Items rewarded post-game are given at random. It doesn't matter if you're the highest scoring player, you're not garantueed to recieve a reward worth the efforts that you put into the match.
[spoiler]Warning: Old post below is old and no longer represents my view on the matter. I have left it as a spoiler for posterity.
If, however, you're one of the three lowest scoring players in the game, all with low kill/death ratios and did nothing but feed the other team kills, you're given the chance to earn something while the top player can outright miss out on getting anything (I've seen it happen and heard my friends complain about it, and it's definitely an issue).[/spoiler]
Bungie; unless you want to continue pandering to casuals (while at the same time making it harder for anyone to enjoy playing it competitively), I advise something to be changed.
Make item rewards given at the post-game screen to be [b]weighted[/b], for example, make the 2 highest-scoring players always receive at [i]least[/i] an engram.
[b]EDIT:[/b]
Honestly I'm not wholly against the idea of having random item rewards, but if you worked your rear off to place at the top of the leaderboard you should by all rights be [b]guaranteed[/b] to recieve at least [i]something[/i]. This way even those who don't want to place consistently at the top (because it may be too much effort for them) have the chance to receive a good item. If you don't place first, you have a chance to get something. If you do place first, you definitely DO get something for your efforts.
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Destiny's RNG is honestly worse than ME3 Multiplayer.