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Edited by Buddy: 10/25/2014 7:21:14 PM
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Buddy

Realistic and Appealing Exotic Weapon Ideas: [ 36 ] and counting!!! ~This is for you Bungie! <3

[b]Exotic Ideas: [ 1 -10 ]:[/b] http://www.bungie.net/en/Forum/Post/74685687 [b]Exotic Ideas: [ 11 - 20 ]:[/b] http://www.bungie.net/en/Forum/Post/74686419 [b]Exotic Ideas: [ 21 - 30 ]:[/b] http://www.bungie.net/en/Forum/Post/74696131 [b]Exotic Ideas: [ 31 - 40 ]:[/b] http://www.bungie.net/en/Forum/Post/74994505 ------------------------------------------------------------------------------------------------------------------------------------------------------ These are some ideas I have thought of and I have to say they are pretty good. I especially liked the "Black Hole" theme of my first Rocket Launcher idea, I hope you guys enjoy them too! (Hopefully in-game someday :D) Feel free to share your ideas! I will continuously update this with more of my ideas and edit in ideas from you guys I think are both realistic and amazing (I'll credit you of course). However, I stress that all my ideas are realistic and aren't over-powered in any way if you completely analyze its pros and cons in all its practical situations. Also, realistically, exotics have 2 perks (sometimes an initial one under damage type, making 3 [Icebreaker, Invective, Bad JuJu]) and the 1st one is always a standard perk followed by a 2nd "bizarre" one. But don't let that stop you from sharing your idea of an auto rifle that fires rockets. Just understand that that will never happen, lol. I encourage you to share any idea; I encourage you even more to share a realistic idea, as it may open an eye for Bungie and boom: a new exotic! If you see some ideas you like; PLEASE says so in the comments! --------------------------------------------------------------------------------------------------------------------------------------------------------- [b]FORMAT:[/b] [b]Name - Weapon Type ( Element [if applicable] ) ~ Credit for Idea (if idea was presented by anyone other than me)[/b] [i]"Description"[/i] [u]Perks:[/u] 0. Default Perk (only applicable on a few weapons, not all) 1. Regular Perk (available to all weapons) 2. Exotic Perk (exclusive to this weapon) --------------------------------------------------------------------------------------------------------------------------------------------------------- [b]EDIT 1:[/b] Unfortunately As I was typing up this edit, it's turns out there is a limit of like 10,000 characters. I will try to find a way to go around this: [b]EDIT 2:[/b] I am now going to add links to different posts in groups of 10 Exotic Weapon Ideas. This post will be the original; Please input all comments, suggestions, etc here as I am only going to be looking around on this post; the purpose of the other posts are to by pass the 10,000 character limit. [b]EDIT 3:[/b] Have now made separate posts for ideas. Yay! Click Links. Please try to respond only on original post as I don't want you or me to be searching other posts to look for the same ideas, lol. [b]EDIT 4:[/b] I would like to address that any weapons that increase a chance to drop loot (glimmer, engrams, etc, ) aren't realistic until Bungie makes a weapon that does something similar to that first. Increasing chance to drop ammo is ok, I guess. Also; you only need to provide the perks of your weapons, not the stats and stuff. You can if you want, but its just taking up to much room to include 7 other stats lol. [b]EDIT 5:[/b] If you are contributing an idea that you think is eligible for being added onto the Realistic and Appealing list, please use the FORMAT above so that I can do it faster :) [b]EDIT 6:[/b] To clarify; Feel free to comment on any of the posts, just post IDEAS on this main post. Also, I want to add that you do not need to write (kinetic damage) after primaries. [b]CLARIFICATION:[/b] Credit is always given where credit is due; if there is no credit, that means idea was mine (buddy72757). This had to be done due to a character limit of 10,000 characters: --------------------------------------------------------------------------------------------------------------------------------------------------------- [b]Exotic Ideas: [ 1 -10 ]:[/b] http://www.bungie.net/en/Forum/Post/74685687 [b]Exotic Ideas: [ 11 - 20 ]:[/b] http://www.bungie.net/en/Forum/Post/74686419 [b]Exotic Ideas: [ 21 - 30 ]:[/b] http://www.bungie.net/en/Forum/Post/74696131 [b]Exotic Ideas: [ 31 - 40 ]:[/b] http://www.bungie.net/en/Forum/Post/74994505 ------------------------------------------------------------------------------------------------------------------------------------------------------ [b]ATTENTION: [/b]I'm getting less and less feedback on the weapons currently on my list ever since I placed them on separate posts with links. Of course this had to be done, because there is a word limit. So every once in a while I'll do a "weapon spotlight" and copy and paste a random weapon idea onto the comments for you guys to share feedback. Likewise, you can visit the separate posts by clicking the conveniently placed links and respond feedback there or on this post if you like. As you can see, the links will direct you to Bungie.net so don't worry about anything. [b]NOTE:[/b] Going to be out of town Saturday and Sunday. I'll be back to add more Sunday evening.
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  • Edited by JasonLeeJames: 10/31/2014 3:09:49 AM
    Archetype paradigm - primary fusion rifle - Hive theme. unstable elemental - modular charge gun gets more impact with a longer charge, gun will cancel if held to long. Modular zoom the longer you hold ads the further you zoom. Volatile/extend battery/backup battery(kill reload chance) Archetype paradigm - Melee hit can restore some health, melee kill can restore some shield. Magazine 3(7), 6 shot triangular semi predictable shot pattern.

