[b]FINAL EDIT:[/b] Destiny 1's time has come and gone, and this thread is now obsolete. If you have an Exotic weapon or armor idea for Destiny 2, [url=https://www.bungie.net/en/Forums/Post/236037049]check out the new thread![/url]
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Simple enough; if you an idea for your own Exotic weapon, something you'd like to see as DLC or something of that sort, post it here. Describe it; it's appearance, the perks you get, the type of damage it does.
[b][u]EDIT III[/u]:[/b] Got an Exotic Artifact idea that I think you guy will love. Check it out, and feel free to post your own!
[b][u]EDIT II[/u]:[/b] I made a new topic for vehicle ideas, if you have any to share: [url=https://www.bungie.net/en/Forum/Post/159594307/0/0]New vehicle ideas; share yours![/url]
[b][u]EDIT I[/u]:[/b] Now, feel free to post Exotic Armor ideas, too!
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[b]Token of Karma[/b] (Exotic Artifact)
[i]"What goes around, comes around."[/i]
[b]Appearance:[/b] A counterfeit Strange Coin with the icon for the "Return to Sender" perk carved on the back.
[b]Notes:[/b] This Artifact has no Class Restriction, and be used by any type of Guardian; be they a Titan, Hunter, or Warlock. It is rather sensitive; double-tapping the Crouch button or otherwise dancing near a defeated enemy player when they have this Artifact equipped will trigger the Payback perk. Basically, it's meant to be an amusing counter to teabagging.
[b][u]Base Defense Stat[/u]:[/b] [i]290 Defense[/i]
[b][u]Primary Perks[/u]:[/b] [i]Infuse/The Life Exotic/Heavy Weapon Training/Payback*[/i]
[b][u]Selectable Perks[/u]:[/b] [i]Increased Strength/Increased Intellect/Increased Discipline[/i]
[b]*Payback (Exotic Perk):[/b] When an opposing player repeatedly presses the Crouch button or dances near your dead Ghost, they trigger a massive explosion that results in instant death. Chance to generate Orbs of Light when enemies are killed by this explosion.
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[b]Mercury Fulminate[/b] (Exotic Hand Cannon - [b]REQUIRES TITAN CLASS[/b])
[i]These custom made Omolon sidearms, carried by the Sunbreakers, are known to be as lethal as their namesake.[/i]
[b]Appearance:[/b] Uses the same model as an Omolon Kumakatok HC4 Hand Cannon, but the casing is gold with a black handle and cylinder. The Omolon logo is on the cylinder as always, but it also has a black Titan insignia on the side of casing, above the handle.
[b]Notes:[/b] This weapon has a function similar to the Boltshot in Halo 4; when the trigger is held, the weapon charges, and upon releasing the trigger all 12 rounds are dumped into a single devastating shot. In order to charge the weapon, the magazine must be full; 12 rounds by default, 9 if using Braced Frame. The Solar Flare perk will actually do less damage if you have on Braced Frame, because of the reduced magazine size.
In PvP, only a precision shot will give you a one-hit kill; a body shot will only take away their shield. This damage can be further reduced by range, as it affected by damage falloff. In PvE, this weapon has the potential to deal massive amounts of damage to bosses and obliterate trash mobs if you apply the Firefly perk. Solar Flare gives the single shot 12x damage (9x damage if using Braced Frame) against AI combatants, plus an additional 1.5x precision damage. This weapon is basically a pocket version of the Sleeper Simulant that goes in your Primary Slot.
[b]Level:[/b] [i]40[/i]
[b]Attack:[/b] [i]280 - 320[/i]
[b]Magazine Size:[/b] [i]12[/i]
[b]Rate of Fire:[/b] [i]32[/i]
[b]Impact:[/b] [i]74[/i]
[b]Range:[/b] [i]39[/i]
[b]Stability:[/b] [i]40[/i]
[b]Reload:[/b] [i]58[/i]
[b][u]Primary Perks[/u]:[/b] [i]Solar Damage/Solar Flare*/Infuse[/i]
[b][u]Selectable Perks 1[/u]:[/b] [i]Smooth Ballistics/CQB Ballistics/Soft Ballistics[/i]
[b][u]Selectable Perks 2[/u]:[/b] [i]Field Scout/Braced Frame[/i]
[b][u]Selectable Perks 3[/u]:[/b] [i]Spray and Play/Firefly[/i]
[b]*Solar Flare (Exotic Perk):[/b] Holding down the trigger charges this weapon, allowing it to fire a single devastating shot that deals bonus precision damage. Charged shots will completely drain the magazine.
