[quote]I can confirm that there were sudden and abrupt changes in the development of Destiny less than a year ago. There was tension between higher ups the entire time we were developing the title due to a lack of cohesion about the vision for the game. One side wanted this huge space epic, like an MMO Mass Effect and the other side was not convinced that would sell and wanted to pare things back to more "easily accessible" standards. They were afraid too much story elements and cut scenes would drive players off.
Then Joe left and everything just fell apart. By the time we were 7 months out to release, word came down that we were making massive revisions to the game's story. Huge portions of dialogue were excised and I think several recordings were redone to support the new narrative. Entire areas that would have been in the final game were removed, but some of the context wasn't, which explains weird reactions from NPCs and strange, unexplained motivations. We had a guy come in to write the grimoire cards who was given access to the original script with notations on what was cut and what needed to be revised in order to make this zombie of a game seem plausible.
All of the Last City factions had their storylines and dialogue cut, the Guardian's initial introduction to the Tower and the Last City was cut, and ALL the origins were homogenized down to the one originally used for Exo characters.
Most of what was cut was planned to be re-polished into DLC, but it's all there on the disc. Not all of it is live on the servers, but it's all there on the disc. Some last minute art assets needed to be remade, which is what you'll be downloading.
It's an embarrassing disaster and not the game I thought would be published.
HumanCatnip: Will we be seeing these tidbits of dialogue or are they lost to the Darkness forever?
[b]404Architect[/b]: I don't know the answer to that. Some of it I doubt will ever see the light of day because it contradicts the story as presented now. Some of it could be repolished and turned into DLC. That is what is happening with some of the locations on Earth and Mars.
The_Prince_of_Wishes: Was Jupiter, Saturn, Europa etc. cut content or still in development?
[b]404Architect[/b]: They were still in development.
Fasterthanapigeon: How come the fallen can climb and there are trip wire mines in the intro... But never again?
[b]404Architect[/b]: The introduction you know is closest to the original content, which had more robust and cinematic level design. It was originally designed for the Exo introduction but was generalized to represent all guardians closer to launch. The trip mines make a brief appearance again in the published game in the strike where you face Sepkis Prime, whatever that is called now. There were plans to include more dynamic enemy AI, but there was not sufficient time to develop that.
hardshocker: I have no way to know if you are telling the truth but I'll ask anyway. Is there a way for you, or someone else who is willing to tell the tales from inside bungie, to give a real view of the original story to me. I don't care about getting it out or exposing anyone, I just want to know the real story that was planned. This was the one game I was excited to get in a long time and it hurts me personally that I didn't get a chance to see the true vision. There must be way for me to know.
[b]404Architect[/b]: The closest you will ever get is the ViDoc from 2013, unless someone risks their job and jail time to get design documents out. I hope no one is that reckless.
GoCallYourMommy: From where you sit, do you feel the long term expectation is lots of DLC/patches that will be improving the game as the standard moving forward? I have just been coming to this subreddit for the last day because I am abysmally bored with the constant grinding/repeat missions and was looking to see if there was something else I have missed to keep the game interesting. I can only guess the long term strategy was to get people hooked, then pay for a better experience as time goes by to justify the costs of development/release. Seems to be the standard now in gaming regardless.
Thanks for even posting in here. I didn't realize so many people were into the behind the scenes drama, and hope you don't get attacked by too many folks.
[b]404Architect[/b]: There is an ongoing plan to release regular DLC flow, provided the game continues to be profitable/projects to be profitable in the future. If the end-user experience thus-far is any indication, it may not be enough content. The game is considerably more barren than what was intended to ship.
I'll add a little more. Part of the reason why so much was cut and held back was to buy time. When Joe and others left it was a blow to development cycle. What was cut was cut in order to take the place of newly developed content so we could "catch up."
Larima: Were the 'higher ups' on the publishing side or the development side?
[b]404Architect[/b]: I can't say that with any authority, but there was pressure from Activision to meet our deadline.
Larima: Will we be seeing the cut storyline content?
[b]404Architect[/b]: In some form or another. The Reef story mission is cannibalized from the Awoken character arc.
Larima: I see. Will the coming content expand the story to be, uh, more complete at least?
[b]404Architect[/b]: I don't know, unfortunately. Whatever shape it will be taking will not be the original direction the game was designed in.
That said, I do think what is developed in the future will attempt to "right" the sinking ship. There are still many talented and devoted people there.
Larima: So, the story of Destiny in the future has yet to be written basically?
[b]404Architect[/b]: In a fashion, yes.
But if some things stay aligned to the original outline, the past has yet to be written too.
Larima: Do you think the, uh, let's say 'vague' story is making the development of a more complete one easier at all?
[b]404Architect[/b]: I will say it is making more work.
Larima: Ah. Are there any plans to do anything with the tower factions? I would like to back Dead Orbit in some other way than being fashionable with their cloak.
[b]404Architect[/b]: Everything for the factions was cut. I do not know if there is plans to expand on them as was intended in upcoming DLC. Possibly? That's uncertain at present.