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  • Edited by JasonLeeJames: 10/31/2014 3:05:43 AM
    Gift from the exiles - scout rifle - void Vex theme. No back pack Crystal seekers - shots curve toward vex crystals Short scope/mid scope/long scope Anti-harpy/arc-reactor Volatile payload/magazine/ads speed boost Double tap. - double tapping shoots a third round instantly.

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  • Edited by JasonLeeJames: 10/31/2014 3:05:32 AM
    Oryx Longsword - Sniper rifle - arc/void(RNG) Hive theme. Perma perk - portal visionary - scope is a semi transparent portal. Unlocked perk one many eyes. Eyes on the gun allow you to see left and right while ADS. Firefly/Fscout/Firerate Long sword - chargeable and hair trigger. Sniper rounds do less damage unless fully charged.

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  • Edited by JasonLeeJames: 10/31/2014 3:05:22 AM
    Shuriken V - pulse rifle - arc Cabal style. Perma perk - shuriken storm - 5 round burst alternating from left to right. Blue firefly - precision kills generate an arc themed explosion Stability/reload/mag size Advanced monitor, scope has directional indicator(<R/L) or L/R>) and targets hit but not killed temporarily glow in scope sight only. 40 rounds with low impact, 50 with extended mag.

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  • Edited by ZEN: 10/31/2014 1:56:14 AM
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    [b]Custom Security[/b] [i]"I'll take this and this and those too"[/i] Auto Rifle (Medium Fire Rate Archetype) Clip Size: 42 [spoiler]-[0] Red Dot-OAS -[0] Red Dot-ORES -[0] Focus Lens FLS2 ~[+] Hip Fire ~[+] Damage -[0] Lightweight -[0] Field Scout -[0] High Caliber Rounds ~[+] Custom Security [i]"This mod allows access to all three secondary Modifications at once"[/i] ~[+] Damage ~[+] Damage ~[+] Damage ~[+] Damage[/spoiler] [b]Logistics Assistant[/b] [i]"...They don't grow on trees."[/i] Shotgun (Rapid Fire Archetype) Clip Size: 5 [spoiler] Arc Damage -[0] Field Coke -[0] Aggressive Ballistics -[0] Smart Drift Control ~[+] Performance Bonus ~[+] Damage -[0] Extended Magazine -[0] Single Point Sling -[0] Lightweight ~[+] Logistics Assistant [i]"This weapon replenishes grenade energy with damage dealt and has a small chance to refill grenade energy completely on kill"[/i] ~[+]Damage ~[+]Damage ~[+]Damage ~[+]Damage[/spoiler] [b]The Worst Example[/b] [i]"Honestly, what a bad example for one"[/i] Heavy Machine Gun* [moderate fire rate, low impact, high range, moderate stability, bad reload speed] *Primary Weapon Slot Clip Size: 2 [spoiler] Kinetic Damage -[0] Linear Compensator -[0] Soft Ballistics -[0] Smooth Ballistics ~[+] Take a knee ~[+] Damage -[0] High Caliber Rounds -[0] Perfect Balance -[0] Snapshot ~[+] The Worst Example [i]"Each successful hit provides 1 more round to the magazine"[/i] ~[+] Damage ~[+] Damage ~[+] Damage ~[+] Damage[/spoiler] The last one is tough becasue it's worthless until you get the namesake mod but I can't find a bettwer way to make it such an anomoly then a strictly bounty xp pour weapon only- kinda cool if you ask me.

