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9/19/2014 1:24:03 AM
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sunsingers please help

I'm a hunter here and I would like some input on how the sun singer class works and why everyone seems to be using it in pvp is there something special about it?

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  • Edited by Laraelias: 9/19/2014 6:00:06 AM
    I love Sunsinger and just recently maxed it out. For PvE it is absolutely incredible. Solar, fusion, and firebolt grenades are all useful in different scenarios. One-on-one, fusion grenades paired with radiance and a high discipline stat does damage that is utterly ridiculous, especially when you're throwing grenades every 1.5-2.0 seconds. And I've read, not sure if it's true, but your solar grenades heal your teammates apparently. Not sure if it is indeed true, but feel free to test it out so we can know. However, knowing when to use your super is key, because while it is on cool down, you do not have access to the BEST PvE skill, which is self-resurrection. No matter how careful a group is, accidents happen. When that accident happens when the boss is at 20% health, it sucks, but not when you can revive yourself and give your team a new chance. Just recently have I just started using it in PvP and i find it better and more enjoyable than void walker, or at least more versatile. Going on a sticky 'nade rampage while in radiance is very fun, especially when you stick 3 or 4 during one super. It takes more skill to use effectively than voidwalker, definitely, but I think it is better once you learn the dos and don'ts. The best grenade is definitely the fusion grenade (firebolt is second) just because it is a OHK every time (except when the other player is heavily shielded). It does about 269 damage give-or-take when you stick someone, so it does have the capacity to eat away [i]some[/i] shielding. The best part is, it is [u]not[/u] like a plasma grenade in halo. You don't have to be nearly as accurate. Once it is within a 2-4 feet radius it homes in on the enemy and is very lulworthy. And I almost forgot to mention the special melee attack sunsinger's have access to. Without radiance, it is a slightly more powerful melee that does sun damage, but with radiance, it is an instant kill on any vehicle, and of course for PvP, even with significant shielding. Along with the warlock's melee range, running strength is definitely viable. This was just a condensed oversimplification of the class, but I hope it will help others decide if they want to roll a Sunsinger. I've maxed sunsinger and voidwalker and have tried all combinations of skills. My PvP for sunsinger is: 1. Fusion Grenade 2. Focused Burst/Balanced Glide (preference) 3. Radiant Skin 4. Flame Shield 5. Arcane Wisdom 6. Radiant Will 7. Chaos Order 8. Gift of the Sun/Angel of Light (preference) I am free to answer any questions you may have about the class and will do my best to respond in a sufficient manner. Oh, and... [b]Praise the Sun Guardians![/b]

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