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originally posted in: Everyone is Level 20....
Edited by MaKEshiFT51: 9/16/2014 12:49:32 AM
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20 is NOT the cap! I'm 23, nearly 24.. and my friends range from 25-28! 20 is where the end game content begins. FAR from the " level cap" Focus on getting light gear, and getting to level 26. As once the first raid releases, its MINIMUM level requirement is 26! And the requirements will just get higher and raids get harder as time goes on. This game is HEAVILY influenced by MMO games. That's the POINT of those games.. To GET to the end game content and grind for gear and levels. ALOT of people are crying because its " not like COD" Hell, there's ALOT of thread as asking for a prestige mode, SERIOUSLY?
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  • Edited by Romathas: 9/17/2014 12:14:08 AM
    This is way long...

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  • You're right. Of course I've been getting light gear.  What's really bothering me is the repetition. I don't like replaying missions under the same circumstances but just with harder and more numerous enemies.  What I think I would like most is a larger variety of public events in conjunction with a larger map.  So what I envision for that is roaming the map (probably somewhat similar to patrol) and finding new gear, weapons, materials from places all over.   All the while fighting my way through enemies at different locations that are doing different tasks.  For instance, if there was a storage cache, armory or just a significant landmark that had history about the Destiny universe, there would likely be some alien race already inhabiting that area or protecting it. So I would have to fight through it and retrieve something for people at the Tower.  Additionally, I would want the story to be much more difficult. So I would be spending most of my time doing all the little missions, training in the crucible, finding useful legendary weapons in the world. Eventually I would become strong enough, or have the right items to confront the next part of the story.  Truly, I wouldn't have minded if the entire first game was only on earth (but a MUCH larger and more open earth).  While even with the open world exploration setup there would be significant repetition because there are only so many sorts of problems that would need to be solved....  - get in, get out, retrieval or kill - stealthy retrieval or kill - survive until event / defend objective  - escort VIP  - escape (possibly because of failure and capture on another mission)  Those would be fun if they were included, but that would still be repetitive after a while. What would make it fun would be continual addition and upgrade of AI behavior strategies (both specific to the objective and background of the alien race it's attached to) and creatures.  So though you might have the same objective to retrieve some item (also continually updated so you're not always getting... Data pads with pre golden age history on them), what would make it different each time is now there is an entirely new kind of enemy to fight that has a different weakness. Something you've never seen before and you have to solve. New weapons being used by the enemy (not necessarily an over powered weapon, but simply something more effective against you considering your play style and the objective). For instance, if you are the kind of person that sits in the shadows and picks of enemies, the game would recognize that and the AI behaviors would be adjusted to compensate so there would be fewer enemies, but they are equipped with new gear that makes them harder to find, hit, pick off, or easier for them to find and kill you.  When that happens it means you have to adjust your play style against them. So you're always solving a new puzzle strategically.  There would be no more ridiculous enemies on harder difficulties. All the enemies are the exact same to kill. They don't have boosts to their health so instead of taking 5 shots to kill they take 15...  Rather they would be smarter. They would hide more, try to sneak up on you, try to distract you, rush you if your weak, figure out your weaknesses and exploit them. There may be more of them, but their real strength isn't in numbers.  

