map geometry that looks like a Scarab. EDIT 7 - The Last One: Alright guys, this is the last edit for this thread. I just want to say two things. First off, [b]I am not going to make one about putting the Pelican in multiplayer.[/b] I don't think it is a realistic idea, for many of the reasons listed about the Scarab, but I don't want to waste time making one. Secondly, I officially disown this thread. I will NOT be checking it anymore, I will NOT respond to PMs about it, and I will NOT take any bull crap about it in any form. This is my opinion, I support it, I have supported it many times, I think it is sound, if you disagree/agree, fine. Thanks for reading. [Edited on 06.03.2008 5:14 PM PDT]
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  • [quote][b]Posted by:[/b] MrPinke7103 While I am not rooting for a Scarab in multiplayer (we still have issues balancing the existing map features) it really is not as out of the question as you suggest. While it is true that having one act as a vehicle or even an allied AI would rest on that thin line between stupidity and overpower it would not be out of the question to see them act much like the Halo 2 scarab in that it is effectively just a moving piece of terrain. While at first this would seem just as pointless when one considers the additional armaments available to players (mounted machine guns on board) and the prospect of a moving base (much like the elephant only locked onto a limited track of motion), then there could be some use for it. As for getting on the thing, well I think bungie's love of jumping displayed in the past two games (our current "on the moon" jump height, lack of fall damage, jump pads galore, and even removal of teleporters *cries a little*) it would not be unthinkable to see them littering a big map with relatively vertical mancannons to let us jump around even more (and up to those heights). As for the Scarab main weaponry that could as well just be blended into the features of the maps. Much like how the train would pass through on terminal or how fusion coils spawn every so often, you could see certain designated (perhaps prime camping or power weapon) locations bombarded with a blast of scarab gun every so often. While this could never be implemented as a map option on any existing maps it would not be unimaginable to see a future map (not necessarily of the upcoming set) to be built around a somewhat mobile scarab that introduces such map features. As I said earlier I really do not want to see this tossed in as I still am left questioning certain aspects of bungie's concept of balance in this game, that I am not quite confident that such a proposed scarab would be good fro anything beyond machinima projects. Though it is certainly possible it could be tossed in despite what you have posted above. EDIT: "Why do people like to crush our dreams? Maybe he's just mad because he keeps getting killed by the Scarab..." He is not trying to crush dreams he is just pointing out the technical and balance difficulties that would be posed by such a thing. While I am all for adding cool stuff to games you really have to do a darn fine job fine tuning things or it ends up like a new shield door. Sure it would look pretty and the concepts might be "new" but if it just makes a rather unbalanced or otherwise troublesome game experience then why would you want it in there? Or have experiences involving the shield doors not made this concept of "cool idea but flawed use" clear to you? EDIT Again: Sorry when I added that bit of extra text there it was placed in between my original words it made it not make sense for a moment, all fixed now. [/quote] This is the only way I can think of having the scarab implemented. I also think that Bungie would have to pull a snow-hornet on it. Specifically, removing the AA gun on top and making the front laser less powerful if not used for a specific purpose like Mr. Pinke mentioned. (p.s. "Pulling a snow-hornet" is a phrase I just made up to describe when a game developer has to dumb-down a vehicle or weapon to make it fit in a place it supposedly shouldn't belong.)

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  • there r actually a couple of ways to get around those problems. if u explore the first floor of the scarab, youll see a control room. one person can pilot that (middle) one can man front cannon (right) and one can man giant turret (left) this would make it seem like the halo 2 control room. also, make a map like new mombassa. once you fall of the scarab, it says, "you fell to your death," since the scarab is so high. all the spawn points would be on the scarab. a "spawning movie" may occour once the scarab is destroyed. as the team spawns, they watch a covenant cruiser drop off a scarab.this may take a while to add to the game. th scarab could also be added some features, such as teleporters to the enemy scarab, weapons on the scarab, and perhaps man cannons to lauch crates, vehicles, dumpsters, etc. in hope to splatter an enemy.

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  • its so funny to see this, I had a scarab thread, not as a vehical but as an objective and I was able to debunk all of these reasons for my thread, every reason was gone through, probably because im not saying exactly what others are saying

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  • He means a drivable Scarab.