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[b]Weapon Name[/b] (Exotic Weapon Type)
[i]Add flavor text to your Exotic weapon. Give it a little personality.[/i]
[b]Appearance:[/b] Describe the appearance of your Exotic weapon.
[b]Notes:[/b] Describe your Exotic weapon idea in greater detail. Give more insight into how it handles and the function of Exotic perks.
Stats: Describe your weapon archetype, the required level, Light Level, and magazine size. Keep in mind that Swords and Fusion Rifles use different stat boards.
[b]Level:[/b] [i]40[/i]
[b]Attack:[/b] [i]280 - 320[/i]
[b]Magazine Size:[/b] [i]100[/i]
[b]Rate of Fire:[/b] [i]100[/i]
[b]Impact:[/b] [i]100[/i]
[b]Range:[/b] [i]100[/i]
[b]Stability:[/b] [i]100[/i]
[b]Reload:[/b] [i]100[/i]
[b][u]Primary Perks[/u]:[/b] [i]List perks that are always active. Include [b]Exotic Perks*[/b] where applicable.[/i]
[b][u]Selectable Perks 1[/u]:[/b] [i]List what types of Ballistics or Sights your weapon may have.[/i]
[b][u]Selectable Perks 2[/u]:[/b] [i]List optional perks here. Include [b]Exotic Perks*[/b] where applicable.[/i]
[b][u]Selectable Perks 3[/u]:[/b] [i]List optional perks here. Include [b]Exotic Perks*[/b] where applicable.[/i]
[b][u]Selectable Perks 4[/u]:[/b] [i]List optional perks here. Include [b]Exotic Perks*[/b] where applicable.[/i]
[b]*Exotic Perk:[/b] Describe your weapons Exotic Perk.
English
#Destiny
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Exotic Auto Rifle [b]Social Network[/b]: "Friend. Friend. Friend... Unfriend." Bright blue auto rifle using Hakkon's Hatchet as base. On the side of the gun there is an icon like the MySpace logo or a Facebook profile icon, but there are red crosshairs on the heads [b]Stats[/b] Rate of fire: 62 Impact:37 Range: 52 Stability: 48 Reload: 61 Magazine: 40 [b]Perks[/b] Selectable 1: Iron sights, Red dot Os, Field scope Selectable 2: Glass half full, Luck in the chamber Special perk: Blocked (landing critical hits makes all critical damage done to you and nearby allies normal damage) [b]Exotic Perk[/b] 666 Friends: Landing critical hits on multiple enemies marks them for shared damage from any hit. (Critical hits to an enemy do crit damage to other marked enemies and marks that enemy.) Marks last for two magazines but only affect damage you deal. (To stop teams from just marking everyone.) (switching weapons also undoes marks)
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Exotic Warlock boots [b]Mjolnirs[/b] "Only the mighty wield this power" -Eoin Bjornson, Rogue Warlock Leathery looking boots with metal buckles all the way up. A hammer dangles from the waist, but is purely aesthetic. Arc energy weaves along the sides. Leaves scorched footprints in it's wake. [b]Stats[/b] Armor: 295 base Intellect: 32/70 Discipline: 0/38 [b]Perks[/b] Selectable 1: Increase intellect, Increase discipline Selectable 2: Better already, Agility buff [b]Exotic Perk[/b] Hammer of the Gods: Grants Landfall to stormcaller warlocks. Increases the radius of the landfall shockwave. During stormtrance, jump and then press the crouch button to use landfall again. Uses 1/10 super energy each time.
