First off, allow me to say that despite Bungie's statements to the contrary, the mechanics of Destiny are essentially those of an MMO. That being said, I haven't seen any of the technical issues that generally happen at the launch of a major MMO. Servers have been consistently available, my connection is stable, and the game runs smoothly. That hasn't been true of a lot of MMOs. WoW was a total mess when it first launched. So Bungie obviously did the work to have the infrastructure ready, and it shows.
Now to the game itself: You...need...more...loot. As in, a LOT more loot. The rate of drops is entirely too low, especially after completing significant missions or strikes. There should be more resources like spin metal, etc to farm. There should be chests. A lot more chests. Think Borderlands 2. You are always, ALWAYS getting new loot in that game. Sure, a lot of it isn't amazing stuff, but some of it is, and there's so much variety in what you get that one person's junk is likely to be someone else's "wow."
The worlds feel empty. It's one thing for the ruins of Russia to be abandoned, but all of the environments are that way. I'm not just talking about the lack of other players, which is noticeable, I'm talking about the enemies. I frequently spend several minutes looking for a mob to fight, wandering around as I wait for the respawns. Those respawns always happen in the same spots, with the same mods. There needs to be some variety. Beyond all that, populate the worlds with something other than players and their alien foes.
As well done as the environments are, we spend entirely too much time visiting the exact same place, over and over again. One spot for the story, same spot for the patrols, same spot for another story mission. Too repetitious.
Finally, when you get around to the paid expansions, please make them WORTH the extra money. Remember, each of us already spent $60 on the game. If we're going to turn that $60 game into a $95 game, we should get something truly memorable in the deal. Don't just tack on a few missions in the same spots we've already visited. Don't give us two or three additional story beats and call it a day. Open the world up, really expand our horizons. Just in the Sol system alone we've got several other planets and major moons we could be visiting. Then there's, you know, the rest of the galaxy.
It seems pretty clear that Destiny is the entry point for something much larger. I rather suspect that it's the expansions that will raise that "soft cap" at level 20, and probably add more playable classes and new environments. In other words, give us players what we rather hoped we'd get with the game itself.
Don't get me wrong, I've been playing the hell out of Destiny since Tuesday. I was in the Alpha and the Beta. I'm a fan, and I'm invested. So now let's see what you guys can REALLY do.
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#feedback
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Dude nice job 👍
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Edited by sionat: 9/14/2014 4:06:28 PMI would like to see better rewards for some of the "adventuring" while on Patrol. Coming across some bad guys in a cave with ?? for lvl, then coming back to kill them when I am stronger so that I can wake up a dead ghost, get some meager glimmer and what - the satisfaction of killing them? Why wander around the world looking for all the little details on Mars just to open a chest and get some relic iron...I can get that from where it spawns...granted the chests usually give a good amount of the stuff in comparison. I enjoy Patrol...wandering around finding stuff, jumping on World Events...I enjoy getting the Gold Tier rewards when I get back to the Tower, and it is a nice challenge while just roaming around. It would be nice if there was a little added story that goes into such things, or some impact from your actions...like Mars is 5% retaken from the Darkness or some such. We can tackle a world to re-take it from the darkness and then have to defend from re-attack...all during Patrol and World Events. I am sure this will make all those "farmers" out there have something else to do to break up the monotony of gathering materials and stalking spawn locations. Also, unrelated to above - going to your character screen to change from a Hand Cannon to Auto Rifle while in the middle of the action is difficult; granted as with any repetition, it gets easier with familiarity. I love my Hand Cannon, but there are situations that change quickly that require a different weapon type. If we are allowed to carry and use all these different weapons, then why not add the ability to switch them out more seamlessly. It would be nice if I can assign different Primary Weapons to different D-pad buttons, so when I choose my Primary, I can switch between them quickly. The same can be done for Special and Heavy when those are selected the D-pad assignments can change with. I carry a Heavy Machine Gun as well as a Rocket Launcher, and for Special my Sniper and Fusion Rifles. Besides, the ability to assign weapons to your D-pad would be a benefit since those are mostly useless buttons anyway...my kids find the dancing funny but it gets old quick, the wave/salute/point is the only way to communicate with strangers in the field since there isn't a communication system unless part of a fireteam, and the sit down seems worthless to me...unless maybe for a screenshot