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  • 10 Reasons why you will NEVER see a Scarab in Multiplayer Well we have.

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  • [b] Turf [/b] had a Scarab

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  • scarab's would not be fun to have because of several issues - all of them mention in this thread and for those that say that the scarab was a vehicle was in H2 it actually wasnt, it was just programmed to move along a path each time, and was not actually controlled by the elites or johson

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  • you never know the might have a scarab because i have this halo 3 poster of all the weapons and vehicles you can use in the game and it has a scarab on it alone with all the hogs and stuff it doesnt have a pelican either but a scarab so we might see it later on

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  • just the fact that we need to argue about it shows we cant have it in game.

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  • Everyone, please read the Original Post again. I have made two "edits" at the bottom I think you need to read.

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  • [quote][b]Posted by:[/b] HyperSMB No need to extend it with the "Ever" part. That being said, the whole post is basically a Common Sense check for all the idiots running around " I wanna drive a Scarab!" Here's an idea, do one for the Pelican next.[/quote] and after that they will make that giant ship on sandtrap drivable [Edited on 03.24.2008 11:17 AM PDT]

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  • Making an AI drivable is a hell of a lot harder than you make it seem. You need to program this and more... 1. Seating location 2. UI interface 3. Controls 4. Weapons in relation to yourself 5. Damage to your avatar 6. View 7. Entrance point 8. Boarding 9. Exit location 10. Walking animation and path in relation to controls Not to mention making a new map for this, dealing with latency, gameplay, usefulness, the list goes on. It is simply impractical. Yes, Bungie can do it, and no, it is not worth it.

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  • It might be cool to have a crashed scarab somewhere on the map (can go inside it, find weapons, get cover, etc.) but NOT able to drive it, no way.

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  • But you have to admit, IF Bungie were to make a huge map, then it would be fun if the Scarab was AI controlled, and it was "Survivial", where everybody just tries to not die, and yes you can still play slayer WHILE theres a freaking huge Scarab chasing you... But there WOULD be alot of lag... so... =/

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  • lol yeah some one finally sees my logic, and to take care of the a.i issue they can just make it drive able [Edited on 03.24.2008 11:08 AM PDT]

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  • So I guess Bungie can't just take two months to make a map with a revised Scarab that is a vehicle. Honestly, the Scarab being an AI and having no user-interface are some of the worst arguments. If Modders can do it Bungie can do it way better.

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  • Simply too big!

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  • Cant u guys see that they could just make a new scarab model if they wanted 2 for mp

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  • point 1 is what i always have to tell people because they don't get it - nice to FINALLY see someone who knows that scarab =/= vehicle oh and you're right - NO SCARAB IN MULITPLAYER....EVER

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  • I have a crazy idea, they can just make a new scarab model for multiplayer. I mean theres at least 4-5 scrab models now. Im sure if they wanted to they can make a new scarab. So theres a reason that a scarab could be in halo3 multiplayer. Most of knows that the halo3 scarab is far to big to even be in sandtrap [Edited on 03.24.2008 11:00 AM PDT]

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  • The big problem with a scarab in multiplayer is that, to have a good time witha scarab you need a large open space where you can have freedom, but that takes a lotta space, and the map would be just a bare, flat plain, nothing on it, and since the most safe place to be near a scarab is right under it, Lag would suck and a flat map just to play with a scarab, big waste of time