Larima: That's a shame. Was there plans for a faction war system? Who was new Monarchy's 'Monarch'. What's the deal with the FWC? Dead Orbit's deal was to just leave the solar system, right?
[b]404Architect[/b]: All of those points were detailed in the original plan for the game. Each faction had a distinct story. Voice acting was recorded (beyond the ambient voice work you hear while walking around). Some of this content may make its way back into the game in the form of DLC or patch updates. I do not know what kind of schedule or plan is on that, however.
There are whole factions that were cut as well, some directly tied to the original story and will need to be extensively re-tooled for the new storyline.
Kizdeangix: Thanks for posting this. The beginning sequence being tied to exo characters makes a lot of sense. I wish we could have gotten the human/awoken ones. Having an organic being whose been dead a really long time suddenly materialize with no context ws a terrible way to start the game. The story is nonexistent. My first play through I was always asking my friend what was going on because none of it made any sense. I feel bad for the "little guys" who worked so hard on this project, only to see the whole thing get bastardized into what we have now. The only reason I play at all is because of the fluid mechanics, musical scores, and wonderful artwork that the "little guys" made so well.
[b]404Architect[/b]: All characters began as deceased, just not in the same location. The context was originally there, but some portions of the game were both stripped down and also not finished in time and needed to be removed. What was cobbled together after the fact removed any sense of agency or identity.
Larima: Is there more of a story as to why Joe Staten left?
[b]404Architect[/b]: That isn't for me to say, I won't put words in Joe's mouth.
[b]404Architect[/b]: There's still a lot to be proud of with how Destiny turned out, but it isn't the game we set out to make yet.
truemeliorist: First, thanks for responding. Please do everything you can to keep your identity safe - there are a lot of customers who want blood I think.
To your knowledge, was there ever any plan to allow inter-player interaction? I know this was one of the biggest bits of feedback from testing, and have heard that activision put its foot down and basically said "no, we think all of our players are annoying 12 year olds so no communication." No word on whether or not the last bit is true.
I know the new dev notes mention that it should be coming in a pared down format, but it still doesn't make up for the fact that those of us who don't have friends who play are more or less stuck spamming invites to people. Any non-Destiny players I try to show the game to all react the same - they love the idea that you can play with other people, but when you mention that you don't have a way to ask them if they're working on the same thing as you, they're just incredulous that that was considered a "good" thing.
[b]404Architect[/b]: There was voice chat and player trading a year ago as well as other player/player interactive elements, as well as a more player-driven economy. The decision to cut voice chat and trading at release was a part of the new "vision" for Destiy.
[/quote]
English
#Destiny
-
3 RepliesAND AS WHAT I HAVE BEEN TELLING ALL OF YOU CRYBABIES, it is not Bungie problem, it all falls over Activision!
-
15 RepliesI haven't read any one the leaks and have no intent to. Just wanted to say that leaking NDA-info speaks a lot about someone's character and level of professionalism. Legit or not, anything a person of such character and professionalism has to say is pretty much not worth hearing out.I would never, ever betray my current or past employer like that. It's a serious violation of trust. Also, these leaks are always stories told from one side, from one perspective.
-
1 ReplyAt least I know what I thought was the case is true... But, why did Bungie feel the need to become the slave of another publisher again? After leaving Micro$oft and letting them keep their Halo concept... Bungie puts its faith in Activi$ion? I don't understand... This is a tragedy.
-
-
-
This may be a bump, but I found a Forbes article which apparently reveals the real story of Destiny: http://www.forbes.com/sites/insertcoin/2014/09/29/destinys-lost-story-reveals-a-very-different-game-prior-to-launch/ Not to spoil what's in the article: although I prefer the newer story, it was far from amazing. The story missions still would've been subpar. Either way, Destiny would have a predictable plot. I can see why there were two visions competing. I wonder whether the other idea, which we supposedly have now as a story would of been a lot more thorough and amazing if they'd had enough time to develop it.
-
Is the reason joe left because he saw the downward spiral the game was taking? Because I have had my moments where I just don't know what to think...like someone else mentioned. I bought the xbox one for this game because I was so excited, the trailers and gameplay looked absolutely gorgeous and went all out to buy the limited edition (ghost edition was sold out ) and when to start it up for the first time and get off the first mission...it completely changes for the worse. While the game has the potential to be something beyond great, you just sit back and think "how did it get to this?" It's sad. Truly sad. It's like having a child with everything good going for them and then thy just piss it all away. My one question is who's idea was it to make the game more "easily accessible" ? I have a hard time believing that ANYONE at bungie was okay with that. I just wish you guys had stayed with the original goal. And just because ACTIVISION makes Millions of dollars off of a game that every 12 year old in the world buys, doesn't mean that they know anything about what WE, as a community, want. You can't screw with us and our games. If we wanted something easily accessible and straight forward we would buy callof duty. I was looking forward to a good MMO RPG on consoles and that was taken from me. It really does make me angry. and the fact that they would take the game cut it up into pieces and then sell me the missing ones makes me mad. This isn't call of duty where you can sell 6 DLC's with new maps and guns. I know that I have no place to say this but I don't think bungie had any business being with ACTIVISION. you should have either just left Microsoft and found a company that actually cared about the future of your game or you could have just stayed with Microsoft. And I'm not saying that because I'm a " xbox fanboy" I have both consoles and would have gotten exclusives either way. It just that while you were with Microsoft the games you were making were the way that YOU wanted. I just want to know who is to blame,who caused all these problems, and disappointed millions of fans. Who? Because I know it not bungie's fault that this game turned out the way it did. right now it just seems like you guys are swamped with work because you are trying to fix all the problems that the "higher ups" came in and caused.
