Personally I'm curious what parts of FFXIV you are referring to? Looking back in Coil... T1 had random patterns of platforms you just had to step off of, only one kiter actually needed to know his job, it's not like that kiter was random. T2 ADS was 100% scripted as well as his skills activated on % of his remaining life along with order you killed the trash in. T3, you ran through. T4, one long totally scripted trash fight. T5 FINALLY some RNG, you got conflagration you stacked under and slightly behind the boss, fireball into the conflagration. No conflagration? Stack on what was usually 1 player and a SCH pet. Phase 3 of that fight you stack in a hole and moved when dive bombs came. Phase 4, you stayed spread to the edges of the arena, when he cast twister you ran around, didn't matter where as long as you didn't cross anyone or go toward the middle. While this happened RNG picked one guy to stun while an add that one hits walked toward him. Dps then swapped to kill it. Repeat forever.
Now I could continue the wall of text with second coil but really... Nothing there it's totally random and forces a change of roles like Atheons change proposes so it's all a moot point.
EDIT; I might as well state. You can draw direct comparisons to T8 "Avatar" and Atheon. T8 is as scripted as scripted can be, very specific people are handling very specific towers and it's the exact same every week down to exact timing. Now this change is like taking a the towers and randomizing them. Maybe the tower behind the tank pops every time, maybe the mine tower. Tank can't trigger his tower EVERY time but you'd have to be really ballsy to run back there otherwise. You can't keep sending the same guys into the mine tower so you need to cycle through them. Even then you can set a priority system. When a tower comes up X has priority on it, if X can't do it *because they did the last round* Y will do it. With Atheon you can't really do that because it's totally random.
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