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  • [quote][b]Posted by:[/b] goodbye2u [quote][b]Posted by:[/b] SPARTANofSPEED Lots and lots of people say that Bungie should put Scarabs into Multiplayer. All of those people share one thing in common: They are all completely retarded. Here is the top 10 reasons why you will NEVER see a Scarab in Multiplayer. Feel free to link to this whenever people suggest it. [b]1. AI, not vehicle[/b] The Scarab is, contrary to popular belief, NOT a vehicle. It is an enemy, just like Brutes, Grunts or Hunters. It is a very large enemy, and it has a very specific and has very unusual AI code, but it is not a vehicle. Because it is not a vehicle, all you could possibly do in Multiplayer with a Scarab would be to give it a designated team and then let it do whatever it wants. That does not make for a fair game, or an enjoyable one, especially since its movements would be more or less random. [b]2. No UI[/b] The Scarab, as we just talked about, is not a vehicle. It has no UI (User Interface) that would allow you to actually use it. It isn't like you can just walk over to one part of the Scarab and and get a message saying "Hold LB to drive Scarab." It has no UI, and thus no way to control it. [b]3. Unevenness[/b] Lots of people have said "Oh, it would be cool if the Scarab were like a big moving base in CTF or Assault." Firstly, you already have that, it's called an Elephant. Secondly, the Scarab would make the game extremely uneven. If it were going against ground troops, the ground troops would have no chance against the Scarab, especially since there wouldn't really be a way to "board" it. If it were going against other vehicles however, the Scarab would be outmatched. It can't turn fast enough, and it just doesn't have powerful enough guns (at least in Halo 3). It would make the game very uneven. [b]4. Clutter from explosions[/b] Have you ever noticed when you kill a Scarab, you immidiately leave the battlefield on which you fought it? On the Storm, you go up into those buildings; on The Ark, you go up the spire; on The Covenant, you either go to the complete other side of the valley, or you go up to the platform with Guilty Spark. There is a reason for this: When Scarabs explode, they leave a lot of crap lying around on the map. Scarabs make entire parts of the map unnavigatable, probably for the entire remaining duration of the game. If Bungie put Scarabs in Multiplayer, they would quickly clutter the map, making it un-navigatable. [b]5. Lag[/b] Not only would it be laggy to try and network the movements of something that big, it would also be laggy as hell trying to keep it straight if more than one were ever used in a game. If you think it is laggy in Sandtrap BTB when two Elephants go to fight, you ain't seen nothing yet! [b]6. Map size[/b] What possible map, including Sandtrap, could even hold a Scarab? Even Sandtrap, due to the way the buildings are structured and layed out, probably couldn't hold a Scarab in a fair and realistic way. Bungie would have to make [i]another[/i] map as big as Sandtrap, probably bigger, and then not put any structures, buildings or geographic landmarks on the map just to be able to give the Scarab room to maneuver. The Scarab simply wouldn't fit in Multiplayer. [b]7. Usefulness #1[/b] How often to you get the idea to use the Elephant when you are playing Sandtrap? Sure, maybe sometimes you respawn on it if a teammate is near by, or in VIP, but honestly, how often do you think to yourself "I should go get in the Elephant turret." The Scarab would be, in essense, a bigger, stronger Elephant. Considering how rarely the Elephants get used, it would be a small miracle if anyone actually considered using the Scarab. [b]8. Usefulness #2[/b] Let's assume Bungie does turn the Scarab into a vehicle, and they program a UI for it. How difficult do you think it would be to actually use the Scarab? Think about it: You can either shoot your main gun, which takes time to charge, and you have to be looking in the direction you want to be shooting in for about 20 seconds prior to taking your shot, or you could step on stuff. However, you would either be stepping on vehicles or ground troops. Vehicles are probably to fast to actually step on without an enormous amount of luck, and ground troops are so small you would never hit them. The Scarab takes absolutely no skill, and more luck than practically anything else in the world. Does that sound like something you want to depend on to get your ranks up? [b]9. Getting aboard[/b] So off in the distance you see an unmanned Scarab. You decide to go use it. One problem: How do you get on board? In the Campaign, you have to practically destroy the thing before you are even on it. That or jump on it from a great height. You can't exactly just walk onto it because it is standing if it isn't broken. And you can't exactly jump onto it, because if you could get to something higher than the Scarab, you could probably just get on it in the first place. Even if Bungie did grant your stupid wish to put Scarabs in Multiplayer, you wouldn't even be able to get on it. [b]10. Currently uneven things get destroyed when they spawn[/b] Ever played a Custom Game where there is one Hornet somewhere on the map? Well, I have, and I can tell you from experience that rather than open up the possibility for someone to get in it, dominate, make the game unfun for everyone else, and get a cheap lead, they just destroy it as soon as it spawned. Someone yells "Hornet's back!" and everyone rushes over to all shoot it as once with Spartan Lasers or hit it with grenades. After it is blown up, we remember our differences and go back to killing each other. The same thing will happen with Scarabs. They'll cause so many problems, people will end up just destroying them as soon as they spawn, so they don't have to deal with it. And those are the 10 reasons why you will NEVER EVER EVER EVER EVER see a Scarab in multiplayer. EDIT 1: Edited "Vehical" with "Vehicle" for those of you laughing at my spelling.[/quote]1)halo2 scarab was a vehicle. 2)same as above. 3)They can board it by bungie adding an option on the scarab that when you click"board scarab"your unit then scales the leg to get onboard. 4)have it vanish after a short period of time. 5)It would be...Maybe. 6)hugeass was more then big enough, make that map for halo3. 7)I would use it,the problem is the elephant just isnt fast enough to use, the scarab is. 8)Spartan laser take 5 seconds and has less splash damage, I think people can aim with the scarab gun.....It would be about as hard to drive as a scorpian on a bumpy road....There is really no such thing as skill man. 9)Same as 3. 10)a scarab is somewhat incapable of killing anything but vehicles, ground forces could easily"jack"it as I stated above.[/quote] SPARTANofSPEED why are you so negative about scarabs???? you can not like them.....why so negative????