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  • [b]THE CRIPPLE WHO IS WHOLE[/b]: hand cannon It was cripple now it is whole-Toland the shattered 0: fan fire 1:stability upgrade 2:shots stagger targets, explode, and have a chance to return to the magazine.

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    • Bumps for great weapons Bungie will ignore

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    • Edited by JJukeR: 10/29/2014 2:50:50 AM
      (Unsure of name)-Special slot Handcannon "A gunslingers best friend" [u]Quickdraw[/u]- This weapon is drawn extremely fast. [u]First Down[/u]- Immediately after being taken out, this weapon has increased damage for a short time. The first shot will do an extreme amount of damage.

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    • These are all so good!

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    • We should just be able to build our own exotics (I got this idea 3 days after release [when people first started realizing that the exotics are kinda bland] and have been building on it since then). Like when Xür comes around on the weekends he would sell certain weapon frames for different weapon types (he wouldn't sell every frame at once it would be random like he is now). Then you could get different rarities of parts. Stopping at legendary then you could combine parts of the same type to make one better (this would be done at a sort of anvil type thing that you had to search the planets for if it was a high rarity part) with different effects and elements and then to make the special perk you would have to purchase a "booster drive" (naming things is a virtue I don't posses) from Xür. The booster drive would cost a pretty penny or you could get one randomly' then you could rename the perk and gun within certain criteria. You would have to build a weapon basically from scratch so most people would only have one or two, also all of the current exotics would become legendaries all current legendaries become rares all current rares become uncommon all current uncommons become common a d all current commons are fed to Cthulu. If anyone has questions besides the obvious "Why the f*** isn't this in the game" (trust me I have spent many moons pondering that question) feel free to ask. I may have forgotten to type certain parts seeing as the hour is late and the time for rest is nigh.

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    • [b]Whispers of the Ahamkara[/b] "Do you want the answer to life's greatest illusion, oh bearer of mine? If so, there is but one thing i need..." Exotic heavy machine gun (Similar to "the swarm" type of HMG) Void damage Perks: (0): Soul eater: This weapon has no ammo. This weapon uses light as ammo instead. (70 bullets with full super light. No need for reload. Number of bullets do not change with armor perks.) (1): Persistance: This weapon grows more accurate the longer it is fired. (2): You need only look closely...: Your health does not regenerate while using this weapon. Greatly increased damage, precision damage and range while aiming down the sights. (Switching weapons will allow health to regenerate, but you still need to wait for the cooldown before your health begins to regenerate.)