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Exotic Pulse Rifle [b]Clever Girl[/b] "They've learned how to open doors..." Omolon style pulse rifle with reptilian scale texture. Opalescent color fades to black towards the barrel. Has spikes like Hawkmoon along the bottom of the barrel. [b]Stats[/b] Rate of Fire: 65 Impact: 25 Range: 73 Stability: 48 Reload: 33 [b]Perks[/b] Selectable 1: Reflex, Torch HS2, LB Assault Secondary Perk: Mulligan Selectable 2: Life Support, Smallbore Secondary Perk: Third Eye [b]Exotic Perk[/b] Clever Girl: Extreme aim assist. Bullets curve around allies and objects when enemies are in sight and shots with allies in the way deal 3x crit damage.
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Exotic Hunter Mask [b]Sabretooth[/b] "Go for the Jugular!" Similar in appearance to Ram and the Stag, only Sabertooth cat instead. [b]Stats[/b] Armor: 290 base Discipline: 20/53 Intellect: 27/45 [b]Perks[/b] Selectable 1: Increase Discipline, Increase Intellect Selectable 2: Agility boost, Recovery boost Selectable 3: Heavy Lifting, Enhanced Tracker [b]Exotic Perk[/b] Tar Pits: Enemies affected by grenades suffer elemental burn damage over time and are dramatically slowed (also severely limits jump). Lasts 3 seconds after last exposure to grenade. Kills while slowed increase burn time for other enemies affected (stacks up to 5x)
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Edited by RageTyphoon: 1/2/2016 3:47:28 AMExotic Titan Helm [b]Mastodon[/b] "It's not my size you should be afraid of." Similar in appearance to the Ram and The Stag, only the skull of a mammoth instead. [b]Stats[/b] Armor: 290 base Intellect: 27/60 Strength: 30/55 [b]Perks[/b] Selectable 1: Increase intellect, increase strength. Selectable 2: Better already, Inverse Shadow Selectable 3: Hand Cannon ammo, Auto Rifle ammo, Pulse Rifle ammo [b]Exotic Perk[/b]: Stampede: Automatically grants Suncharge nodes for Sunbreakers. Suncharge no longer uses super energy and deals increased damage. Striker's shoulder charge also deals increased damage.
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3 Replies[b]Vestian Dynasty[/b] (Exotic Sidearm) [i]A Reef scout hunts for years—fighting piracy and ancient traps—to crack one cache and claim the weapons within.[/i] [b]Appearance:[/b] The Exotic version of the Vestian Dynasty is identical to its Legendary counterpart introduced in the House of Wolves. [b]Notes:[/b] The Exotic version of the Vestian Dynasty sports a number of upgrades over the Legendary version. Being an Exotic, it now has an Exotic weapon blueprint available at the kiosk in the Tower. It also has several new perks; Reactive Reload and Speed Reload have been replaced by Firefly and Extended Mag, respectively. Mutineer and Disciplinarian have been replaced by two new Exotic perks, and the weapon can now switch between Arc and Solar damage just like Murmur. Finally, this weapon comes with The Life Exotic perk, so it does not take up your Exotic slot. [b]Level:[/b] [i]40[/i] [b]Attack:[/b] [i]280 - 320[/i] [b]Magazine Size:[/b] [i]15 - 18[/i] [b]Rate of Fire:[/b] [i]100[/i] [b]Impact:[/b] [i]5[/i] [b]Range:[/b] [i]39[/i] [b]Stability:[/b] [i]90[/i] [b]Reload:[/b] [i]96[/i] [b][u]Primary Perks[/u]:[/b] [i]The Life Exotic/Firefly/Reserve Ammo/Infuse[/i] [b][u]Selectable Perks 1[/u]:[/b] [i]Arc Damage/Solar Damage[/i] [b][u]Selectable Perks 2[/u]:[/b] [i]Accurized Ballistics/Smooth Ballistics/Field Choke[/i] [b][u]Selectable Perks 3[/u]:[/b] [i]Extended Mag/Snapshot/Fitted Stock[/i] [b][u]Selectable Perks 4[/u]:[/b] [i]Queens Wrath*/Kings Fall*[/i] [b]*Queens Wrath (Exotic Perk):[/b] Does bonus damage to Fallen Majors and Ultras. Suppresses the abilities of Fallen Captains. [b]*Kings Fall (Exotic Perk):[/b] Does bonus damage to Taken Majors and Ultras. Suppresses the abilities of Taken Captains.
