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10/2/2014 10:40:57 AM
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This entire thing goes along with my suggestion that Bungie had developed a far more massive, far more experimental and boundary pushing game with far greater features and a plot that was actually enjoyable and deep, much like Halo 1-3s. [On the one hand, Halo 1-3 had some pretty unoriginal names. SPARTANs, Covenant, Elites, Jackals, Brutes, Hunters. But their TRUE names were ingenuitive and creative. [Sangheili, San'shyuum, Mgalekgolo, Huragok, Lekgolo, Shaquoi, Yanme'e Jiralhanae, Kig-Yar and even Unggoy were all pretty dang creative]. The story was a bit cliche, but EXTREMELY engaging, making you feel like this grand BAMF of BAMFY BAMFINESS, roflstomping everything that stood in his way. Irrelevant tangent aside: Destiny FEELS like it was a small amputation from a larger, grander game. Even ignoring the potential for the 'Buy this chunk of the puzzle now, and we'll slowly sell you the rest of the pieces further down the line' all of the plot points seem to be there, with the second halves [being the explanation and exposition] having been entirely removed. It is very much like they removed the beginning / couple vertabrae from the original beast and sold it as the 'finished' product.
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