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    • [b]The prayer[/b] "Do you believe in a greater being? If no, alright. If yes, you might want to start praying." Exotic heavy machine gun Arc damage Perks (1) Spray and play: Increases the reload speed of this weapon when the magazine is empty. (2)...and pray: When reloading this weapon on an empty magazine, gain a chance(50%) to become tougher while reloading and a chance(50%) to gain a larger than normal magazine. [b]Binary fission[/b] "You might want to step back... and if you can, miss." Exotic rocket launcher Solar damage Perks (1):Tripod: This launcher can hold three tubes. (2):Binary fission: Firing this weapon with a full magazine will expend the entire magazine and fire a rocket with an increased explosion radius(300%), increased damage(300%), and spawn cluster bombs(2 time more than usual). [b]Debt collector[/b] "Time to pay for your sins." Exotic sniper rifle Void damage Perks (0): Debt collector: Killing an enemy with this weapon returns a round directly to the magazine. (1): Final round: The final round in this magazine deals additional damage. (2): Payout: Kills with this weapon increases the amount of damage the final round in the magazine deals. Stacks up to 10 times (+50% damage with each stack. Resets upon reloading.) [b]Congregation[/b] "Lets set up a meeting with you and death, shall we?" Exotic fusion rifle. Arc damage Perks (1): Hip fire: Firing from the hip grants bonus accuracy. (2): The meeting: Aiming down the sights with this weapon increases range and reduces the spread of the shots. [b]Harbinger[/b] "The herald of greater things." Exotic shotgun Void damage Perks (0): Omen: Aiming at an enemy for a short while will mark them, allowing you to see them behind cover for a short time (15 secs) (1): Full auto: This weapon can be fired in full auto. (2): Deliverance: Enemies marked by Omen will take increasing amounts of damage from this weapon as the remaining clip size decreases. (6 rounds in chamber, increases damage by 50% for every round that has been fired. [b]Apathy[/b] "Feel nothing for anything else but the target, and everything else shall become nothing." Exotic scout rifle Perks (0): Full auto: This weapon can be fired in full auto. (1): Firefly: Precision kills with this weapon causes the target to explode. (1.5): Explosive rounds: Volatile rounds which explode upon impact, dealing a portion of this weapon's damage in an area around them. (2): Apathy and sympathy: Gain explosive rounds (Free upgrade). All explosions caused by this weapon has increased radius (100% wider) and damage (50% more damage). [b]Pulsar Luxor[/b] "Pew pew" Exotic pulse rifle Perks (1): 4th round: Missing a single shot from a burst will fire a fourth round. (2): Pulsar Luxor: Not missing any shots from a burst will cause the weapon to fire continuous in full auto mode with an increased rate of fire, and continuously decreasing accuracy and increasing recoil. Bullets fired out this way will come directly from your reserve ammo if your magazine is empty. Missing two shots in a row will stop the firing. [b]Quasar Galactica[/b] "Aim for the stars, or planet, or whatever is biggest out there." Exotic hand cannon Perks (1):Range finder: Aiming down the sights increases this weapon's range. (2): The bigger they are... : The more health the target has, the more damage this weapon deals. The less health the targer has, the less damage this weapon deals. (100% more damage when target is at full health, normal damage when target is at half health, 50% less damage when target is at 1 health. This weapon has a low impact but high everything else.) [b]Trigger happy[/b] "One for you, two for you, three for you..." Exotic auto rifle. (Atheon's epilogue type of AR) (1): Glass half full: The bottom half of this weapon's magazine deals additional damage. (1.5.1): Explosive rounds (1.5.2): Skip rounds (1.5.3): Penetrating rounds (2): Hold and laugh: Round fired from this weapon gains either explosive rounds, skip rounds or penetrating rounds. The longer this weapon is fired, the more inaccurate in becomes. (It stacks with whatever perk you chose from 1.5, but does not stack twice if the round gains the perk already chosen.) (Also the symbol for this perk is a happy face :D) Well these are my ideas. Thoughts?

