Don't really think lowering the difficulty on those missions was really necessary, I completed them fine with one other person with the heroic modifier on, and we were both under-leveled.
English
-
In all honesty though. The increased difficult shouldn't increase the health of enemies from 1million to 1 billion. Maybe if boss fights were more in depth than shoot the boss a billion times, and keep ads from killing you.
-
You realize that there is a level system inplemented, right? And, with the cap being 20, enemies that are 3-4 levels higher are going to be much harder than enemies that are lower leveled. If we turned that 20 cap into a 100 cap. Then level 10 enemies in this 20 cap would be the equivalent as level 50 enemies in a 100 cap and level 13 enemies would be the equivalent as level 65 enemies. See the difference? Besides, the enemies I fight that are level 28s and so on only take one or two more headshots to kill. Not that different unless they're majors.
-
Edited by IDEVILMANI: 9/23/2014 1:33:13 AMPhogoth. ALL MAJORS!! Well at least the "A light in the dark" mission is all majors. Kind of annoying to swap between arc and fire to kill all the ULTRAs
-
People were grinding glimmer on those missions.
-
It was fine just playing solo
-
Aye but the number of people in the fire team drastically improves your survival chances.