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  • great job, i like imagining someone trying to step on ground troops lol, anyway to be honest i've never heard that people wanted to drive the scarabs, but i can easily see how people would say dumb things like that

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  • very good reasons you just gave me, i thought people just hated the scarab. what WOULD be cool is if there were a giant scarab, then that itself would be a map, though that'd be odd to apply [Edited on 03.24.2008 10:29 AM PDT]

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  • Well heres the thing they could put a Scarab in a multiplayer sitiuation. Here' s how that would work . It could be a stage that is HUGE, and in that stage there is a special type of team slayer like shotty snipers. Except this one both teams get a scarab and you get in the other teams scaraband destroy kind if like assault except only there is a bigger boom and the target moves and shoots deadly rays at you. It is just like assualt on sandtrap with the elephant's. plus people at bungie are geniuses im sure the could make a stage where a scarab could fit in and still hyave a lot of room to move around and make a tactical assualt. All they would have to do is make a scarab that can be piloted.

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  • [quote][b]Posted by:[/b] SPARTANofSPEED Lots and lots of people say that Bungie should put Scarabs into Multiplayer. All of those people share one thing in common: They are all completely retarded. Here is the top 10 reasons why you will NEVER see a Scarab in Multiplayer. Feel free to link to this whenever people suggest it. [b]1. AI, not vehicle[/b] The Scarab is, contrary to popular belief, NOT a vehicle. It is an enemy, just like Brutes, Grunts or Hunters. It is a very large enemy, and it has a very specific and has very unusual AI code, but it is not a vehicle. Because it is not a vehicle, all you could possibly do in Multiplayer with a Scarab would be to give it a designated team and then let it do whatever it wants. That does not make for a fair game, or an enjoyable one, especially since its movements would be more or less random. [b]2. No UI[/b] The Scarab, as we just talked about, is not a vehicle. It has no UI (User Interface) that would allow you to actually use it. It isn't like you can just walk over to one part of the Scarab and and get a message saying "Hold LB to drive Scarab." It has no UI, and thus no way to control it. [b]3. Unevenness[/b] Lots of people have said "Oh, it would be cool if the Scarab were like a big moving base in CTF or Assault." Firstly, you already have that, it's called an Elephant. Secondly, the Scarab would make the game extremely uneven. If it were going against ground troops, the ground troops would have no chance against the Scarab, especially since there wouldn't really be a way to "board" it. If it were going against other vehicles however, the Scarab would be outmatched. It can't turn fast enough, and it just doesn't have powerful enough guns (at least in Halo 3). It would make the game very uneven. [b]4. Clutter from explosions[/b] Have you ever noticed when you kill a Scarab, you immidiately leave the battlefield on which you fought it? On the Storm, you go up into those buildings; on The Ark, you go up the spire; on The Covenant, you either go to the complete other side of the valley, or you go up to the platform with Guilty Spark. There is a reason for this: When Scarabs explode, they leave a lot of crap lying around on the map. Scarabs make entire parts of the map unnavigatable, probably for the entire remaining duration of the game. If Bungie put Scarabs in Multiplayer, they would quickly clutter the map, making it un-navigatable. [b]5. Lag[/b] Not only would it be laggy to try and network the movements of something that big, it would also be laggy as hell trying to keep it straight if more than one were ever used in a game. If you think it is laggy in Sandtrap BTB when two Elephants go to fight, you ain't seen nothing