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Edited by Buddy: 10/25/2014 7:21:14 PM
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Realistic and Appealing Exotic Weapon Ideas: [ 36 ] and counting!!! ~This is for you Bungie! <3

[b]Exotic Ideas: [ 1 -10 ]:[/b] http://www.bungie.net/en/Forum/Post/74685687 [b]Exotic Ideas: [ 11 - 20 ]:[/b] http://www.bungie.net/en/Forum/Post/74686419 [b]Exotic Ideas: [ 21 - 30 ]:[/b] http://www.bungie.net/en/Forum/Post/74696131 [b]Exotic Ideas: [ 31 - 40 ]:[/b] http://www.bungie.net/en/Forum/Post/74994505 ------------------------------------------------------------------------------------------------------------------------------------------------------ These are some ideas I have thought of and I have to say they are pretty good. I especially liked the "Black Hole" theme of my first Rocket Launcher idea, I hope you guys enjoy them too! (Hopefully in-game someday :D) Feel free to share your ideas! I will continuously update this with more of my ideas and edit in ideas from you guys I think are both realistic and amazing (I'll credit you of course). However, I stress that all my ideas are realistic and aren't over-powered in any way if you completely analyze its pros and cons in all its practical situations. Also, realistically, exotics have 2 perks (sometimes an initial one under damage type, making 3 [Icebreaker, Invective, Bad JuJu]) and the 1st one is always a standard perk followed by a 2nd "bizarre" one. But don't let that stop you from sharing your idea of an auto rifle that fires rockets. Just understand that that will never happen, lol. I encourage you to share any idea; I encourage you even more to share a realistic idea, as it may open an eye for Bungie and boom: a new exotic! If you see some ideas you like; PLEASE says so in the comments! --------------------------------------------------------------------------------------------------------------------------------------------------------- [b]FORMAT:[/b] [b]Name - Weapon Type ( Element [if applicable] ) ~ Credit for Idea (if idea was presented by anyone other than me)[/b] [i]"Description"[/i] [u]Perks:[/u] 0. Default Perk (only applicable on a few weapons, not all) 1. Regular Perk (available to all weapons) 2. Exotic Perk (exclusive to this weapon) --------------------------------------------------------------------------------------------------------------------------------------------------------- [b]EDIT 1:[/b] Unfortunately As I was typing up this edit, it's turns out there is a limit of like 10,000 characters. I will try to find a way to go around this: [b]EDIT 2:[/b] I am now going to add links to different posts in groups of 10 Exotic Weapon Ideas. This post will be the original; Please input all comments, suggestions, etc here as I am only going to be looking around on this post; the purpose of the other posts are to by pass the 10,000 character limit. [b]EDIT 3:[/b] Have now made separate posts for ideas. Yay! Click Links. Please try to respond only on original post as I don't want you or me to be searching other posts to look for the same ideas, lol. [b]EDIT 4:[/b] I would like to address that any weapons that increase a chance to drop loot (glimmer, engrams, etc, ) aren't realistic until Bungie makes a weapon that does something similar to that first. Increasing chance to drop ammo is ok, I guess. Also; you only need to provide the perks of your weapons, not the stats and stuff. You can if you want, but its just taking up to much room to include 7 other stats lol. [b]EDIT 5:[/b] If you are contributing an idea that you think is eligible for being added onto the Realistic and Appealing list, please use the FORMAT above so that I can do it faster :) [b]EDIT 6:[/b] To clarify; Feel free to comment on any of the posts, just post IDEAS on this main post. Also, I want to add that you do not need to write (kinetic damage) after primaries. [b]CLARIFICATION:[/b] Credit is always given where credit is due; if there is no credit, that means idea was mine (buddy72757). This had to be done due to a character limit of 10,000 characters: --------------------------------------------------------------------------------------------------------------------------------------------------------- [b]Exotic Ideas: [ 1 -10 ]:[/b] http://www.bungie.net/en/Forum/Post/74685687 [b]Exotic Ideas: [ 11 - 20 ]:[/b] http://www.bungie.net/en/Forum/Post/74686419 [b]Exotic Ideas: [ 21 - 30 ]:[/b] http://www.bungie.net/en/Forum/Post/74696131 [b]Exotic Ideas: [ 31 - 40 ]:[/b] http://www.bungie.net/en/Forum/Post/74994505 ------------------------------------------------------------------------------------------------------------------------------------------------------ [b]ATTENTION: [/b]I'm getting less and less feedback on the weapons currently on my list ever since I placed them on separate posts with links. Of course this had to be done, because there is a word limit. So every once in a while I'll do a "weapon spotlight" and copy and paste a random weapon idea onto the comments for you guys to share feedback. Likewise, you can visit the separate posts by clicking the conveniently placed links and respond feedback there or on this post if you like. As you can see, the links will direct you to Bungie.net so don't worry about anything. [b]NOTE:[/b] Going to be out of town Saturday and Sunday. I'll be back to add more Sunday evening.
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  • Edited by metallicaNLC: 11/10/2014 12:36:29 AM
    I want an exotic bolt action sniper with a full impact bar. Dont really care how much recoil or reload time it has (within reason)

