The loot system needs a serious overhaul... The loot cave case was hopefully a wake up call for the Bungie team. Mainly in the Crucible, but also overall. Getting more legendary engrams from a random mob drop more frequently then as a reward for a 30 minute strike is mind blowing imo.
Keep the legendary engrams rare and hard to get like now, but for the sake of our mental health do increase the rate of getting legendary items from them. I got 1 legendary belt for a Warlock (iam a Hunter) after I opened 10 engrams.
And I would like to know how in the hell did the idea go trough of giving a strike BOSS same drop chances as for a lvl 4 mob spawning in a cave... Took down atleast 50 strike bosses and the best I saw was a green engram. What the actual f*ck!
Please, PLEASE rework the loot system as soon as possible. :/
English
-
How come people like myself and my cousin are doing just fine without every touching a loot cave? Maybe it's because actually playing the game gets you the same drop rates as anything else; provided you are constantly killing stuff :D
-
Welcome to RNG
-
So true, hence why ppl farm.
-
Assuming 50 strikes = 1 green reward isn't just hyperbole, which it really sounds like, you [i]really[/i] need to do higher level strikes mate. I've got at least 1 blue reward for every decent level strike I've done. Not as many strikes under my belt as you though.
-
Misunderstanding I asume. I ment boss drop. Like the boss itself after it dies and not the final reward. Currently the bosses have same drop loot system as lvl 2 mobs on Earth.
-
A boss should drop a lot of stuff not 1 house banner lol
-
Farm here :D
-
To much crowded nowdays since the cave is gone and while in the cave even a 3 man random group worked out by damaging the mobs going out in one direction in this case on Venus it cant.