yet! [b]6. Map size[/b] What possible map, including Sandtrap, could even hold a Scarab? Even Sandtrap, due to the way the buildings are structured and layed out, probably couldn't hold a Scarab in a fair and realistic way. Bungie would have to make [i]another[/i] map as big as Sandtrap, probably bigger, and then not put any structures, buildings or geographic landmarks on the map just to be able to give the Scarab room to maneuver. The Scarab simply wouldn't fit in Multiplayer. [b]7. Usefulness #1[/b] How often to you get the idea to use the Elephant when you are playing Sandtrap? Sure, maybe sometimes you respawn on it if a teammate is near by, or in VIP, but honestly, how often do you think to yourself "I should go get in the Elephant turret." The Scarab would be, in essense, a bigger, stronger Elephant. Considering how rarely the Elephants get used, it would be a small miracle if anyone actually considered using the Scarab. [b]8. Usefulness #2[/b] Let's assume Bungie does turn the Scarab into a vehicle, and they program a UI for it. How difficult do you think it would be to actually use the Scarab? Think about it: You can either shoot your main gun, which takes time to charge, and you have to be looking in the direction you want to be shooting in for about 20 seconds prior to taking your shot, or you could step on stuff. However, you would either be stepping on vehicles or ground troops. Vehicles are probably to fast to actually step on without an enormous amount of luck, and ground troops are so small you would never hit them. The Scarab takes absolutely no skill, and more luck than practically anything else in the world. Does that sound like something you want to depend on to get your ranks up? [b]9. Getting aboard[/b] So off in the distance you see an unmanned Scarab. You decide to go use it. One problem: How do you get on board? In the Campaign, you have to practically destroy the thing before you are even on it. That or jump on it from a great height. You can't exactly just walk onto it because it is standing if it isn't broken. And you can't exactly jump onto it, because if you could get to something higher than the Scarab, you could probably just get on it in the first place. Even if Bungie did grant your stupid wish to put Scarabs in Multiplayer, you wouldn't even be able to get on it. [b]10. Currently uneven things get destroyed when they spawn[/b] Ever played a Custom Game where there is one Hornet somewhere on the map? Well, I have, and I can tell you from experience that rather than open up the possibility for someone to get in it, dominate, make the game unfun for everyone else, and get a cheap lead, they just destroy it as soon as it spawned. Someone yells "Hornet's back!" and everyone rushes over to all shoot it as once with Spartan Lasers or hit it with grenades. After it is blown up, we remember our differences and go back to killing each other. The same thing will happen with Scarabs. They'll cause so many problems, people will end up just destroying them as soon as they spawn, so they don't have to deal with it. And those are the 10 reasons why you will NEVER EVER EVER EVER EVER see a Scarab in multiplayer. EDIT 1: Edited "Vehical" with "Vehicle" for those of you laughing at my spelling.[/quote]1)halo2 scarab was a vehicle. 2)same as above. 3)They can board it by bungie adding an option on the scarab that when you click"board scarab"your unit then scales the leg to get onboard. 4)have it vanish after a short period of time. 5)It would be...Maybe. 6)hugeass was more then big enough, make that map for halo3. 7)I would use it,the problem is the elephant just isnt fast enough to use, the scarab is. 8)Spartan laser take 5 seconds and has less splash damage, I think people can aim with the scarab gun.....It would be about as hard to drive as a scorpian on a bumpy road....There is really no such thing as skill man. 9)Same as 3. 10)a scarab is somewhat incapable of killing anything but vehicles, ground forces could easily"jack"it as I stated above.

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