-
this game is part of the E.T. effect seen when Atari developers rushed games and almost ended the market. if video games start doing this like they have this year we might see a crash for all gamers sad sad times.
-
So ugh guys. [quote]OpTic_Niko[M] 14 points 1 month ago* Hey everyone, I just want to let you know that the user who claims they have inside information about Destiny is a throwaway account that has not been verified by our team. We have sent them a message asking for proof of their relationship to the development of Destiny, and until then I highly suggest you take what they have to say with a grain of salt. The above info has been confirmed false by Bungie, but we will let you know if the user ever replied to us with their evidence. http://www.bungie.net/en/Forum/Post/70908920/0/0/1 (Update) They have responded back to us, and let us know that they will not be sending proof of their claims to avoid fears of reprisal.[/quote]
-
Bump again
-
Lol anyways all points are invalid nothing had to be cut. Yall just wanted to rush things and grab your money. I like the game and hate the game, but if you were smart developers I would've waited another year. It wouldn't have hurt anybody and your vision of the game would've been better then it is now.
-
Omg. I forgot destiny was the first game ever to have DLC that was already on the disk.... Mortal kombat 9, street fighter, ect ect ect ect. It's called a business. Deal with it people.
-
Written by a 343i employee before MCC launch lol
-
Well ... My decision was made easy bout dlc ...bought gta in stead and if no trading is back before dlc i wont buy it .
-
1 ReplyNo one cares. Move on.
-
2 RepliesLol this is obvious fake and his answers are just general educated ideas or answers made on the spot. Just an impersonator... Sincerely, Activision CEO WhaleDisease
-
1 ReplyYeah, let's just believe this without any evidence. What is this, religion? Bring on the death threats...
-
4 RepliesWhen I started Destiny, I didn't see much difference from playing Halo. Then, I really started getting into it once i jumped on the "The game really starts once you hit Level 20." I was expecting this big outer space adventure to defeat a common evil, with huge explorable alien terrain and definitely something more than a 3-person fireteam. In spite of my surreal expectations, what we really get after Level 20 is a grind for Light items, then having to bow at the mercy of RNGesus as I have to run 15+ strikes a day on top of Weeklies desperately hoping for better gear. I challenge the DLC. Is there anything new that it has got to offer, besides MORE raid/strike grinding and MORE maps to be shotgun-spammed in? No matter the argument against that question, it all dulls down to "more story, more raids, more gear, more weapons, more pvp maps." Sure, this game may be that simple so it can pertain to a younger audience of gamers (Its nice to see that Activision cares about that, but at this point it just means more children asking their parents for $95 to buy Destiny and its 2 DLCs, and in turn, more money from a wider span of kid gamers whose parents wont deny them their precious Destiny because of a M Rating), but I'd happily pay another $60 for a DLC that would at least live up to one of my expectations. Galactic and/or Sparrow Racing, Space Adventure, Planetary Adventure, you know, [b]stuff that people who dont want to grind or pvp can be bothered doing.[/b] Because how awesome would it sound to explore Destiny space and discovering small things with destinys awesome soundtrack playing?
-
11 RepliesThe only thing that's sad about this whole thing is just how -blam!-ing gullible some people are, there is absolutely no proof in any of that to back up what this guy is claiming and when actually pursued about providing proof that they are who they say they are by Reddit mods, 404Architect actively refused to provide anything (despite the fact that it'd be [i]incredibly[/i] easy to provide proof that you're an actual Bungie employee or that you previously worked for them, and thus [i]would[/i] have insider knowledge, without compromising or otherwise giving away your identity). So yeah, that just leaves with one conclusion to draw from this whole thing, it's all bullshit of the highest degree. This whole AMA is about as credible as the usual "my brother's, nephew's, father's, cousin's former roomate's dog works for the CIA so you can believe everything I say" trolling you see popping up all the time. TL;DR...this whole claim is nothing but bullshit and nothing but conspiracy theories and jumping to conclusions.
-
BUMP! Well that just reinforces my need to not want anything more to do with Destiny. Sadly though. Destiny will be my last adventure with Bungie.
-
1 ReplyAmazing and Sad. The phrase "it's still a business" does not always cut it.
-
I believe... Deej... and any others in any official position... that whether or not this is true is irrelevant, why? because regardless of the accuracy of this fairly dubious interview, the themes are frighteningly PLAUSIBLE if you consider the final product of Destiny that shipped to consumers - and that's bad enough for a serious call to kick your own butts and do something about it.
-
1 ReplyBumodizzle
-
1 ReplyBump ( ͡° ͜ʖ ͡°)
-
3 RepliesQuestionable..
-