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1 ReplyEdited by Leogan: 9/13/2014 4:58:37 AMThis echoes many of my own sentiments very closely, so thank you. I'm also invested. I'm in for at least the first two expansions. I love the concept, the genre, and most of the execution. I want to help improve upon the great foundation that already exists. The game feels unfinished in its current state. We were told they wanted to make a living world we'd love to keep coming back to, but we have more of a mannequin than a living breathing organism. In the E3 teaser, they showed us the birds startled into flight. It gave the impression that this world was going to be full of details for us to get lost in, like good writing in a novel. But as you said, the worlds feel empty. The birds weren't the teaser, they were the sum total of dynamic details beyond the Guardians you meet, and aliens you fight. No other living thing interacts with us (or in the case of other animals, even seem to exist). There's only one kind of resource to farm on each planet, so no complex crafting to get into, just upgrades for gear I don't want to upgrade because I'm going to wait to spend the materials until max level. The NPCs are cardboard cut-outs, as well. They hired some amazing voice talent for some of the tower denizens, but it all feels so token. We have grimoire cards, which just seem like story developer notes packaged and sold as content. Why couldn't a few of the NPCs in the Tower have stories to tell? Conversations to have? I wouldn't have minded in the least if some of the random people saying "I'm honored, Guardian" struck up a conversation with me in a text box, telling me about their world, what they do, etcetera. I very sincerely hope that we can actually visit the Last City at some point, and not just because it comes into immediate danger. Helping save the Last City is going to be far, far more meaningful, with much greater impact, if we can see it as the last bastion of human culture and civilization that it is supposed to be. We need to connect with what we are trying to save for the act of playing to take on the meaning they seem to be shooting for. Really, Tulanian, your points are spot on. From the points about loot, to revisiting locations. Getting dropped at the exact same point on a planet to start every mission, even if you then have to Sparrow all the way across the map to get to your objective, feels very tedious, especially considering the idea that you came down from orbit, and trans-matted from your ship. You couldn't drop a little closer to the latest objective? We *have* to immediately hop on our speed bikes for a few minutes before we're getting into the relevant area, each time passing enemies who seem to spawn in the exact same locations along the route? I am enjoying the combats quite a lot. The smarter enemies can get, the better. I haven't done anything at the end-game level quite yet, so I'm assuming that will hold the kinds of AI challenges that make combat feel exhilarating, but even the casual story stuff is pretty smooth, slick, and appropriately challenging. Putting things on the 'hard' difficulty feels like an appropriate step up, and there's enough strategy to employ/terrain features to take advantage of that there feels like both right and wrong ways to do engagements, which makes me feel like the choices I made to succeed mattered. When I do something stupid and die, then try something else and have an easier time because of it, that's a rewarding experience. I'm also going to be playing the hell out of this game. I realize that launching for 4 consoles on what was probably a pretty rushed schedule resulted in Bungie not being able to implement everything they wanted out of the gate. I'm just hoping they keep adding to the game, patching, tweaking, etc. Little 'quality of life' things, or little immersion elements can go a long way (I will continually beg for a way to disable HUD elements until it happens. You can't get better promotion for your game than letting players use it for art). Like you said Tulanian, We don't want CoD style DLCs with some extra maps, a couple extra missions, and call it a day. We want Skyrim level DLCs.
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Yes! There needs to be a A LOT more loot and less repetitive grinding/story/strike missions. Hope bungie realizes this.
