Comment with your own!
[b]Exotic Armor[/b]:
[b]Mark of the Nine[/b]: Titan Helm
[i]"The Nine were gods. Creatures beyond our perception. But then they disappeared."-
Warlock Osiris, The 7th Codex[/i]
[b]Blessing of the Nine[/b]: Grants Blessing of Light and Weapons of Light for Ward of Dawn.
[b]Relic of the Nine[/b]: Hunter Gauntlets
[i]"They came from nowhere. And left to where they came."-
Warlock Osiris, The 7th Codex[/i]
[b]Myth of the Nine[/b]: Grants chance for instant ability recharge upon respawning.
[b]Regalia of the Nine[/b]: Warlock Robe
[i]"In the end, they became one with the stars."-
Warlock Osiris, The 7th Codex[/i]
[b]Elixir of the Nine[/b]: Increases duration and potency of Sunsinger.
[b]Centurion's Grasp[/b]: Titan Gauntlets
[i]A powerful relic unworn by time and guarded by gods.[/i]
[b]Phalanx[/b]: Grants Blessing of Light and Armor of Light for Ward of Dawn.
[b]Touched by Time[/b]: Warlock Gauntlets
[i]Warlock Osiris once came into contact with the Time Gate. Needless to say, it was not pretty.[/i]
[b]Vacuum[/b]: Syphon enemy health with melee kills.
[b]Closing Time[/b]: Hunter Helm
[i]Going mad? Speed it up.[/i]
[b]Side Effects[/b]: Faster Arc Blade ready-up and accelerated attack speed at the cost of duration.
[b]Zealot's Inauguration[/b]: Warlock Helm
[i]They say he went mad. They say he killed his Ghost, and fashioned it into a helmet.[/i]
[b]Sacred Ritual[/b]: Grants faster revive speeds and invincibility for a short time after self-resurrection.
[b]OCD Interface[/b]: Titan Helm
[i]Nothing is perfect. It's a jungle out there.[/i]
[b]Obsessive Compulsive[/b]: Highlights the last enemy that killed you for five seconds and increases duration of Shoulder Charge or Juggernaut.
[b]Bad Karma[/b]: Hunter Helm
[i]They found this mystique in the Hellmouth. They found death a week after.[/i]
[b]Dipped Blade[/b]: Grants slight poison damage after melee attacks.
[b]Legendary Class Items[/b]:
SHOULD HAVE BEEN STRIKE REWARDS
[b]Mark of the Fallen[/b]: Titan Mark
[i]A Fallen banner repurposed as a Titan mark found in the Devils' Lair. Anger is a weapon[/i].
[b]Mark of the Hive[/b]: Titan Mark
[i]Hive vestments repurposed as a Titan mark found in the Summoning Pits. Anger is a weapon.[/i]
[b]Mark of the Nexus[/b]: Titan Mark
[i]Forged from the remnants of the Nexus Mind. Anger is a weapon.[/i]
[b]Mark of the Cabal[/b]: Titan Mark
[i]A Cabal banner repurposed as a Titan mark found in Firebase Delphi. Anger is a weapon.[/i]
[b]Cloak of the Fallen[/b]: Hunter Cloak
[i]A Fallen banner found in the Devils' Lair now serving as a Hunter's drapes. How the mighty have fallen.[/i]
[b]Cloak of the Hive[/b]: Hunter Cloak
[i]Hive vestments found in the Summoning Pits now serving as a Hunter's drapes. How the mighty have fallen.[/i]
[b]Cloak of the Nexus[/b]: Hunter Cloak
[i]Forged from the remnants of the Nexus Mind. How the mighty have fallen.[/i]
[b]Cloak of the Cabal[/b]: Hunter Cloak
[i]A Cabal Banner found in Firebase Delphi now serving as a Hunter's drapes. How the mighty have fallen.[/i]
[b]Bond of the Fallen:[/b] Warlock Bond
[i]Forged from the remnants of Sepiks Prime. See the enemy tremble.[/i]
[b]Bond of the Hive[/b]: Warlock Bond
[i]Forged from the remnants of Phogoth the Untamed. See the enemy tremble.[/i]
[b]Bond of the Nexus[/b]: Warlock Bond
[i]Forged from the data fragments of the Nexus Mind. See the enemy tremble.[/i]
[b]Bond of the Cabal[/b]: Warlock Bond
[i]Forged from the remnants of Valus Tu'aurc's banners. See the enemy tremble.[/i]
[b]Exotic Weapons[/b]:
[b]Unproven Theory[/b]: Auto Rifle
[i]Who needs proof when you have bullets?[/i]
[b]Hypothesis[/b]: The last ten bullets in a magazine do poison damage.