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    • Attention Grabber (AR) I got his attention, now what? Special perk: Attention Grabber; any enemy hit by this gun instantly Argos to you. Other perk: keep them coming; gain an overshield while firing

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    • Bungie hire the man.

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    • [b]Rusted Gold[/b] [i]"Technology from the Golden Age isn't useless. It just needs some love...[/i] Type: Exotic Scout Rifle Damage: Kinetic Mag: 19 Upgrades: *Power of the Ancients-[i]This weapon staggers enemies greatly.[/i] [b]Virtuous Traveler[/b] [i]"I have witnessed the deeds of the Virtuous Traveler, and I have a new respect for it." -Toland, the Shattered[/i] Type: Exotic Sniper Rifle Damage: Arc Mag: 5 Upgrades: *Virtuous Traveler- [i]One-hit-kills with precision damage return that bullet to the magazine.[/i] [b]Zheitgeist 307-A[/b] [i]"Spooky..."[/i] Type: Exotic Fusion Rifle Damage: Arc Mag: 5 Upgrades: *Nightmare- [i]Deals extra damage to shielded targets[/i]

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    • Xylene Harbinger- Shotgun (Solar Damage) credit- Bouthie11 "Said to signal the approach of our demise." Perks Perk 0: This weapon sends out a continuous shot (like pocket infinity) with a clip of three (3) making it look and act like a flamethrower! Perk 1: Hip Fire: Significantly increases accuracy when fired from the hip Perk 2: Xylene Harbinger: This weapon leaves a burning dot on enemies.

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      • Edited by Disfrozen: 10/28/2014 6:08:27 PM
        Wrath of Ahamkara- HMG (solar and void) ~ Disfrozen "The lone guardian stood before the legendary beast, the entity of fire and darkness, whose very presence drained the light of it's surroundings. Needless to say, the guardian was to never to be seen again." 0. Breath of Ahamkara- Does not shoot bullets, but shoots a continous laser forward. 1. Field Scout-Maximum Ammo capacity 2. Wrath of Ahamkara- Does void and solar damage, and the continous laser grows longer the more it is fired. Note:Though this may seem OP, it would suck ammo up extremely quick, like 50 rounds per second. Magazine size would be 150, total ammo about 1000

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        • This x90099977654346 Most constructive post in destiny. Take notes DeeJ and, [spoiler]grow up. [/spoiler]

