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originally posted in: Bungie Weekly Update - 10/10/2014
10/11/2014 4:49:24 PM
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#1-Bungie is afraid to respond to valid criticism on the forums. A simple reply would be sufficient to a post that has 100+ responses. #2- Lets talk Crucible. Im in the top 1% of Crucible players in this game according to DT, so ive played enough and here are good and bad points of the game mode. Crucible is labeled as "competitive multiplayer". Why? Because a levl 1 can compete with a level 30 bc of skill and disabled levels. That was a correct decision by Bungie. With the release of IB, the community was misled, theres no beating around that bush. It wasnt players hyping up IB but Bungie and in extension DeeJ himself. Turns out as we all know IB is reskinned Crucible.Fact. That cant be argued with. Concerning the competitive aspect of said playlists, Supers are a twist to game play. Fine. Leave them in. Im under the belief that either they should be toned down or thr lag in game makes things ridiculous. For example, Bladedancers killing entire teams and regening health in the process. Or titans running at you while getting lit up and using FoH's well known invincible period to kill everyone. Sometimes they kill you, sometimes you kill them. Thats chance, no one wants chance in Competitve multiplayer, because of the very nature of competition you want more skill, less luck. Make sense? A personal gripe I have is with grenades. Quick question, why are there 3 different 1 shot grenades in game? Magnetic, trip mine, and Fusion. In PvP this once again needs to be toned down especially trip mine. Why do they stay active for so long? Why do they have such range on them? It breaks my heart to be on a 10 koll streak, to die by a grenade soneone threw before they died. Oh and to add to that, how are grenades thrown if I never see people arms move? Ive been killed like that a dozen times before they die they somehow get an insta nade out. This doesnt seem competitive at all right? Moving on, this game has several primary weapon types correct? The AR is to powerful. Thats just fact and the Scout rifle is underpowered. Since this is being addressed, "addressed", lets wait to see them post patch. I wont start on shotguns, or the fact you can run around with your secondary all game because of the massive ammmo provided to them. Heavy weapons I like, they seem powerful which is good, nice job Bungie. I love my Corrective Measure. With that being said,gun play is beautiful in game. Very smooth movements, aiming perfect, I have no gripes here. #3 -Loot The game is based off of RnG or random number generator. So no matter how well you do, or how much time is spent, if the activity is complete you have a shot at getting something. Lets see why this is an issue. #1- as a top crucible player I of course am on top 90% of my games. However since RnG dictates everything in PvP im not awarded accordingly. Everyone has a shot. The kid who goes 3-20 has a shot at getting an exotic. This in itself is not a problem, everyone being able to get loot is fine. However where is the incentive to do good then? Theres not a single place in game where skill is rewarded. So for players who want more, more than luck we are SoL. The raid you say? Wrong. I ran a team through VoG on normal. Have the most kills, least deaths, and receive nothing but shards. (This is just to prove RnG effects top tier content as well, I dont mind getting shards). The point is there is no where for skillful players to be rewarded and for a FPS thats wrong Bungie. Giving something for skilled players to work towards give the game longevity, why do you think people still grind away for 50's in h3 to this day? #3 Content The lore we have discovered so far is amazing. There are posts about Exo, the stranger, the VoG, that seem beautiful and thought out. However, so few know, because its not In game. Casuals won't go look at grimoire anf delve into it, so why not have a place in game for them to look? Concerning gear endgame, you can as of now only reach level 30 via raid gear which is fine. But once that happens then what? Theres literally nothingto do. Since IB is a joke, going in as a level 30 isnt especially fun. Since strikes cap at 24 they are s breeze. Since I've soloed Nightfalls since 26 a level 30 character walks through those as well. So lets run down a week for a max level character. Tuesday reset (already level 30) to do list Weekly Nightfall Daily if you want. ...... Xur comes, use strange coins from weekly and NF to purchase whatever. Weekly update, see if anythings being added Saturday/Sunday Play with some friends And thats it. Theres nothing left to do. No offense but its not fun to gear 3 characters to level 30 when its luck based. Feels like a 2nd job. So I know this is just the beginning of Bungies plan for the game, but there really isnt anything to do at the end of it all. The first journey to 20 was fun though, so minus having a no idea what's going on story wise during your first 20 levels the rpg elements of unlocking stuff was a good time. Just to touch on the rpg elements, these were done ok. Being a FPS, they add enough diversity to your build to make it how you like but not being to ridiculous. #4 -Events Now heres where the largest failure has occured so far. As a level 29 character events hold no significance for me. Queens Wrath was good for shards. Till you took it away. Now what? Try to get gear that is comparable to legendary gear? Its not unique in any way, no special perks even. A weekly event shouldnt have the same gear as a vendor thats already in tower. IB gear is no different. Use logic here. IB was sold as content for high level players yes? Only winning in IB gives you rep needed to purchase gear yes? Why the hell would a high level player want gear that doesn't improve his character in any way? It was poor, no atrocious game design concerning events so far. Not to mention Combined Arms aka First Light and Bastion with vehicles. You guys made the Banshee. You guys made flying enemies with annoying plasma pistols that are OP on legendary. Now what do we have? Shanks.... With all that being said, I dont know how to feel about this game. I play quite a bit because my license is suspended, but theres really not much bringing me back and the community as a whole will reach that point eventually. Hope someone with some sense reads this, from the point of a skilled high level character this is how many of us feel. This was all my opinion so if you disagree its fine community. Just wanted to express myself bc I had such hope for this game.
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  • Another good and thought out response, this stuff is all true.