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  • The kinds of health boosts you would see would be due to new gear. But the gear must always stay realistic.  For instance, it would be fine to have an enemy coated in armor that is tailored to shrug of bullets entirely. But that armor must fulfil some requirements.  First, if it is made of something that is rare to find or hard to manufacture (which is likely) then it can't be on every single enemy. Especially if it's a race that in their background is not industrious. It has to be used sparingly and in realistic places (not a random alien outpost defending crap... Or just so far away that supplies like the take time to get there.)  Second, if it is something that's easy to make and is all over the place (like shields on hydras that are immune to everything) there has to be a weakness. This weakness doesn't need to be exploitable on the spot. The hydras weakness is a poorly rotating shield. You'd think the the vex would be smart enough to make a full circle... Or a bubble if it's that effective.   The only exception for that is an explanation... Such as limited power to use on shielding. But if that is the case the vex should be busy improving it so that it's more effective.   That's what the devs will do. They are the brains behind all the aliens. They decide what would be smart for that race to do given its objective. It would be great fun for the devs too! They would get to be together and choose what they want their race to do, then take it to the destiny game world managers and okay it. Then other devs would make their moves with their races in a way that's realistic!  Those devs will even control the last of earth. Continually making missions that need to be done for players to assist in helping humanity.  So a group of the devs are the Speaker. Together they create missions that are difficult enough and long enough that they can use the millions of guardians at their disposal.  The game universe would be set up detailing the fact that there are millions of Guardians. But the devs (the Speaker) has plenty for them to do.  In other words... No more missions the you do on your own. Lone wolfing isn't a thing. You need tons of other guardians for every mission.  What one CAN do alone is explore. They can do that with small groups of friends.  But the big missions, the important ones that change the world take time and lots of guardians.  The result of all of this however would be an ever changing world. That means that someone who joins destiny in 2014 plays different missions than someone who joins later. That's not a problem if you have a team of devs dedicated to making the story progress. But it's a MAJOR incentive for everyone to jump on board ASAP. It's a badge of honor to all the players who are truly devoted to destiny and started the game from the beginning. But those players won't have an advantage over the new players. They will have knowledge of the story that's developed and the satisfaction of having been through it. They would have mementos from the past. Those would give them a certain charm.  It keeps going... The events that change the game world can be scheduled so that guardians will be present at times to do them. So the Speaker would make an announcement for an upcoming attack or strike or mission that week require significant man power. Then players will make sure to sign on for those events so they can do them and get the special items that may only be available at that time.   But missing an event like that wouldn't be the end of the world because there would be plenty of them.  Now, there is a problem... Bungie would have to split the players up... A LOT. Servers can't hold that many players at once. To combat this, multiple missions are avaliable at once so players can choose to do them instead.  But the biggest way would be having multiple servers... For an alternative universe. A different story would take place on different servers the would develop based on the players on the server.  Teams of devs would be assigned to a server and they make the missions like I've discussed. But they don't need to worry about making them possible. Only realistic.  For instance, servers may have the same event... Say... The Vex assaulting a new human city (which would have been the result of other missions).  The devs would make the vex assault realistic. Then players would log on and have the option of attending the event (going to the new city) and defending it from the Vex. There would be a specific number of Vex and a specific strategy. The assault could last weeks or days. But every day... Every hour... Something would change in the event. The vex could have taken control of some part of the city or brought in reinforcements.  A status report detailing these things would be available for guardians to see. They can choose to help in different areas.  

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  • So there might be an area of the assault that's objective is to defend a building while another part would be to advance on the vex and destroy a significant object that would turn the tide of the battle.  Each of these areas (which there should be plenty of them) would be a different mission (that will separate players so there aren't 2.5 million players on one mission/server). Each mission would be as important as the next so players will also be compelled not to group onto the same one. If too many guardians focus on one part of the battle, another part will fail. The vex would take something important that gives them an advantage on all other fronts. So it's necessary to do your part in every area.  But each area will still get rewards that are different from other areas. This will compel specific types of players to different areas.  An area that has an objective to provide over watch and snipe the enemy to help another area have fewer enemies to deal with would draw players who like sniping... Obviously.  Another area would draw people who want up close and personal fun.  But all of these give players the opportunity to work on the things they want to.  Eventually when the assault has ended some servers(universes) may have won the battle while others may have lost. This is all due to the players on the server.  Of course every player has the opportunity to play on another server. It is the devs jobs to make sure no one server is better than another so players aren't all on one universe that's "the best" or most fun.  There are several options to be explored with alternative servers. Such as whether or not 

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  • A player can take their guardian with them or if a new one must be made. Or other requirements. They wouldn't want to cut off people from being with their friends on different servers. Quite frankly.. This is all very MMO. And it's simply what I want to see personally. And I'd be more than willing to pay a subscription fee for it. I think lots of people would.

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