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  • This. Post. Is. Awesome

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  • No Time Auto rifle Grenader No time-kills with this weapon significantly decreases the cool down on melee and slightly reduced the cool down on supers

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  • Edited by Psycho11Edge: 11/9/2014 9:20:23 AM
    [b]Angels and Demons - Hand Cannon[/b] ~By Psycho11edge "When going into battle, wouldn't you rather have both to back you up?" [u]Perks:[/u] 1. Third Eye - Radar stays active while aiming down this weapon's sights. 2. Wings and Horns - Shooting allies heals them, and grants you greatly improved movement speed and jump height until you shoot an enemy. Killing an enemy increases damage for a short time, and decreases both ability cool downs greatly. Extra damage immediately ends if you shoot an ally. Edit: Bold didn't work. Fixed it.

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  • [b]Divine Light[/b] - Pulse Rifle In a battle with a dark and powerful Hive Wizard, it is said that Saint-14 ran out of ammunition, but his weapon continued to fire his Light in order to defeat her. Default: Full Auto Exotic: Bullets of Light - This weapon deals double damage against agents of the Darkness, Triple damage against its champions.

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  • The silent wife (shotgun) notes- she used to scream like a banshee then she turned off my console during a raid for the last time! Attributes one shot one kill Use of this weapon guarantees uninterrupted game play Ultra fast reload when kids are in the vicinity

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  • These are all awesome. I love reading the description of the weapons. All are well thought out.

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  • Edited by UberFonzie: 11/9/2014 6:06:47 PM
    [b]The Musician-Pulse Rifle[/b] [i]The only song this one knows is death.[/i] [u]Perks:[/u] 1. Missed Note: Missing a shot has a chance to return ammo to the magazine. 2. Symphony: Critical hits interfere with the enemies radar. [b]The Zealot-Fusion Rifle[/b] [i]Your pride is almost as big as your gun.[/i] [u]Perks:[/u] 0.Charges are fired when the trigger is released. 2. The Zealot: Special ammo is doubled when obtained from a corpse. [b]Steel Bible-Shotgun[/b] [i]Live by it.[/i] [u]Perks:[/u] 2. Divine Intervention: Some shots fired on you miss.

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  • Edited by Psycho11Edge: 11/9/2014 8:45:01 AM
    [b]The Matchbox - Scout Rifle[/b] ~By Psycho11edge "Sometimes lighting the fuse on a single stick isn't enough." [u]Perks:[/u] 0. Grenadier - Kills with this weapon reduce the cooldown of your grenade. 1. Firefly - Precision kills with this weapon cause the target to explode. 2. Lit Fuse - Precision kill explosions now have a 10% chance to mimic your currently equipped grenade instead of a standard explosion. Most grenades generated this way act like normal. The few exceptions are: Skip Grenade: The many pieces scatter in the opposite direction that the bullet impacted for the kills, so a bullet to the face would make for the pieces to come out the back of the head. Grenades that stick to enemies, like Flux or Magnetic: These have a small chance to stick to enemies who walk extremely close to them before they detonate. Tripmines: Stick to the nearest wall instead of the floor.

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    • Edited by Ratheman: 11/9/2014 10:59:21 AM
      [b]Plague Carrier[/b] - Exotic Shotgun ( Void Damage ) ~ Dogma White Mag Size: 4 [i]"All will succumb to the disease. Even the Light." - Ricar the Vile[/i] [b]Full Auto[/b]: This weapon will fire in full automatic. [b]Flared Magwell[/b]: This weapon has increased reload speed. [b]The Disease[/b]: On precision kills, this weapon will infect other targets within three feet, dealing damage over time for five seconds. If the infected target dies due to this effect, it will spread further. This perk does not affect Ultra enemies.