[b]Law of Gravity[/b]: Fusion Rifle
[i]Defy them all.[/i]
[b]Black Matter[/b]: Unleashes a string of Darkness-infused bolts that arcs to nearby enemies.
[b]The Saint[/b]: Sniper Rifle
[i]...multiple functions including: killing, maiming, and mutilating. With a slight chance of rain...[/i]
[b]Make it Rain[/b]: Gain Glimmer for all enemies.
[b]Real Kicker[/b]: Shotgun
[i]"If you can handle this girl, you can handle anything."-
Cayde-6[/i]
[b]Bulltrue[/b]: Killing an enemy near-death grants a damage increase for five seconds.
[b]Le Requiem[/b]: Hand Cannon
[i]"Resonabat autem de praeterito."-
Unknown, Codex Antiqua[/i]
[b]Eternum[/b]: Chance for self-resurrection for all classes.
[b]The Bestiary[/b]: Rocket Launcher
[i]All your hopes, and all your fears.[/i]
[b]Divergence[/b]: The last shot of each magazine diverges into three faster rockets.
[b]Atlas's Rage[/b]: LMG
[i]Unleash the Titan within.[/i]
[b]Revolution[/b]: Each bullet is progressively faster, deadlier, and harder than the last.
[b]Pegasus Five[/b]: Scout Rifle
[i]A mythical weapon forged in Light.[/i]
[b]Light Seeker[/b]: Absorb all nearby ammunition.
[b]No Correlation[/b]: Pulse Rifle
[i]...trajectories appear to be entirely different; it should have survived. There seems to be...[/i]
[b]Variable Correlation[/b]: Bullets track targets but lose impact with each foot.
EDIT 1: Added Zachary's idea (with a little modification):
[b]High Octane[/b]: Hand Cannon
[i]Nothing personal. It's just business.[/i]
[b]The Slip[/b]: Higher chance of consumable drops from enemies; bonus damage inflicted to the back.
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1 ReplyFor all the "nerf this" kids....
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I'd vote to include some of them.
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2 RepliesEdited by Captain Kwando: 11/20/2014 8:03:38 AMMight as well put down my own idea... -Exotic Warlock Gaunlets [b]Toland's Grasp[/b] "So close, yet so impossibley far" Exotic Ability:[b]Toland's Grasp[/b] Killing an enemy with a grenade has a chance to immediately recharge your grenade ability As for the looks... Imagine the Bad Ju Ju except in glove form
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1 ReplySince we're just throwing ideas around how bout this..... I have always found it funny and weird that a warlock runs around with a gun considering their whole thing is space magic. The mages of Destiny, if you will. Now my idea was change up the lore. How bout the warlocks can't use conventional guns cause the magic that runs through them prevents it. But they compromised. They figured out a way to conjure up the guns in their hands through the use of space magic. And the spells they use to conjure said guns would be in a spellbook of sorts and that would be their special class item instead of an armband.
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1 ReplyName: Battle Rifle Type: Pulse Rifle Description: "An old friend." Perks: ??? (Someone help me come up with some)
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Name: Smell the glove Type: Gauntlets with 11 fingers Damage: Melee causes cold sores which cause lasting damage
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Exotic Idea! #1 Auto Rifle. Design: A mix of Atheon's Epilogue and Monte Carlo. With a tint of Gold Streaks and some Blue Lights. Quote: "Once you seen it, you're already dead.." Name: "Celestial Lords" ROF: 75/100 Impact: 50/100 Reload Time: 1.50s Stability: 65/100 Upgrade Tier 1: FMJ: Increased Impact. Penalty to Rate of Fire. Imp: 50/100 -> 65/100 Rate of Fire: 75/100 -> 60/100 Modified Grip: Increased Stability and Rate of Fire. Stability: 65/100 -> 75/100 RoF: 75/100 -> 85/100 Hallow Bullets: Impact greatly increased and stability is greatly decreased. Impact: 50/100 -> 95/100 Stability: 65/100 -> 20/100 -Upgrade Damage Upgrade Tier 2: Perfect Balance: Stability greatly increased. (Works well with Hallowed Bullets) With HB Stability: 20/100 -> 60/100 Base Stability: 65/100 -> 90/100 Agility: Equipping this weapon adds +4 character agility Anti-Vex: Killing a Vex with this weapon grants additional super energy. Exotic Upgrade: Last Breath: A kill with this weapon will launch proximity grenades which track and kill enemies. Emits 6 proximity grenades. This will only work with the last bullet in the Magazine. -Upgrade Damage -Upgrade Damage -Upgrade Damage -Upgrade Damage ---–––——————–––--- Exotic Idea! #2 Fusion Scout Rifle (Like the VM) Design: Pocket Infinity mixed with Bad Juju and Vex Mythoclast. Quote: "Darkness consumes many, but for you. You have came out the Darkness and become part of the Light.." Name: "Dark Djinn" ROF: 90/100 Impact: 50/100 Reload Time: 3.75s