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originally posted in: Update 1.0.1.4 - Patch Notes
9/23/2014 1:08:42 AM
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Don't really think lowering the difficulty on those missions was really necessary, I completed them fine with one other person with the heroic modifier on, and we were both under-leveled.
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  • In all honesty though. The increased difficult shouldn't increase the health of enemies from 1million to 1 billion. Maybe if boss fights were more in depth than shoot the boss a billion times, and keep ads from killing you.

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  • You realize that there is a level system inplemented, right? And, with the cap being 20, enemies that are 3-4 levels higher are going to be much harder than enemies that are lower leveled. If we turned that 20 cap into a 100 cap. Then level 10 enemies in this 20 cap would be the equivalent as level 50 enemies in a 100 cap and level 13 enemies would be the equivalent as level 65 enemies. See the difference? Besides, the enemies I fight that are level 28s and so on only take one or two more headshots to kill. Not that different unless they're majors.

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  • Edited by IDEVILMANI: 9/23/2014 1:33:13 AM
    Phogoth. ALL MAJORS!! Well at least the "A light in the dark" mission is all majors. Kind of annoying to swap between arc and fire to kill all the ULTRAs

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  • People were grinding glimmer on those missions.

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  • It was fine just playing solo

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  • Aye but the number of people in the fire team drastically improves your survival chances.

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