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Destiny

Discuss all things Destiny.
Edited by solid stone1993: 10/22/2014 12:59:30 AM
350

A new way to get to 30

I have to add this first part because people keep thinking I made this up in order to just hit level 30. The entire point behind it is to give more replay value to the entire game, not just the raid. Making EVERYTHING endgame content, and not just having the raid to do in order to progress. And allow every single player to look unique, while still being able to get to 30 and not having to ONLY wear raid gear. So I just kinda had this thought and wanted to share it. As of now the only way to hit level 30 is to have all raid gear, or 3 and 1 exotic. There's not a lot of room for unique snowflakes in this game. So I propose a new method. We already have the currency of motes of light, that are being wasted on pointless class items, emblems, and random exotic engrams. What if instead of having to find raid gear, you made it? As it is now you hit 20, then every time you get enough xp to "level up" you instead get a mote of light. This is already a great system. Now what if you used those motes of light to "level up" the rarity of your armor? The cost increases after every rarity increase, it wouldn't be 1 mote and boom raid gear. The lower the rarity, the lower the cost to bump it up. So maybe a white item only costs 5 motes to get to green, then 15 to get to blue, 30 to legendary, and 50 to raid (now don't explode, this is just an example, the price can vary, I just put this here as a placeholder so people can understand). You cant up the rarity until you have maxed out all the current stats on that piece. Then it adds another defense buff that you can unlock. (Or perk depending on what rarity you're coming from but that's explained in an edit down below). You can choose your favorite looking gear, and make it stronger. It could maybe add random perks to it as you go? I haven't really thought that through. You're constantly working for it in everything you do. No matter if you play PVP or PVE, you're not wasting your time doing a hour long raid, getting nothing, or actually getting something and looking like everyone else. This would let every player be their own legend, while taking out all the frustration of the annoying RNG based level system. Better players will get more xp faster, but not so skilled players will still be trucking along getting xp for motes, no matter what they do. Now this doesn't mean the raid is pointless. There are still raid weapons, and all they would have to do is make the raid pay out tons of xp. It gives players a reason to do it, but doesn't force them to do it for specific items. I know I'd be a lot happier getting a random item when I can level up my armor, instead of saying "-blam!-! Just give me raid boots already!". Strikes would actually be useful after level 28, as they would pay out xp along with the random engrams and what not. I just think it would give everything in the game more reason to actually do those tasks, and make it more fun. So let me know what you guys think. If I haven't clarified something enough let me know. I wrote this in a hurry. Edit 1: so for the perks, it could be something along the lines of green will have a defense buff, when you get to rare, you can choose one actual perk that suits your play style. Something like "reload special weapons faster" or "hold more ammo for this weapon". Once you get to legendary it's more defense buffs and you choose your second perk. Then when you get to raid, it's more defense buffs. You couldn't have OP armor with game breaking perks, but still have something that helps YOU specifically. Edit 2: I've seen a lot of comments saying a transmog system would be easier. That's what I was originally hoping they would have in the game, but the idea of using motes to level up makes destiny somewhat original without straight up stealing from WOW. Besides we already have the currency that is used on nothing but pointless items. And leveling up a piece of gear could take a good chunk of motes since they are somewhat easy to obtain. Edit 3: so here I am again, as I've seen people say this wouldn't be "working" for it, or level 30 would just be handed out. This isn't true at all. You have to play the game to get xp. This opens up the entire game to be the "endgame content" instead of only being able to do the raid in order to progress. You would have to do the daily missions, the nightfall, strike playlists, and the raid in order to get xp faster. There are still unique items in the raid that can only be obtained there. It could take something like 50 motes in order to level up a piece of armor to max stats. Only people that put in the time would get the xp, you would just always be actively working toward your goal no matter what you do. This also brings in more replay value for DLC. Right now if you're level 29 the only thing worth your time is the raid, but with this idea, those new missions and strikes would still help you. Edit 4: okay so a lot of people like this idea, and I thank your for your support. Yet a lot of you also feel the need to tell me in every aspect how "this idea is dumb, you're stupid, be a man and do the raid, I had to do it the hard way, so everyone else should too." So I've learned lots of people are just dicks whose only purpose in life is to put others down. If you don't have anything constructive to say, don't bother posting. If you're coming here to say how it isn't that hard and nothing needs to change because RNG worked for you, don't bother posting. I've had this thread up for one day and I already hate everything about it. Now if you have told me how you disagree, or listed something else as a possible fix that you think is better, and haven't acted like a child or Dnozzle to get it across then I truly appreciate it. Edit 5: man I'm making a lot of edits.. This thing is getting pretty long.. Anyway a lot of people think this would make the raid pointless. I've already stated that the raid could pay out the most xp and has unique items like the weapons and the armor that DO NOT need to be upgraded via motes to hit 30. You would still have tons of incentive to do the raid, without being forced to do it, and only the raid once you reach level 26. The raid could also pay out motes of light. I mean you are facing the biggest baddies of the DARKNESS, wouldn't it make sense to get LIGHT in return? I realize a lot of you have done the raid and received your armor from that, and don't want people to now be able to get to 30 without going through what you had to do. Like I said the raid could still have all the unique rewards, so when you see a guy using those gold weapons or wearing all raid (actual raid armor, not the "raid status" armor I've been talking about) armor, you'd know he beat it. Maybe any other armor that gets you to 30 could have a lower defense rating or something, the raid armor still has it's own unique perks that you can't get anywhere else. The warlock raid helmet has a chance to spawn orbs of light when you kill a vex with a critical hit, or a melee depending on what perk you choose.
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  • I'm okay with either Transmogrification or this. For your idea, I was thinking that you should use strange coins instead. That way, people would have to make a difficult decision of whether to buy from Xur or upgrade armor. That way, all the stuff Xur has to sell will become less common. It'd make exotics feel more exotic in the end.