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        • Edited by STRYKR 45: 10/27/2014 6:27:53 AM
          [b]Dog of War- Exotic Auto Rifle- Created by STRYKR 45[/b] "Cry Havoc, and Unleash ME..." Perk 1: Focused Fire: Aiming this weapon decreases fire rate, but grants additional damage, Perk 2: Dog of War: - Precision kills with this weapon immediately refills magazine from reserve ammo. Note: Weapon is designed after khostov [b]Prototype-1337- Exotic Pulse Rifle- Created by STRYKR 45[/b] "It is the first of its kind, but not the last, and its been killing ever since..." Perk 1: Full Auto: Holding down the trigger grants auto fire. Perk 2: Prototype-1337: Precision hits with this weapon causes hits to chain to near by targets. Effect only works on +2 targets. [b]Road to Victory- Exotic Scout Rifle- Created by STRYKR 45[/b] "The road to victory is long and tiresome. But if you walk it... We just might see the next golden age" Perk 1: Field Scout: Gives this weapon maximum ammo capacity. Perk 2: Road to Victory: Aiming this weapon fires 2 shots. Hip firing this weapon fires 3 shots. [b]The Final Stand- Exotic Hand Cannon- Created by STRYKR 45[/b] "It's always found under the same circumstances. Pried from the dead hands of its last owner, who's only grave was the bodies of their enemies. It's not just a gun... It's an Oath." Perk 0: Match Grade Trigger: Weapon fires as fast as you can pull the trigger Perk 1: Outlaw: Precision kills with this weapon dramatically increases reload speed Perk 2: Not Dead Yet: Precision kills with this weapon, when near death, immediately triggers healing. [b]True Fear- Exotic Sniper Rifle (Void)- Created by STRYKR 45[/b] "True fear isn't felt by who you just shot. It's felt by those still standing... Wondering where that shot came from." Perk 1: Private Eye: Increases Zoom when crouched Perk 2: True Fear: Precision kills with this weapon causes nearby non-guardian enemies to become blinded/stunned. On nearby guardian enemies it disables radar. [b]Battlecry- Exotic Shotgun (Arc)- Created by STRYKR 45[/b] "When the front line falls and the darkness is upon you... Accept no substitutes" Perk 0: Lever Action: This weapon fires using a lever action Perk 1: Light Weight: Gain +2 agility with this weapon equipped. Perk 2: Barrage: Holding down the trigger causes this weapon to constantly keep firing. [b]Light Bringer- Exotic Fusion Rifle (Solar)- Created by STRYKR 45[/b] "To wield this weapon is to wield the light at the end of the tunnel" Perk 1: Hip Fire: Significantly increases accuracy when fired from the hip. Perk 2: Behold the Light: Weapon effects all shields when fired on non-guardian enemies. On guardian enemies it causes light burn for 3 seconds. [b]Overkill- Exotic Heavy Machine Gun (Void)- Created by STRYKR 45[/b] "Sure you could just use one bullet to drop'em... But its just sooo much more satisfying to keep on hittin'em." Perk 1: Counter Balance: This weapon has increased stability. Perk2: Overkill: This weapon has no magazine. All ammo and reserve ammo are belt-fed through it. [b]End Game- Exotic Rocket Launcher (Arc)- Created by STRYKR 45[/b] "The only way to end a war, is to create a weapon so destructive your enemies will fear its very name... This is THAT weapon" Perk 1: Cluster Bomb: This weapon creates cluster bombs on impact. Perk 2: End Game: Aiming this weapon engages tracking and fires the entire magazine (2 rockets). Does not work with hip fire.

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          • Moar ideas!!

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            • Edited by SLATE: 10/26/2014 1:43:15 AM
              Special Weapon Hand Cannon that shoots similarly to a shotgun. Shoots entire mag within one shot in a wide radius. Weightless: Each shot boosts movement speed and weapon swap speed to maximum until the weapon is reloaded. Pick-Up: All bullets missed have a chance to return to your reserves, and the gun picks up primary ammo. Very short range. Kinetic damage. Maximum impact, terrible stability, and max reload speed. 12 bullets in each mag. 168 bullets total (14 shots). Name of gun: Boomtwig Lol. Imagine running around with this.

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            • [b]The Future - AR ( Kinetic DMG ) ~ Shadow38383[/b] [i]"You won't always see the next day coming, but at least you can drop those who will keep you from getting there."[/i] [u]Perks:[/u] Perk 1: Killing enemies with this weapon decreases reload time. Perk 2: Perfect Balance upgrade. Exotic Perk: Killing Majors or Ultras grant a damage bonus for a short time. [b]Gun is modeled after the XM8[/b]

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            • Edited by andregramo: 10/25/2014 8:27:14 PM
              #ExoticIdeas Boomerang - exotic hand cannon "You were laughing at me because i missed you,sure i am gonna "miss" you now." 2. Missing a shot has a chance to return ammo directly to the magazine, the bullet will deal damage on his way from the spot where it landed to the magazine. It will bounce on every surface on it's way to the magazine,every bounce,it will lose damage. Has a chance to hit your self when the bullet is recovered.

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              • Credit: pieterpaap The serial killer: exotic handcannon "there are many different types of blood I want to taste them all" Anonymous Perk 1: kill with this weapon grants bonus damage Perk 2: "serial killer" killing bullet returns to magazine and doing bonus damage when shot (Magazine size about 6,7)

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              • Bumps

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                • 33 - 36 done.

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