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    • Alpha's claw-Handcannon(exotic) Quote: "guide the fire-team, lead the pack." Guardian's handbook Effect: kinetic damage, fan fire (8 shot mag) Perk 1: single point sling, hip fire or perfect balance Perk 2: high caliber rounds, Piercing rounds or field scout(increase mag to 12) Main perk: alpha's howl; when hit with a precision shot the target is marked for 5 seconds(does not stack, but does refresh). While the target is marked its shadow can be seen through walls and the users allies deal 50% more damage to it for that time even if the user has died.

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    • [u]Through the Fire[/u] - exotic hand cannon Solar damage [i]"Don't wield the fire. Become the fire."[/i] (0)-Ignus - dealing precision damage lights the target on fire.(for 3 seconds). (1)-Firefly- killing an enemy with precision damage causes an explosion. (1.5)-Explosive rounds-bullets release a volatile payload. (2)-Fire-Eater- killing an enemy with this weapon causes all attacks(guns, supers, grenades, melee) to cause solar damage for the next 5 seconds. If said attack already deals solar damage, it deals extra solar damage.

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    • Edited by CanisLupusKing: 10/24/2014 5:00:37 PM
      +[b][i]Rat Legacy[/i][/b]: Exotic Hand Cannon. [i]"Thrive in a world of giants."[/i] •Perk 1:You receive +2 Agility while this weapon is held. •Perk 2 [i]Rat Legacy[/i]: You can move faster while aiming down your sights. In addition, When low on health you gain an additional +2 agility and reload faster. +[b][i]Angel Eater[/i][/b]: Exotic Hand Cannon. [i]"It is said that even the Hive fear this weapons dark power. That's probably not true, but everything else seems to." [/i] •Perk 1: Precision Damage with this weapon increase its damage. •Perk 2 [i]Angel Eater[/i]: This weapon deals increased damage to targets with more health than you. +[b][i]The Mad Chatter[/i][/b]: Exotic Hand Cannon. [i]"At first I was amazed to find shapeshifting technology. Later, I was perplexed to discover that it was never the weapon that was changing. Now.. I think.. for certain that we laugh together." -Notes found on the Weapon. [/i] •Perk 1: Three Random bullets in the Magazine do greatly increased damage. •Perk 2 [i]Mad Chatter[/i]: Each time this weapon is Reloaded it grants a random Magazine size. (6-13 Clip size) In addition, every new magazine has a unique effect. (Explosive Rounds, Piercing Rounds, Life Steal on Precision Kills, Dealing damage reduces Grenade Cool Down, Dealing Damage with this weapon reduces Melee Cool Down.) +[b][i]Shadow Caster[/i][/b]: Exotic Hand Cannon "Give every enemy its own legacy. Their very own Shadow burned onto the walls of their allies minds." •Perk 1: Aiming down this weapons sights slows your rate of fire but increases damage. •Perk 2 [i]Shadow Caster[/i]: Precision Kills with this weapon cause your enemy to explode with light, briefly blinding opponents facing the explosion. +[b][i]Lie Heir[/i][/b]: Exotic Hand Cannon [i]"Cheating is for cards, in war it's called Strategy."[/i] •Perk 1:This Weapon is effective at an extended range. •Perk 2 [i]Dirty Tricks[/i]: Precision Kills with this weapon drop a False Orb of Light that deals significant damage to foes who pass over it. In addition Head shots with this weapon briefly scramble opponents Radar. +[b][i]Molotov's Mixer[/i][/b]: Exotic Hand Cannon. [i]This weapon reeks of Jet Fuel, Leaks volatile chemicals and is riddled with inlaid Nitroglycerine... Whoever constructed this is a genius.[/i] •Perk 1: Rounds fired from this weapon explode on contact dealing a percentage of this weapons damage to nearby foes. •Perk 2 [i]Molotov's Mixer[/i]: Precision kills with this weapon have a chance of spawning a Incendiary Grenade at that location. In addition When killed you have a chance to detonate damaging nearby foes. If you can't tell, I'm kind of a Hand Cannon Junkie.