Stability: 35/100 Mag size: 25 Permanent Upgrades: Full Auto: This weapon can be fire in Full Auto mode. Can be toggled on/off Void Damage: This weapon does Void Damage. Upgrade Tier 1: Extended Battery: Increases Mag size Mag Size: 25 -> 60 Traveller's Light: Increases Impact and Stability. Impact: 50/100 -> 70/100 Stability: 35/100 -> 65/100 Black Heart: A kill with this weapon will add Grenade and Super Energy. This will also allow you to do more damage if your super is charged. -Upgrade Damage Upgrade Tier 2: Perfect Balance: Improves Stability Greatly Stability: 35/100 -> 65/100 Stability w/ Traveller's Light: 65/100 -> 90/100 Iridium Core: Hard Piercing rounds passes through enemies shields and stuns them for 5 seconds. Giving you time to kill then Light/Dark: Each shot in the magazine will be either Solar damage or Void damage. This will increase impact greatly. Impact: 50/100 -> 70/100 Impact with Traveller's Light: 70/100 -> 100/100 Exotic Upgrade: Dark Djinn: Every kill in the magazine will create a black hole forcing enemies to get closer. After a few seconds the vortex will explode. Has a chance to spawn in orbs o light. -Upgrade Damage -Upgrade Damage -Upgrade Damage -Upgrade Damage
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[b]The Samba[/b] 'Death is always better with a rhythm' [b]Evacuation Plan[/b] 'Your gonna need one...' [b]Rising Tide[/b] 'Sweeps away all before it' [b]Diagnosis[/b] 'Terminal' [b]Fashioned Statement[/b] 'Death with style, your on the catwalk' [b]Mercy Killer[/b] 'Your demise is a blessing'
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3 RepliesEdited by AaronJagerBomb: 10/12/2014 6:51:09 AMName: Seeing Double Type: Twin Hand Cannon Damage: Kinetic Description: Your enemies will being seeing double... But not for long. Perks: Increased hip fire accuracy and precision kills cause enemies to explode. Clip size: 12 (each)
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Name: Helmet 2.0 Description: "Made by a blacksmith" Ability: Protects you from bullets Class: any
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3 RepliesEdited by Where is Chief: 11/25/2014 4:06:04 PMExotic Weapon Idea (Made some changes to the round types) Upgrade Materials: Spinmetal; Ascendant Energy. Damage 260-300 Name: No Mercy Type: Sniper Rifle Class: Secondary Weapon Description: "Why not give the Fallen a piece of their own medicine." -Ikora Rey, when she used a wire rifle to destroy an Archon Priest who had captured Cayde-6. Charge Rate: 3 seconds Impact: 60/100 Range: 90/100 Stability: 30/100 Reload: 40/100 Magazine size: 1 Looks like a mix of Hard Light and Ice Breaker, with purple and blue lights forming a teeth like pattern on the sides. (Top row blue, bottom purple) The sight is a 10x scope with a small yellow circle in the middle, with a slightly larger circle around it, and the whole sight Details: Interchangeable: This weapon causes different types of damage. Mind at Ease: To fire off a round, you must hold down the trigger; this also triggers a lock on phase, and targets whatever limb, torso, or head is closest to the reticle. (Must keep target inside the second circle •Round types• Arc Rounds: This weapon changes to Arc Damage Void Rounds: This weapon changes to Void Damage. Solar Rounds: This weapon changes to Solar Damage. •Upgrades• Firefly: precision kills with this weapon makes the target explode ----- Upgrade Damage ----- High Caliber Rounds- Oversize rounds built to stagger targets and leave them reeling. Their mass makes a weapon harder to handle (impact 60 to 63, stability 30 to 27) Lightweight- When held, this weapon grants +2 character Agility Single Point Sling- Switch weapons faster. Move quicker while aiming. ----- Ready to Fire - Lock on time is reduced to 1.5 seconds. ----- Upgrade Damage ----- Upgrade Damage Upgrade Damage Upgrade Damage
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4 RepliesEdited by Nightscale: 11/17/2014 1:03:29 AMSacrificial Pact - Pulse Rifle "Bound by blood, released by death" Sacrifice - Every bullet has a 5% chance to deal 10% of the enemies total health and shields to them, at the return of 10% of your total health (This effect can kill you and is reduced to 1% on bosses) Marathon -Machine Gun "Yes it's a race and yes I will win" Winded - Shots from this gun can stagger targets more often, even if they are immune to such effects Final Leg - The bottom half of every magazine fires 25% faster and adds +2 agility to your character Death Magnetic - Auto Rifle "Misery loves company" Counsel Meeting - Killing an enemy pulls nearby enemy's close to the spot of the kill Shut Yer Yap - Headshots cause a small AoE void explosion Jonboy - Hand Cannon "The Angry Little Man" Oooooohhh