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  • Lol 170 replies of agreement (mostly) and still no reply. Not a squeak from our community manager. Man the forums serve no purpose

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  • Bumping this one again. I like your points and comments added to this thread. Once again reference to point #1. I loved this game and want to love it again. Any response to op or... Anything to show we aren't being ignored?

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  • No response. I called them out and they are proving me correct

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  • :T :(

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  • Come on Deej!!!Give us some answers!!!

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  • We are being 100% ignored

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  • You get better stuff if you beat the raid on hard

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  • I have it all minus the helm.

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  • Some suggestions from me. Show more post game information. -I would like to see things like. Damage dealt/damage taken, # of teammates you revived, kills shown by weapon type, any medals earned (I don't know what its called exactly but things like medic) maybe even type of enemies killed by number too. More information on the character/inventory screen. -You should not have to go to any vendor to see what level you are with that faction and it should show in numerical value how much to the next level/what you earned so far, this should be shown somewhere on your character screen so its easy access. -Show Passive achievements in character screen (X enemies now drop more glimmer etc.) -Show actual amounts abilities will add. This one drives me nuts I hate when an ability says "increases duration of X" WHATS THE DURATION?? is it one second? is it 3???? the more vague the abilities description is the less sure I am about it, this is even more prevalent when your picking a skill/perk over another. Patrol spawn point. -When you pick patrol have a choice of where to touch down on the planet. If being able to land anywhere isn't an option then at least have a choice of places to spawn. Map. -On the start screen have another tab or something for a map, an interactive one would be even better where I can add notes or symbols. Holding a button after an activity. - After you finish a mission/crucible/strike and you want to continue it says hold Y (or triangle) you have to hold it for like 7 seconds thats way to long 2 seconds is enough. I can't even count the amount of time lost when the team leader notices to late that they are the team leader and we re-Que and then we are at a load screen then.... you get the point. Barber/makeup artist - have someone in the tower where you can change your hairstyle color etc as well as face paint or tattoos etc. Clan options -Have a clan list in game so you don't have to add everyone as a friend when you join a clan and its easier to see who is on. -Clan emblems These are a few minor things that I feel can be added relatively easily. What do you guys think of my suggestions? have any of your own? Lets try and pool this together to get ideas noticed. I will check back and update this with more suggestions if it catches on.

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  • Not going to complain too much but I like your barber idea. Bungee is on record saying the customization of the character is up to the player. I actually grinded a warlock to level 24 before storing the gear and starting over to change the character appearance. I didn't realize I wouldn't have that option. Along with the barber shop, there should be facial hair options. I realize you don't see the character that often but I assume the tower will be expanding. I have a hard time believing all our previously dead guardians woke up one day had a sh*t shower and shave then off to kill me some Darkness. As for the customization of gear as well: the game clearly stacks gear for gameplay and player styles, but if I select gear this way, I end up with a jacket that looks like it has a quilt sewn into it or with rebranded helms that I had at level 3 uncommon. There is a reason so many like the exotic gear. It's not that they want or completely understand the double dipping offerings, but rather that it is finally different looking gear. You stand out. If I have a standard looking helmet, I should be able to add markings and style to it. Or emblems on my chest armor like the queen. The gear should be least important in this game. Make the vanguards and factions just tailors where I can purchase the style gear I want and then let me grind to gain enhancements and legendary features, so we can both look and play the way we want. Me: here cryptarch, a legendary chest engram. CT: hey this is actually a legendary chest piece and its actually for a warlock. Buy a loto ticket, must be your lucky day. Me: it actually looks good too, wait, extra ammo for fusion rifles and hand cannons? What the hell Cryptie? CT: hey they patched me not the game... I did my job this time. With the RNG the only customization you really have is shaders and those are terribly styled and make little sense between the icon and what the result is. Who were the designers who came up with these shaders? I finally picked up the million million shader black white and gold. Wait.. What... My pants still remain blue? Even I can tell that's not a good look.

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  • Good suggestions! More! Would a raid, wage in to enter, system be cool or easily broken? A clan or fireteam antes up an amount to do a particular raid. Higher the ante, the greater the difficulty, specific unique events/mobs, Greater chance of maybe better loot. You die and you lose said ante. Sort of like guild wars where you had to pay something to get onto the boat for your mission? Just a thought for yall to develop further or shut down. Been so desperate for something... MORE with this game that I hit these forums. And although "my" (which can differ from you w respect) expectations may not have been met YET... I'm really impressed w the community of players here that are... Sophisticated, intelligent, mature, and know whussup about good gaming!

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  • More suggestions please

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  • More? That wasn't enough to start?

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  • Lol they were so good im sorry I love hearing cool ideas to be implemented in game

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  • Thanks. I posted that in the feedback section and went completely ignored. I'm glad someone thinks they are decent. I'll add more soon

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  • I agree on the iron banner, it was suspost to be a crucible virant for the higher levels. I don't care, if level advantages are enabled and a level 8 can kill me there is something wrong with the game. Making all my work for mh armor and weapons a waste of time if I can just get an uncommon wepon and still destroy people in IB. I understand, low levels , would think this is unfair. But give them something to work for. Also I find it, sloppy that in a control match, or IB, your team can camp, and kill withouth having one zone, and still win the game. Straight bullshit

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  • Be better at killing other people. Don't blame Bungie cause you suck.

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  • Dude don't be a troll...seriously, find a better purpose for your life.

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  • I'm top 3 players every game. I thought just for some reason my legendary auto rifle should do more damage than an uncommon

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  • When you get shot you die. Isn't that the game?

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  • You officially a troll. That being I must ignore you.

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  • Great post, bump

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  • So, 160+ comments, has bungie sent you a PM or replied to this thread at all?? Oh and btw, bump!

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  • They don't care. You already bought the game

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