I would say control because of the objective nature. I feel like the other modes are campy
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#Destiny
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The one that's not snipers/shotties. ....wait...I think that's all of them
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[i]Rumble.[/i]
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Salvage, skirmish. Maybe rumble but there's always everyone shooting at each other and one lucky guy gets all the kills.
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2 RepliesThey're all basically TDM aside from Rumble (FFA). Yes you can cap in Control, but if you get more kills, you can often overcome being down 1 flag to 2 for almost the entire match.
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2 RepliesRumble if you want to test your skill against everyone. Or Skirmish to test your fireteam's skill and coordination
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Depends. As a team, probably a 3v3 gametype. As a soloist, probably clash -- I say this because soloists usually get paired with terrible teammates who are incapable of sniffing a positive score. In my experience, if I don't go something like 25-8 or better in clash, I lose.
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it seems to me people are all over the place with this lol
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3 RepliesSalvage Tactics matter more will small teams, have to work together or you get stomped.
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2 RepliesRumble or Skirmish
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5 RepliesNone You can camp all of the game types Worst one is skirmish. U can win by just reviving people
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I'd say CP is the most skill and team oriented because you have to focus on the same skills as you do in other modes, but you also need to multitask playing for the objectives. In CS, the de maps are more skill based than the cs maps. In CoD the defuse maps are what everyone plays in serious league play. In BF the MCOM mode is taken more seriously than conquest by the legit players (thought I admit conquest is way more fun, but it is easy in big pub games). I seriously hope they add both a CTF mode and a "bomb defusal" mode of some sort. As well, modes with no respawning a la Counter-Strike, so people take their lives more seriously instead of just mindless running into spamfests.
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1 ReplyI agree. Control takes more skill to win.
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2 RepliesClash
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Salvage
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4 RepliesClash, forces players to move to find each other.