Seems to me the 3 subclasses will be among the same theme - 1 arc, 1 void, 1 solar
Ideas:
Titian - Paladin? (Solar)
Super includes a ranged flame type ability that sets a target on fire that burns others nearby.
Melee overcharge gives you a flame aura (hands glow) that damages anyone near you for a bit.
Hunter - Spellstealer (void)
Super includes stealing life from enemies and transferring it to nearby allies
Melee overcharge makes enemies unable to use abilities
Warlock - thunderstorm (arc)
Super electrocutes an area in front of you
Melee ability chain lightning enemies
Gives a ranged attack to titians, hunters get some utility in groups and warlocks get an up close ability.
English
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Well when you say a ranged flame ability, I start to think of flamethrowers, but a longer ranged one from halo 3.
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Unfortunately, most Hunters wouldn't use something that helps anyone but themselves. This is coming from a Hunter player that is sick of how OP Bladedancer is.
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I really like this, it allows you to be whichever Guardian you want but not be limited, for instance limiting the Titan to close-range attacks. Giving each main class a subclass with this kind of diversity would really improve the way players customize their Guardian. Also, I like the specific subclass ideas, they seem awesome, especially since I am a Warlock and would love a chain lightning ability.
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Hunters are range users, I think they should stay that way.