Is your pet Titan Striker ashamed whenever he enters crucible? Well he should be, but here's a guide on how to neuter or 'fix' him for the restoration of his dignity.
I played my Titan at levels 11, 16 and 17 because as a hunter I wanted to know how OTHER people countered Titans, the easiest way was to play one and the answer to my question is that I'm already doing it right they're just a bit broken right now. All videos are optional and only an illustration of the issue. I currently have not played defender or any Warlock so this is restricted to Titan Striker.
1. [b]Super needs to deplete on activation not completion[/b]. Currently if a Titan has a super the ONLY way to deny a kill is if he himself is so bad that he actually manages to miss. Titans in Super are difficult to kill in an extremely short time with an extremely large shield. They should NOT keep it if they die during it. A skillful player or team should be able to DENY *any* super through skill and coordination. They should be a devastating attack NOT an i-win button.
Here's an example of me suiciding to provide an example. Took a few tries since the zero skill factor is actually in a negative value that it takes skill to NOT kill them :/
https://www.youtube.com/watch?v=CER41Fkg4VA
2. [b]Sprint and Shoulder Charge / Shield needs to stop anytime the titan does not move forward horizontally[/b]. A lot of titans when questioned said this ability required skill and mastering. It does NOT require ANY skill and NO effort to master it AT ALL. It is a one shot melee from sprinting for a VERY short time. It activates when sprinting INTO A WALL. If the Titan's FORWARD VECTOR Z (this means, the facing direction going straight forward) - not sprint activation - reduces below sprint speed it needs to at best have a 0.3 second delay before expiring completely and have to be re-initiated. It is a ZERO skill one shot melee that's only prerequisite is you move in a way that favors melee to begin with!!
Here's an example of sprinting into a wall -> one shot the poor cornering individual.
https://www.youtube.com/watch?v=FGL8y_CyNT8
3. I guess this is synonymous with bad players choosing the cheapest class and expecting easy wins and being upset when they die and have to figure out how to kill someone. So here it is, they also need to [b]realize that a bladedancer does not get a shield in super[/b] and you can just shoot him before he gets to you so get some god damned distance and aim at the head. Or just super him, he needs more than one hit due to your shield and even if you die you get your super back and he doesn't if he dies - nearly ever super in this game, particularly a titan's is a COMPLETE COUNTER to bladedancer super. My god, you didn't think to SHOOT THE ENEMY before crying? Oh, and by the way, arc blade has a sizeable activation time so don't try saying you can't get distance, if he activates it near you SHOOT THE ENEMY. K?
Here's the ultimatum. A devastating ability should be somewhat hard to use and more importantly counterable with skill or coordination. Currently you can not counter a Titan super because it comes back if they die. The harder an ability hits the easier it should be to counter combined with the harder an ability is to use the harder it should be to counter - logic, get it? Slide farther from that logic and you have a really strong ability that fits the name 'super', however you've gone WAY too far from said logic and turned it into an i-win button.
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#Destiny
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6 RepliesTitans are fine, this thread is ridiculous.