Jon! - Has a 35% chance to fire two bullets simultaneously without consuming ammo Castle Law - Enemies within 100 feet take additional fire damage over time Fallen Saint - Sniper Rifle "Good and evil are just biased opinions. Perception is in the eyepiece of the holder" Trade-Off - Your bullets may pass through friendly targets dealing 10% of their total shield per shot. Enemies damaged after this effect are marked, and take an additional 6% damage per mark. (Max 5 stacks, lasts 20seconds, cannot damage a friendly Player below half total health and shield) Deliverance - You deal bonus damage to targets marked by Trade-Off The Farmer -Auto Rifle "That's one of them there fancy auto-matic guns" Growth Spurt - Dealing damage has a chance to automatically reload your clip Lead Farmer - You have a chance to reload using ammunition from either your special or heavy slot weapon. Doing so adds extra effects: Special ammo- gun deals additional 25% more damage per shot and shoots 25% faster. Heavy ammo - Bullets cause a small explosion of fire damage on impact that persist for a few seconds
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1 Reply10/10 for this post! why aren't you working for Bungie? you have much better ideas than them!
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3 RepliesEdited by Cmdr X27: 11/11/2014 6:29:32 PMThe ideas for "Marks", "Cloaks", "Bonds", "Zealot's Inauguration", and "OCD Interface" are GREAT! We NEED these!
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4 Replies[b][u]The Littner Special[/u][/b] -Exotic Sniper Rifle -Arc -[i]"I heard the crack of a rifle and the Walker fell, one shot right through the core. All I saw of the shooter was a flash of red hair." -- Commander Zevala[/i] -[b]Littner Special[/b] :: This weapon has a higher critical bonus and replenishes from any ammo pack [b][u]Spiral Nemesis[/u][/b] -Exotic Fusion Rifle -Kinetic (see below) -[i]Do you possess the will? The resolve? The reason?[/i] -[b]Spiral Nemesis[/b] :: Rounds from this weapon stagger targets and deal Arc, Void, and Solar damage simultaneously [u][b]Grit Those Teeth[/b][/u] -Exotic Titan Gauntlets -[i]I told ya I'd belt ya' one, remember?[/i] -[b]FIGHTING SPIRIT![/b] :: melee attacks generate a short-range blast that pierces and stuns enemies. [u][b]Coat of the Spiral Lord[/b][/u] -Exotic Warlock Chestpiece -[i]JUST WHO THE HELL DO YOU THINK I AM?![/i] -[b]Pierce the Heavens[/b] :: Provides Shatter and Angry Magic for Nova Bomb. Gives all abilities a green cosmetic effect.
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2 RepliesCool ideas! I remember there was a forum in the beta with this type of thing that had lots of ideas. Gauntlet of the blades: Hunter gauntlets There seems to be sharp points on the ends of the gauntlets, almost something dark about them...... Shards of crota: Grants fast twitch and backstab to the bladedancer blink strike. The blade of light: Fusion rifle Strange.... I don't seem to feel any pain - The last words of the first person killed by this weapon stabbing light: Each shot goes through cover (Walls, crates etc) The muscle tenser: Hand cannon "Can't..... Move..... Dead....." Weak point: Each bullet slows the enemies movement and shooting speed by 20% stacking up to 1 time (2 bullets would equal 40%)
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5 Replies
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1 ReplyBump to exhume this thread
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2 RepliesThe Gamblers Choice This shotgun is loaded with a rotating combination of long range high damage slugs which requires careful aim, medium range heavy buckshot (which requires less aim,) and close range heavy birdshot which is basically a unidirectional close range grenade. Real users of tactical shotguns load their weapons this way. The real virtue of the shotgun is the flexibility of its ammo. It would be nice to see a FPS utilize what every 13 year old hunter knows.
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1 ReplyThe Jester- Heavy machine gun "Keep 'em laughing" -A hunters guide to survival Clip size-60 Perks- Funny bone: Each consecutive kill without dying increases the impact and stability of this gun.
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2 RepliesSmacky's Smacker Exotic Pulse Rifle "Smacky was a humble man, but alas he had no hands. Smacky tried to make a gun, but his work had come undone." Fully automatic pulse rifle with maximum rate of fire and very little stability. Fires as long as you hold the trigger until it overheats. If it overheats, it explodes, killing you and causing damage to surrounding enemies.
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