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Destiny

Discuss all things Destiny.
9/15/2014 4:29:05 AM
43

Ridiculous strike/raid boss HP, not enough loot

Bungie, I love Destiny, I really do, but every strike, or raid that I've played, the bosses have far too much HP. The Devil Walker alone is just long, tedious, and annoying with a group of level 10's. The bosses are one thing, but the lack of loot that drops, especially for that much time, and effort per raid, is pitiful. I know I'm not the only one who feels like this, so please Bungie, please-- lower the [i]freaking[/i] bosses HP, and increase the amount of loot dropped per raid.
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  • Edited by RedAceX: 9/15/2014 12:26:00 PM
    No. The point of the bosses is to be hard, in no way shape or form should they lower the health of any boss in the game nor should they guarantee any big loot for just one boss, this isn't just your typical fps shooter douchebag this is a mmo rpg fps crossbread, its gonna have hard bosses, deal with it. Its not gonna change because you cant find the correct tactics. If you dont like strikes or the boss battles or anything like that, dont play. Now the loot mechanic shouldnt guarantee anything, but it can have a lot higher chances to make it worth it more often. But not all the time. That leads to easy farming, which should never be in a game like this.

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