Interview with Deej - 11:00-11:05
"Job number 1 is to satisfy you. To create a game with a distinct beginning, middle and end. Something that can stand on its own two feet."
https://www.youtube.com/watch?v=SQKp0VcA1Vw
English
-
That video hit everything wrong with this game on the head!! Thanks for putting it up!!
-
well, beginning, you wake up and find out that you need to fight to protect the city, why is not important, just know you need to. Middle, you discover some crazy stuff going on on the moon and on venus/mars with the vex. Conclusion, you enter the black garden and defeat the vex lord (a piece of the darkness), thus allowing the Traveller to come closer to healing himself. you know there is more to do to save the galaxy, but for now you can rest easy knowing the initial threat to the traveller is gone. That is the story in a nutshell, and while not satisfying, it does have a weak beginning middle and end.
-
I mean it's debatable, in that same sense, you could say the first paragraph on the first page of a book has a beginning , middle and end. Though i disagree this game had a "distinct" beginning, middle and end, I respect your opinion, but we can agree on the story being weak i suppose. :)
-
Edited by MonkeyD: 10/7/2014 11:04:14 PMYeah, there's a big difference between "The Cat In The Hat" and "The Wheel of Time" They blatantly said they were giving a star-wars level story, and instead gave us green eggs and ham... Mad props to the devs, they built a solid game (dat cloth simulation~). However, be it corporate decisions or time restraints, it's fairly obvious that content was cut. Whether or not 404 is legit. The whole "it's chapter one" excuse just doesn't work. this was the first installment and sold as a first installment. it's also already been said that dlc will not expand on the current story but be separate stories of their own. and the limited time events contribute nothing to the plot except for new bounties. This just doesn't feel like the start of an epic. It feels like the skeleton of an episodic game. I think in this case things would have gone better if they charged 30$ for the disk and the first "chapter" of the full plot, and released subsequent chapters for like 10-15 each. no dlc or other nonsense. it would have both stretched their final deadline, and lightened/spread their workload. maybe they were too ambitious, but looking at past interviews it looks like half of the planned locations were cut. It certainly feels like npc's backstories/interaction was cut. Why hire a big budget actor to voice the speaker when he only has like 3 minutes worth of lines? Dinklebot doesn't speak much either. The world feels pretty empty. I have no idea what's going on with the factions. For all of the distinction they make between the three classes (titan, warlock, hunter) our only in game representation of our class that we can see are the 3 vanguard representatives...(why not go with the typical pub/hall, gladiatorial ring, magic institution structure for each class? for all of the hostility/competition they have, I have a hard time believing that they all just hang around the same areas of the tower) Let's not forget how horribly implemented the grimoire was... I think we can all agree at the least that some major content was cut. More-so than is usual at the (true) alpha/beta stage. I'll possibly buy destiny 2, but I certainly won't preorder it. I'll wait a month after it comes out to read a few reviews and see if they managed to improve the plot, as it stands for me destiny is an amazing arcade style pvp/dungeon crawler, but it's not something that I would play for the plot. I can suffer through a terrible game with a great plot, but I have a hard time playing a great game with a weak plot.
-
"I can suffer through a terrible game with a great plot, but I have a hard time playing a great game with a weak plot."--- yeah, this! Without a good story, great art and gameplay is just porn.
-
Watching this, there is an actual story, and not a bad one; it's just weakly told...
-
Yes and it could be awesome but indeed it's weakly told