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Edited by TheDandyChicken: 1/2/2016 10:55:08 PM[b]Class:[/b] Pulse Rifle [b]Element:[/b] Kinetic [b]Name:[/b] I spy [b]Tagline:[/b] "[i]...with my little eye...[/i]" [b]Stats [/b] [b]Fire rate:[/b] 66 [b]Impact:[/b] 14 [b]Range:[/b] 63 [b]Stability:[/b] 51 [b]Reload:[/b] 58 [b]Magazine:[/b] 30 [b]Perks[/b] [b]Selectable 1:[/b] Accurized Ballistics, Smooth Ballistics, Smart Drift Control [b]Perk 1:[/b] Hidden Hand [b]Selectable 2:[/b] Snapshot, Single-point sling, Speed Reload [b]Perk 2: [/b]Perfect Balance [b]Exotic perk : [/b]I spy This gun has significantly reduced recoil and does bonus precision damage while aiming down sights. Unassisted precision kills grant +1 Armor until reload. Stacks up to 3 times.
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Edited by RageTyphoon: 12/31/2015 7:18:50 AMSpecial Weapon: Shotgun [void] [b] The Birds[/b] "You know the old adage..." use Secret Handshake as base, change orange to dark green and add mesh like Patience and Time around barrel [b]Stats[/b] Fire rate: 48 Impact: 92 Range: 45 Stability: 52 Reload: 63 Magazine: 6 [b] Perks[/b] Selectable 1: CQB Ballistics, Soft Ballistics, Field Choke Selectable 2: Glass Half Full, Luck in the Chamber [b] Exotic perk [selectable][/b] [b]One in the Hand:[/b] Fires a slug instead of buckshot, dramatically increasing range and stability, focusing all damage into a single point. Dramatically reduces stability and reload [b]Two in the Bush:[/b] Dramatically increases the spray radius of shots and each pellet causes three seconds of void burn which stack up to 12x (twelve pellets)
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liar's paradox hand cannon " the sentence below is true the sentence above is false " exotic perk : now I'm confused precision kills when the there are 3 or more enemy's close will cause a flash and the enemy will start attacking each other i.e a captain and 4 vandals are near each other you kill 1 vandal a flash happens and the other 4 start attacking each other for a short period of time (in pvp you will see your team mates as red even on the radar and you can kill your team mates but only a genius would not get deceived by this )
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1 ReplyEdited by CMEshai: 12/30/2015 10:21:43 AMSettle Brag Sniper Rifle “We have a better destiny” Aurash 0: Void Damage, Better than Yours (Reticle does not appear on opponents mini map while crouched) 1: Smooth Ballistics, CBQ Ballistics, Aggressive Balistics 2: Take a Knee 3: Crow’s Nest (Crouching improves Radar. Crouching makes you invisible on Radar) 4: Injection Mold, Quickdraw, Snapshot RoF: 17 Impact: 31 Range: 84 Stability: 42 Reload: 31 Aim Assist: 43 .
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Edited by CMEshai: 12/30/2015 10:23:00 AMArt’s Trend Sniper Rifle Unlike pre-golden age fighters Guardians have the ability to fight in three dimensions, but as combat changed, no one had bothered changing what was always considered an art-form. 0: Arc Damage, Aeronaut (Aim Assist while Airborne is dramatically increased) (99 total) 1: Smart Drift Control, Linear Compensator 2: Icarus 3: Snapshot, Skip Rounds 4: Performance Bonus, Mulligan (1 or the other) RoF: 26 Impact: 22 Range: 72 Stability: 63 Reload: 63 Aim Assist: 69 If there's a better way to do any of the Exotics comment.