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    • Honestly, this makes more sense than the current system of forcing raid gear down our throats. Probably makes too much sense for Bungie, though. They're the masters of arbitrary BS.

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      • Totally agree with this. I got RNG -blam!-ed in the ass 5 times. I have gotten NO raid gear.

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        • This is an amazing idea because i have done the raid 10 times and havnt gotten a single raid gear and this would be a much more sufficent way to progress onto fullfilling your destiny. Punn intended

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          • Edited by Ejin Renos: 10/21/2014 5:57:00 PM
            A crafting system would be nice, because most games that have gear, don't limit out to just one set of gear at the end. They usually have 3 to 5, each with differing properties so that you can focus a class on its specifics. That probably is the main problem with destiny. Too linear, too narrow of a line. Honestly before testing phases i could've sworn they were including a craft system to build own armor and weapons. Would be even nicer to add whatever kind of perks to each gear to really focus on improvement.

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            • Keep it up man. Really good work. Don't listen to kids.

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              • Edited by TenYearPlan: 10/21/2014 5:53:41 PM
                LOVE THIS IDEA MAN!!! Twitted it to bungie. Hope they see this.

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              • This is a great idea. Personally I am a bit of a lone wolf when playing mmos, only teaming up when I have to. So I got to 28, realised I needed friends to do the vault of glass to get anywhere (none of my friends have Xbox ones), and I switched it off as there doesn't seem to be much point playing now. So yeah, ignore the haters. Your idea, if implemented, would bring me back to the game - one fewer players lost.

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              • Awesome idea implement this now!!!

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              • I like this because it would make us less the same and more different like Bungie wanted us to be and motes of light arent that easy to come by either. Raid would still need to be completed for a faster way to get Raid level gear. Bungie wants us to be unique but they killed that possibility because we need raid gear to get to level 30 and in the end we all will look the same because Bungie forced us down the Raid hole to get the gear every other level 30 has. I think getting to level 30 this way would be more work then doing the Raid if you have a good team.

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                • Been advocating something like this for awhile, and I'm glad others feel the same. The current system is horribly limited and forces players to focus their playtime towards one specific piece of content to progress in the late end game. To me destiny was preached as being a game where the player could choose to do any activitity they desired upon logging in, and be able to progress in doing so. That is not what this game has become and unfortunately 99% of the game has no relevance to anyone who is level 26+ as their sole focus is on raid gear now. Additionally, the current system also advocated almost 0 differentiation among builds as again, we only have 1 set of raid gear to choose from and then switch out exotics. +1 for your idea, and +1 to any system that removes the barriers bungie has created with their system.

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                • First off I am currently stuck at lvl 29 with only one piece of raid gear so I know as much as anyone how annoying this is. First off you might as well let us xp lvl to 30 because this is the same just more time consuming. Also lvl 30 is END ENDGAME, if you want to play the endgame that's lvls 20-29, 30 is just for people who want the accomplishment and it's supposed to be hard and require lots of time. Most of the people who support this (not all and from the way the OP took the time to write the post well I assume not him) just don't want it to be difficult to hit 30. The raid takes skill, lvling with xp doesn't, I'm all for a 2nd way to get lvl 30 but it has to be equally difficult to the raid.

