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#feedback

9/28/2014 12:57:58 AM
13

The Crucible & Its Godforsaken Loot System

Okay, In the past 24 hours I have played 3 skirmish matches where the other 2 players in my team -- Were afk farming. On top of that, I 1v3'd & won them all while dropping 40 bombs. When the matches are over with & the reward screen pops up, The two players that afk'd on my team were rewarded with LEGENDARY ENGRAMS & RARE ENGRAMS whilst I was rewarded NOTHING. Seriously Bungie? I should have at least gotten a Legendary Back-brace from having to carry 2 afk farming A**holes & winning the match! I have come up with a better loot system that will give better rewards to people who are actually playing the game & will also please Activision's carebearness for people that have no gungame or if any at all. Basically, Just run the rewards chances based on the player's score. Every 1000 points will earn you an increase of better loot. I think points are the better way here, Mainly because if a guy comes in 6th on his team, But still has 2000 points or more -- Should not be excluded from getting decent gear. That person did put some work in somewhere, So that should be rewarded. Even afk farmers can still get loot, But since they always get no points -- Their chances are extremely nullified in getting decent or Legendary loot. Everything you do in PvP ties to how many points you have. So, If you do good -- Your chances of getting Engrams are boosted greatly. Even getting a 2000 point score should give you an engram or two. You capped points or defended them, Assisted your ally Guardians. I'm just saying, If you put work in for your team, The reward screen should reflect some of that. Not just be negated. Even if you don't have very good gungame -- You can still support for points & sometimes that takes more work than doing the killing. So, What we have here is a reworked loot system for the Crucible that gives players better loot based on the points they earn in the match. Anyone can incline their gear through this, Not just the elite -- Which is very important. It also takes a dump on afk farmers who ruin the match for players that actually want to play & not go all tryhard 24/7. Also, One more thing -- I would've been happy with a Rare Engram in those matches I played today. This new system could have made that happen. Its just the fact you get rewarded for effort means something to us players. Or most of us anyway.. -- Stormy

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  • So I have been reading a lot of these threads about people getting shafted on the crucible. I can't agree with any of it. I have pull no less than 4 exotic on the crucible after pumping hours into it. I play well past the 100 mark cap. My first exotic THE LAST WORD I got from a win and I was in first place. My last 2 exotics I got from 2nd or 3rd. I believe the system is based not in the overall play of the specific match. As it what you do in the match doesn't have a massive affect on the rewards. I believe it is akin to a leveling system. After a certain amount of time/point you have a chance to get loot. So after x am out of matches and x amount of point you get legendary engram or exotic weapon. While most people want to see the top player reward I can no condone that. I know for a fact I didn't need all the loot I got. Hell most of it is still in the vault. I feel that people that preform poorly should be given something as they obviously are not that good. Since the crucible is a integrated part of the game. People are sorta force to play, so while the major PvP people are constant playing,the few timid pve people that venture into the war zone and get wreaked are really only there because of either bounties or marks. Maybe I am bias as I have gotten decent drops, hell I got suros regime last night. But I think the system is okay.

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