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Thermal Epiphany: Exotic hunter gauntlets Appearance: Solid White, 3 tall spikes on each shoulder, glowing orange vains, rock-like surface. Perk 1: Glutton Perk 2: Sniper Rifle Loader [Exotic]Perk 0:The Epiphany (Throwing Knife throws 3 instead of 1, double kills with throwing knife grants over shield) _________________________________________ Unquenchable Thirst: Exotic Pulse Rifle Appearance: White remake of Khvostov, which blood splatters and black fire coming from the vents Perk 1: Crowd Control Perk 2: Persistence [Exotic]Perk 0: Energy Bypass (rounds bypass guardian, hobgoblin, and hydra oversheilds Strengths: Impact/Stability
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1 ReplyEdited by SaucyRamenBoy: 12/29/2015 5:04:20 AM[u][b]As requested by FZTITAN[/b][/u] [b]Phantom Corrupter - Exotic Fusion Rifle (Special Slot)[/b] [i]"I am the ALL consuming blight"[/i] [b]Appearance:[/b] Uses Midha's Reckoning as the base. Swap the red with black. Cracks run along the black parts, glowing dim green (Nechrochasm style). When you charge the weapon, the cracks glow brightly. When fired, a faint image of a skull silhouette is displayed in front of the muzzle. [b]Stats[/b] Charge Rate: 31 Impact: 82 Range: 38 Stability: 50 Reload: 86 Magazine: 5 Inventory: 15 Aim Assist: 68 [b]Perks[/b] Column 1: Void Damage/Phantom Column 2: Smooth Ballistics/Accurized Ballistics/Aggressive Ballistics Column 3:Hidden Hand Column 4: Enhanced Battery/Quick Draw/Hand Loaded Column 5: Corrupted Light [b]Phantom -[/b] Kills without being damaged give a boost to damage (5%) and +1 agility for 5 seconds. Does not stack. [b]Corrupted Light (Exotic Perk) -[/b] Enemies damaged by this weapon receive the 'Blighted' debuff. Blighted causes them to take damage at 4 ticks per second for 3 seconds. Killing a blighted enemy causes them to explode, dealing damage in an area (Yes, enemies killed by one burst do explode, since the first bolt normally won't kill them so it applies the Blighted debuff before they die. If they die to the first bolt though, they will not explode.)
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1 Reply[b]Tesla's Bet[/b]- arc primary hand cannon " Sometimes you need some old world guns" Looks like Timur's Lash but brass with bronze accenting. High damage with high stability Exotic ability- Shards of Memory: Upon precision hit it creates an arc bomb that is very similar to a the Nightstalker bow after damage.
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Titan exotic chest piece [b]Investment[/b] "It was Cayde's idea, but I don't think Ikora will mind... much." - Zavala A tight, black shirt covering the chest of your character, with strings crossing over from the gauntlets. Strings appear like the filler space while a weapon is loading in. When you spawn in in crucible, once the flag hits the ground, plates materialized by space magic appear along the strings. Plates look like those on radiant dance machines or no backup plans. Plates are colored according to your subclass Perks: One to Borrow: Increases range of melees. No accuracy loss while airborne. One to Take: Grants a second grenade, grenade Kills have a chance to recharge melees. (10%) Titan melee is changed, when melee is charged, it turns into a forward dash, leading with shoulder, similar to shoulder charge, but less range, and not fatal. When not charged, it is 90% of the time a punch with greater range, 10% chance to be a kick, but doesn't do anymore damage, just for looks.
