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Destiny

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9/15/2014 4:29:05 AM
43

Ridiculous strike/raid boss HP, not enough loot

Bungie, I love Destiny, I really do, but every strike, or raid that I've played, the bosses have far too much HP. The Devil Walker alone is just long, tedious, and annoying with a group of level 10's. The bosses are one thing, but the lack of loot that drops, especially for that much time, and effort per raid, is pitiful. I know I'm not the only one who feels like this, so please Bungie, please-- lower the [i]freaking[/i] bosses HP, and increase the amount of loot dropped per raid.
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  • As far as loot drops go i think high level enemies should drop more often with a marginal increase in rarity. Oh allow high lvl playees to get encrpyted greens still. Now bosses i dont think their hp or dps need changing, i think Phogoths weakpoint needs tweaking cause i sometimes appear to miss it even when im aiming right at it. But all boss fights should have a mechanic to do extreme damage and/or weakening to damage. For example activate the colony ships engines and roast Sepiks but with the added danger of getting roasted yourself. Or lure Phogoth under a weakened stalagmite and shoot it to bring itmdown upon him. Just an idea.

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