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                  • in the dlc you will be able to get to 30 easily as the soft level is being raised by 2.

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                    • they should probably have some gear that gives a set bonus.. instead of having every level 30 look the same

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                    • Bungie keeps saying that they dont want there to be only one acceptable choice when it comes to gear, yet the only way to get to 30 is to have all raid armor (or one exotic). To me this is a contridiction. So yes, there should be more than one way to hit 30 rather it be the way the OP has come up with or a whole different alternative completely. There are plenty of things in Destiny that need to be addressed (Im not complaining, I love the game) and hitting level 30 is definitely one of them.

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                    • Edited by Xarxsis: 10/21/2014 1:21:54 AM
                      Why not just make raid tokens that are awarded after killing the Templar and killing Aethon? You'd be able to get two marks in normal, and two in hard per week. Then just have a vendor in the tower where you can exchange marks for your CHOICE of weapons/armor for the raid? Example: Henzen helm takes 40* marks to buy, Henzen gloves takes 20* marks to buy etc. That way even if the RNG hates you, you're still eventually able to get the armor you need from the raid via several weeks of marks saved up, by DOING the raid each week to earn those marks. So you'd still need to participate in the raid to get the raid marks, but it wouldn't be the random circlejerk for actual armor drop rewards it currently is right now. And since vendor currency (disregarding the worthless glimmer) is specific to your characters you wouldn't be able to make alts and grind a full set in a single week. But you could make a partial set in a month for your main character using your alts to purchase for your main. And yes I realize you would see people just getting those checkpoints but frankly they are already doing that right now for rewards, correct? Since you only get rewarded basically from chests/killing Templar/killing aethon. *These are just example values of the cost, which is the exact same system in place for vanguard/dead orbit/crucible/new monarchy/future war cult. The system everyone is pretty much already used to. Weekly caps for marks and everything....just like we have right now for every other aspect of armor sans the raid. Edit1: This system would not replace the RNG armor drops, it would be in addition to the random drop chances you still have by finishing the sections of the raid. It's for the unlucky people who raid but get no drops, not to bypass the raid armor altogether. Not so much bypassing the raid to get to 30 some other way which appears to be against the intended wishes of Bungie (in my humble opinion). Edit2: Harabek had a good suggestion about just making the armor buyable with raid currency and leave the weapons as random drop rewards. That also seems fair, since the weapons are supposed to be the trophy items for the raid. Edited original post to reflect this change.

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                      • xD had the same idea when i found out that raid gear was the only way to get to 30

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                        • Really like this idea and don't fret about the trolls. When COD comes out they'll all disappear to go noob-tubing and camping anyway!

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                        • I was talking about how they should make it where raid gear is easier to level up and is like a trophy and also that materials would be used also not just motes of light

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                        • Amazing idea I would love to level up my old gear, it just looked so cool

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                          • You should be able to do this with guns, I'd love to hold onto the first gun you find at the beginning of the game.

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                            Strix
                            Strix

                            I am a night owl. - old

                            This would be fantastic! Some of the more common armor sets are more visually appealing to me and this would be a great way to get the look I want at high level.

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                          • I'm sorry people's impoliteness has gotten to you. I think you had a really good idea and explained it well. It addresses a bunch of problems without departing far from existing frameworks. I don't think they'll make a change this dramatic, but we can hope they might take the points on board for the future. Don't let the b@stards get you down.

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                          • Edited by Hollowed: 10/21/2014 11:10:39 AM
                            I believe the game's mechanics needs to undergo a complete overhaul. By the way, I copied and posted this on reddit, with the same title.

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                            • I absolutely love this idea. Im a huge fan of individuality in a game. I hate that my titan looks ike half the other titans i see at my level. I also find that i like the low level gear look wise as well so the prospect of being able to level it would be awesome. I will say that i find the raid fun and not that hard but its not the point of your thread what i got from it is the fact that it is the only end game goal which if you succeed bam you are now a twin of someone else. Honestly tho great idea and hopefully it gets noticed. I love this game but some things need to be better and your idea would for sure make this game better.

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                            • Cool idea. The more I think about it, the better it looks to me. The only letdown are the selfish babys in the comments going like :" Whääää - I don't want others to have that, too..!"

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