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Brogans of Infinitesimal Distancing "Praedyth told of a technology greater than that of the Golden Age. Use these to find it." - Ikora Rey Tan Leather cowboy boots with diamonds that glow with the color of your subclass Default perk, Over There: increased agility overall (walking sprinting crouched ADS etc) Acceptance by Death: Kills with supers generate more orbs, increased range and explosion size of grenades
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2 RepliesExotic hunter gauntlets Recluse ATS/8L/1P "Banshee has been experimenting outside his range of expertise. He wants you to test his new prototype." - Cayde-6 Appearance: Jet black forearms with a lighter grey plating over the biceps, and black plating with a glint of red shining off of it. Left shoulder have long, chrome, robotic spider legs sticking outwards. Hands have bright red "eyes" similar to the chest piece and helmet. Rest of hand is Jet black. Passive exotic perk. Slight chance for melee to instantly recharge if it doesn't cause fatal damage. (10% chance) Exotic perks: default perk, Eight Legs: Use (o, x) while in air near a wall to stick to the wall. One problem: Throwing knives travel faster, weapons ready faster after blink strike, smoke effects last longer, and have slightly increased range (including Vanish). 8 legs perk: Stay attached to wall, but can't move along wall. Jump status remains constant once off the wall, so if you jump once then stuck, you still have your second jump. Detach from wall by jumping or pressing (o, x). While on wall you hold weapon with your hand not connected to wall, and you still have a full range of viewing. Accuracy is not affected, but recoil control is. Might seem overpowered, possibly remove the passive perk. But it's meant to bring a new element of gameplay to the hunters.
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1 Reply[b][/b]natural adaptation [b][/b] primary scout rifle " to survive we must adapt and forge new abilities" appearance: hung jury sr4 base mode but black time to adapt: when ADS on an enemy with a shield, the weapon gains that elemental damage of the enemy 's shield for about 10 seconds (will help with the when the enemy shield resist damage due to unmatched attributes)
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Blighted sword Exotic primary melee weapon "Even light must obey the sword-logic" Appearance a hive cleaver with a harrowed appearance at the hilt there will be a green crystal and at the center of that crystal a black orb Exotic perk ( I came up with multiple perks ) Killing a major will grant unstable light or When in low health have a chance to summon a wall of darkness ( knight ability) or A mini doxology attack with the chance of killing yourself ( must be charged , charges faster than a super but slower than a grenade) Or exotic perk : phantom light:( when sword is equipped and you're using it ) replaces super with its own super when activated become a shade of oryx Please give feedback
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Edited by CMEshai: 12/30/2015 3:19:10 AM[b]Something More[/b] Sidearm “I was a servant too. I was an instrument of war, bound to the will of a lesser master. But I learned to be something more…” Cayde-6 0: Void Damage, [b]Something More[/b] (Adds a Shotgun Pellet at the end of the magazine) 1: Aggressive Ballistics, Smooth Ballistics 2: Final Round 3. Focused Fire, Hip Fire 4: Explosive Rounds, Braced Frame, Send It Shotgun Pellet is shot from the bottom of the barrel. Final Round increases the damage of the Shotgun Pellet. Explosive Rounds and Focused Fire couple to the Sidearm, not the shotgun . To be fair Hip Fire is added to the column if you want to disable Focused Fire and to couple with Braced Frame to get to the Shotgun Pellet faster. Would like any recommendations for changes or ideas on new exotics.
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Edited by SaucyRamenBoy: 12/22/2015 6:49:03 PM[b]The Last Sun - Exotic Fusion Rifle (Heavy Slot)[/b] [i]"You have exactly 1.86 seconds left to live. I still have 5 billion years"[/i] [b]Appearance:[/b] [url]http://martinszeme.squarespace.com/3d/work-in-progress/3742161[/url]. Basically exactly this. Main colour is white with orange and yellow highlights. [b]Stats[/b] Charge Rate: 40 Impact: 97 Range: 19 Stability: 100 Reload:38 Magazine: 100 Inventory: 100 Aim Assist: 50 [b]Perks[/b] Column 1: Solar Damage/Sun's Wrath Column 2: Accurized Ballistics/Field Choke/Aggressive Ballistics Column 3: Feeding Frenzy Column 4: Reinforced Barrel/Speed Reload/Hand Loaded Column 5: Danger Close/Surrounded (Pick One) [b]Sun's Wrath (Exotic Perk) -[/b] Instead of energy beams, this weapon fires a jet of flames that light enemies on fire, damaging them over time. To continually fire, hold down R2/RT after the charging finishes. Consumes 20 ammo per second, granted that its continuous firing.