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      • Edited by Pooty Hutchins: 11/9/2014 3:59:06 PM
        The Stomper- Exotic Shotgun [i]Two barrels are always more fun than one.[/i] Perks: Double barreled: Fires two rounds at once, but must be reloaded after every shot. Flared Magwell: Increases reload speed. The Stomper: Shots fired from this gun have a wide spread, but greatly stagger targets.

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      • Just thought I'd go ahead and give this wonderful thread a bump. Moar ideas, please.

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      • So ones I made based off of Akira, posted in a new comment cause I couldn't find my original [b]Kaneda's Laser Rifle-Exotic Sniper Rifle (Solar Damage)[/b] [i]TETSUOOOOOOOOOOOO[/i] 0) Backpack- this weapon doesn't reload, instead it generates ammo over time 1) Glass half full- the bottom half of the magazine does bonus damage 2) Laser Rifle- instead of bullets this weapon fires a a continuous laser beam by holding down the fire button [b]Tetsuo's Psychics- Exotic Shotgun (Void Damage)[/b] [i]KANEDAAAAAAAAAAAAAA[/i] 1) Third Eye- the radar stays when aiming down sights 2) Psychics- instead of bullets this gun fires a wall of energy that damages and repels enemies [b]Akira's Anger- Exotic Rocket Launcher (Arc Damage)[/b] [i]His anger levels cities and erases lives[/i] 1) Expect to find more ammo for this weapon 2) Rage-induced Explosion- The initial detonation of rockets fired is incredibly small, but each explosion expands outward rapidly after initial detonation. This effect is doubled if the rocket detonates a second or two after and ally is killed within 5 feet of you. Hope you all enjoyed. If you liked the weapons based off of anime thing, let me know and I'll post more, since I have a few ideas already ;)

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        • [b]LEGACY[/b]:hand cannon This is my legacy- Tolland the whole. 1. Explosive rounds 2. Shattered: max stability, and range, fast reload after a kill, and every shot that lands, gives back health, and immediately after a kill, instantly, get you grenade back.

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        • [b]Darkbreaker[/b] Titan helm She stared into the Darkness itself, and it flinched. Default: Melee kills can recharge melee attacks instantly. Exotic: Ward of Dawn allows A Guardian's attacks to pass through its shield (not in pvp)

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        • [u]Second Chance[/u] Rocket Launcher/ Arc Damage "Everyone deserves a second chance" (Forgot what it's called)- Bullets ricochet off hard surfaces. Second Chance- The rounds that ricochet off hard surfaces will now split into two rounds. [u]Heavens Gate[/u] Sniper Rifle/ Solar Damage "Do you see the light?" Perfect Balance- Increases weapon stability Pillar- Precision kills will cause a pillar of fire to erupt from the victim that will last 10 seconds

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        • The 5 minutes late with starbucks: Exotic void sniper. 5 second delay on shot. Think tachyon projectile. Can shoot multiple times to hold down an area. Bullets do 1.5 damage 3 round mag long reload

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        • [quote]The Awakening[/quote] Hand Cannon/ Void Damage "Life is but a dream, it's time to wake up" Flared magwell- increase this weapons reload speed. Nightmare- Precision kills with this weapon cause five beams of void light that come out of the victim and track others nearby. The enemies that survive but are hit with the beams of light are blinded for a short amount of time.

