As we have all seen, our [b]weapons are quite customizable[/b]. Though, some [b]specific armors [/b](all types of armors Gauntlets, helmets, etc.) give [b]very specific types of bonus munitions[/b]. The [b]issue[/b] is that [b]if your playstyle[/b] is more [b]coordinated[/b] for a [b]specific weapon[/b] and this new,[b] better armor comes up but does not benefit your playstyle[/b] you are left with a tough decision: [b]Do I go for better defense/light, or do I keep my weaker armor, but also is better suited for my way of play?
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I suggest a system where armors can have [b]interchangeable ammunition bonuses[/b] ([b]Never two at the same time[/b]) in correspondence with the item's rarity. [b]For example[/b] Common and Uncommon could have only one form of munitions bonus, Rare items could have two, Legendary items three, and exotic items 3-4.
I also feel that this [b]system[/b] should be used for other things like [b]weapon reloads[/b], if we are going to change one thing we should bring out the flipside of that coin. Then again, this could be o[b]ver powered[/b] if you could both have [b]vast amounts of ammo AND increased reload[/b], in something that isn't at the same magnitude as something like an exotic weapon.
I feel these ideas will be an excellent way of securing steady character/power progression while not hindering player performance.
Feel free to comment and give me your feed back on this matter, thank you.
English
#suggestion
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I think it's a fantastic idea, and I'm actually surprised it's not already there (among many other things).
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12 RepliesAmmo bonuses arent a big deal its more additional reload speeds etc.