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Edited by CMEshai: 12/28/2015 12:32:02 AMAlright here's a couple of Exotics. I haven't found any descriptions yet because I'm trying to find good quotes from Grimoire. [b]Law Unbound:[/b] Gunslinger Hunter Exotic Gauntlets [b]Appearance:[/b] Chrome plating on shoulders (more on left shoulder). Covered in chains with remanence of Tanik's Cloak as cloth and 2 Wolverine Claw style daggers attached to the back of the left wrist. End of chain is a key chain that looks like half a yin yang. Key change makes a sound when you switch weapons and run. [b]Exotic Ability:[/b] Knife Juggler is unlocked for free. Throwing Knife and Melee have increased range and accuracy. Melee changes to more of a left hook instead of a stab, using the claws for increased range of that almost of a warlock melee. Throwing Knife range is actually increasing the speed of the knife due to physics. [b]Ladybug System:[/b] Nightstalker Hunter Exotic Gauntlets [b]Appearance:[/b] Prototype silver, with Mechatronics programmed by Omolon on the back of the left wrist that looks like a labybug (spots are green lights). Cord comes out of the machine attaching onto small containers on the tricep. [b]Exotic Ability:[/b] Gain an additional Smoke Grenade. Smoke Grenades spontaneously combust and disorients enemies further. Basically it becomes another grenade. Using it with Envenomed will stack to a kill only if the grenade contacts the enemy. [b]Archon's Shock[/b] Description: Omolon will pay Guardians for alien technologies. In this instance the Guardian was payed with a modified Fallen Shock Rifle made for a variety of encounters. Exotic High Impact Pulse Rifle [b]Appearance:[/b] Fallen Shock Rifle Stock with Fusion Rifle look. Perks: Column 0; Arc Damage, [b]Fallen Pulse Rifle (Exotic)[/b] Column 1: Aggressive Ballistics, Smooth Ballistics, Smart Drift Control Column 2: Secret Round Column 3: Explosive Rounds, Rifled Barrel Column 4: Headseeker, Rangefinder [b]Fallen Pulse Rifle: [/b] I: 5 round burst and charge time II: Arc Damage III: low grade tracking [b]EDIT:[/b] a high impact Pulse Rifle with a charge rate instead of rate of fire. Rounds track targets being effective at mid-long range by curving horizontally. Instead of damage drop off, the rounds have less velocity and take time to hit a target.
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Edited by acerman20: 12/17/2015 12:27:30 AM[b]Triple Threat - Exotic Sniper Rifle (Heavy Slot)[/b] "It's big trouble on the market" [b]Appearance:[/b] 3 very long barrels. Scope has 3 different red dots for aiming at 3 enemies. Scopes and barrels change formation when you change scopes. When fired each barrel glows with either void, arc, or solar light depending on what damage type the barrel is firing. When fired it sounds like a very loud electronic cannon shot. [b]Stats:[/b] Rate of Fire: Low Impact: Very High Range: Medium Stability: Low Reload: Medium [b]Perks:[/b] Column 1: Arc, Void, and Solar damage, Triple Threat (Exotic Perk): This sniper rifle fires 3 shots at once. Column 2: Triangle TT1 (Forms scopes and barrels into triangle shape), Sideways TT2 (Forms scopes parallel to each other going sideways), Up TT3 (Forms scopes and barrels stacked on top of each other going up) Column 3: Third Eye Column 4: Lightweight, Speed Reload, Fitted Stock Column 5: Big Trouble (Exotic Perk) - If the arc shot is a kill it causes an arc burst that chains (Around the size of the arc-bolt grenade). If the solar shot is a kill it causes a solar explosion (A little bigger than firefly). If the void shot is a kill it causes a void vortex (Around the size of the vortex grenade) [b]Note:[/b] Trying to decide if for the Big Trouble perk if it should require a precision kill to activate or not. Please let me know what you think.