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        • Edited by thunder3struck: 10/30/2014 1:16:07 AM
          [b]LAST MAN STANDING[/b]: hand cannon I was the last- scratched onto the handle 1. Firefly 2. Last man: maxes out all stats and doubles the stability, impact, and range of this weapon when you are the last guardian standing. [b]SONIC BOOM[/b]: shotgun Fast...so fast-guardian who was said to have held the weapon 0.backpack 1. Final round 2. All shots no longer register as pellets but as a sonic wave (like the warlock melee) [b]TWIN FLAME[/b]: dual wield solar damage hand cannons Said to have been forged by twin brothers who killed each other with the other brothers gun-cayde 6 1. Hip fire 2. Both guns reload instantly after a kill and both have explosive rounds. [b]BEYOND THE GRAVE[/b]: Titan chest armor Brought back from the dephs of the hellmouth- Ikora Rey 1. Times your recovery by 1.5 2. Self revive every 3 minutes. [b]ANGELS MERCY[/b]: hand cannon There is none-Toland the shattered 1.fierfly 2. Angels wrath: after a kill this weapon bursts into white flame deals 3 times the normal dmg instantly reloads, and the player gains a shield. [b]DESTROYER OF WORLDS[/b]: hand cannon Kill, Kill them all!- unknown 1. This weapon has increased range when aiming down sights 2. Mark of the destroyer: marks players on the hud, deals DOT, the DOT can spread to other players (pvp) and other enemies (pve) when killed marked targets will explode into little spores which infect others [b]SEA OF DESTRUCTION[/b]: HMG Fire! Fire and destruction!- scratched on the barrel 1. Fitted stock 2. Sea of fire: rounds explode, set enemies on fire, over penetrate and richrocket. [b]WORLDS END[/b]: rocket launcher So many lives taken on so many worlds-notes found on the weapon 1. Tripod 2. THE END: leaves a warlock nova bomb like sphere of DOT, and has tracking cluster missiles. [b]CABAL CANNON[/b]: primary rocket launcher(like the vex mythocaust for the cabal) A mini version of what the cabal use on their ships- shattered psion flayer 1. Tripod 2. Cannon: rounds over penetrate, take down shields, rich rocket, and explode on the rich rocket hits anything. [b]KING SUROS[/b]: shotgun Built to kill kings-scratched onto the barrel 0. Backpack: ammo regen every 15 seconds 1: shot package: increased range 2. THE KING: fires in full auto, explosive rounds, and staggers the target.

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          • An exotic shotgun idea I had one day Bulltrue exotic shotgun "[i]Who's next!?[/i]" 0. This weapon does kinetic damage 1. [i]hip fire[/i]: this weapon has bonus accuracy when firing from the hip 2. [i]chasm[/i]: this shotgun increases fire rate per kill, and all kills grant a small speed boost (last 30 seconds, but timer resets every kill)

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          • Edited by Negative: 10/28/2014 8:42:11 PM
            The Screams of terror "When ever the trigger is pulled, fear runs through everyone's bones. I don't know why, but I suspect it because it [i]SCREAMS![/i]" AR Void damage 36 shot clip 1: When scoped in, you have increased movement. 2: Shots missed have a chance (20%) to return shots directly to the mag. 3: Screaming Banshee: Enemies within 25 meters of weapon being fired will flinch as if being hit, lose visibility, and have his radar distorted. The Beast "Designed to kill Ahamkara, It did more than that..." Machine gun 1: Third eye 2: Extended mag 3: Akamkara's blood: Missing shot has a chance (30%) to return to the mag, and hits have a chance (30%) to double the rounds fired at once(Stackable x3, double shots are fired at the cost of 1 shell) I still see you... "You know that hiding behind that wall won't do you any good, right?" Sniper rifle Solar damage 0: No backpack 1: private eye 2: firefly 3: What wall?: Shot can penetrate walls, and pass through multiple enemies. Perk also gives scope an X-ray feature that allows you to see through walls. Green is for friendlies, red is for hostiles. Works on Phalanx's. Twin Killers. "I couldn't tell these two apart, so I decided that they belong together." Dual hand cannon 0: Dual wield: each can be fired individually. (L2 for left one, R2 for right one) 1: Hip fire 2: Firefly 3: Special in their own ways: The one on the left fires incendiary shots, the one on the right knocks enemies who are hit, backwards. The Phoenix "There is fire... fire everywhere!" Rocket Launcher 1: Third eye 2: Bipod 2.5.1: Proximity detonation 2.5.2: Tracking 2.5.3 Cluster bomb 3: BURN!: Any enemies that this rocket passes, are set on fire. Enemies outside the blast radius/survivors will burn. Burn effect stays in blast zone for 15 seconds.

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            • Preliminary ultimatum - auto rifle - solar Cabal theme. Full mag - no reloading. - reduced stability with sustained fire each shot has a cool down of 3 seconds, (burst firing still adds instability stacks) Homing projection rounds gently curve toward nearest target. Arc shot - rounds fly upward and fall/Perfect balance/impact + Boost thrusters - This gun increases your standard jump height.

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            • Edited by JasonLeeJames: 10/31/2014 3:09:49 AM
              Archetype paradigm - primary fusion rifle - Hive theme. unstable elemental - modular charge gun gets more impact with a longer charge, gun will cancel if held to long. Modular zoom the longer you hold ads the further you zoom. Volatile/extend battery/backup battery(kill reload chance) Archetype paradigm - Melee hit can restore some health, melee kill can restore some shield. Magazine 3(7), 6 shot triangular semi predictable shot pattern.

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