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1 Reply[u][b]As requested by acerman20[/b][/u] [b]Tesla Train - Exotic Rocket Launcher (Heavy Slot)[/b] [i]"Stop the train! Stop the train!"[/i] [b]Appearance:[/b] Uses Tormod's Bellow as a base [url]https://i.ytimg.com/vi/VjQRb704sFA/maxresdefault.jpg[/url]. Main colour is steampunk bronze with olive green highlights. Large gears on the side of the weapon turn slowly. Exhaust pipes poke out of the launcher body and spew steam. The end of the launcher glows blue and courses with electricity. When the rocket is fired, the rocket leaves a trail of steam coursing with electricity. [b]Stats[/b] Rate of Fire: 11 Impact: 88 Velocity: 97 Stability: 49 Reload: 76 Magazine: 2 Inventory: 4 Aim Assist: 45/50 [b]Perks[/b] Column 1: Arc Damage Column 2: Aggressive Ballistics/Linear Compensator/Warhead Verniers Column 3: Tracking Column 4: Heavy Payload/Field Scout/Quick Draw Column 5: Tesla train [b]Tesla Train (Exotic Perk) -[/b] Rockets fired from this weapon move faster than normal and create an explosion of lightning where it lands, damaging nearby enemies and popping shield instantly. Lightning can chain, but lightning chained from another entity does not pop shields instantly.
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1 Reply[u][b]-As requested by CHEEZ87654-[/b][/u] [b]The Kiwi and the Wombat - Exotic Artifact (Any Class)[/b] [i]"It's fight or flight"[/i] [b]Appearance:[/b] A pre-Golden Age magazine cover depicting an epic battle between a kiwi (bird) and a wombat. [b]Perks[/b] Column 1: Increase Strength/Increase Intellect Column 2: Fight or Flight [b]Fight or Flight (Exotic Perk) -[/b] While above 33% health, you have +1 armour and explode (The explosion deals damage to nearby enemies. You and allies are not affected) when hit with a melee attack. When you drop below, you gain +2 agility and drop sticky marshmallows while sprinting (3 second intervals).
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[b][u]The Wishlist[/u][/b] [b]Rarity: Exotic[/b] [b]Type: Sword[/b] [b]Element: Void[/b] [b]Description:[/b][i]"All I want are the heads of those who defy us our Light."[/i] [b]Appearance:[/b]This sword is a jewel-encrusted sword with an unknown radiant gemstone at the hilt, emitting powerful Void radiation. There appears to be an extra guard at the bottom of the sword parallel to the top guard. Some say this guard is used to contain the gemstone's desire for death. Lined along the blade of the sword, are multiple different gemstones of different colors and all radiating violently. The blade is thick but elegant, with an almost-exquisite stream of blood running down it, as if it were designed that that way. When Unsatable is active, the gemstones light up;surrounding the blade like an aura of pure energy. When the blade is in this state, it appears colorful and promising, like a rainbow of Light to fight the Darkness, but the sound it makes when it consumes one is horrifying and eery, as if the The Wishlist traps it's victims souls within it's gemstones, making this weapon something of Darkness, with the illusion of Light to mask it. Ikora Rey believes that if a Guardian can wield it, it will never venture towards Darkness. Legend has it that the topaz placed upon the blade was inserted into it by Osiris himself. [b][u]Stats[/u][/b] [b]Speed:[/b]High [b]Impact:[/b]Average [b]Range:[/b]Low [b]Efficiency:[/b]High [b]Defense:[/b]Low [b]Energy:[/b]Very High [u][b]First Column Nodes[/b][/u] [b]Sleek Blade:[/b]More Speed, less Impact. [b]Sharp Blade:[/b]Less Efficiency, more Impact. [b]Rusty Blade:[/b]Less Efficiency, more Speed. [u][b]Perk 1[/b][/u] [b]Crowd Control:[/b]Kills with this weapon grant bonus damage for a short time. [u][b]Second Column Nodes[/b][/u] [b]Cutting Edge:[/b]This weapon deals bonus damage to enemy shields. [b]Safeguard:[/b]You move faster while blocking with this weapon. [b]Warrior Senses:[/b]You gain a wider field of view with this weapon equipped. [u][b]Perk 2[/b][/u] [b]Now You Don't:[/b]Double kills with this weapon grant invisibility for a short period of time(around 5-6 seconds). [b][u]Intrinsic Exotic Perk[/u][/b] [b]Unsatable:[/b]Kills with this weapon do not expend ammo on future swings or blocks for a brief period of time(around 9-10 seconds).