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Well put. I would like to add: More players per area. Easier communication (proximity chat with mute options)
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I totally agree, I am also an invested player who would like to see a lot more of the Destiny universe at some point in the near future. The game runs smooth, it looks absolutely fab but it does need more variety. The loot drops need to be more rewarding & the connectivity game play needs to be tweaked but I suspect this may be teething problems. I'm hoping that this is just the beginning & that there will be a lot more to see in the coming months & years, keep up the good work Bungie.
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5 RepliesI like what you said here and personally wrote my own review a couple hours ago. Honestly, there's a few holes that could use a solid running over. But otherwise, Bungie has a strong game. They had all the right pieces, just not everything was in one basket. You're left with a spare storyline in the very beginning that barely grabs the players interest. It's not until three planets in that things start unfolding. And there could have been a lot more to the tower. Heck, even being able to go down into the city under the Traveler would have been amazing. Show what the player is fighting for.
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Edited by baicaibangx: 9/13/2014 7:36:22 AMVery good points, though sometimes I doubt if Bungie will really care about many of those "side opinions". Ever since the beta, lots of people are asking for better communication, more players in one map, more player interactions, etc. But none of these things have changed in the final game. Bungie made a co-op game, and tried in a lot ways to advertise to let players make friends and work together. Yet they don't even allow us to talk to a stranger to make friend in the game. Friend is also a very butt hurt thing in Destiny. I added almost 2 dozen of friends just for this game, but we all have LIFE, have different daily schedules, some of us can play longer than others, and we all have different interests, thus our progress are very different. Then, shit happens: this dude want to do a strike on Mars to grind some gear, that guy want to do patrol on Venus to collect materials to upgrade his weapon, and that guy is enjoying PVP, and I end up going for an unfinished Moon story mission all by myself. I do want to make friends, but what can I do in this game about it? go into tower, R3 each player to send a message: "hey man I'm going to do that story mission on the Moon, do you want to join?" You know how ridiculous that will be, and I will be lucky if I can find a guy in half hour, just for one mission. Clan? that's almost a joke not even funny, count how many copies you have sold, and count how many people are using your web services. If you don't build it in the game, it equals to an useless junk. (Also I have never find a way to join with members in my clan in the game so far) If more player in one battle area is a technical issue (doubtable), then at least make a public fireteam matching system (for normal missions not raid), let people play with each other, let people make friends. Set a bulltin board somewhere in the tower, let people put fireteam invite for specific missons on that board, and increase max player amount in the tower. In this way, people who need team mates will find a new friend, and people who's wondering what to do next will have a place to check what he/she can do with others. It will make the tower a real online game social hub, not a deadly silence park. Also if you don't mind to make a big change to the gear upgrade system, find some guy with good imagination, come up with dozen more upgrade materials, and make MOST OF THEM DROP BY KILL ENEMY INSTEAD OF PICK UP IN THE MAP. Give us more different motivation to play the game in different mode, but not FORCING US TO DRIVE AROUND IN THE STUPID PATROL FOR MATERIAL PICKING UP. The upgrading material collecting sucks, why should I go patrol for weapon upgrade when I can kill enemies and make them drop what I need? Same thing can apply to consumable items, make more consumalbe items such as temporary speed/melee damage/reload speed/weapon handling(lower recoil) buff. You have came up with so many different skills for weapons and gears, then why don't expand them to a better varieties of playable elements? (have to make them unuseable in PVP mode though). And make the D-pad some useful features when not in the tower, quick item use is much useful than dancing while in the battle. I know we have lot of gears to obtain in the future, but do not make gear grinding the only goal to play the game, especially with current upgrade system, [you get a good gear, you upgrade it, then you get better one, you regret you wasted the materials and you have to dismantle the last gear to upgrade this one], it's a stupid dead cycle. If you can do the change, make a better crafting/enhancing system that let you not FIGHT for an unknow gear, but FIGHT for to make a known gear even stronger. Destiny is a game with great base and expandable possibility, but it's an unfinished game, and it received so many low review scores for reasons. Make some more goal and motivation to play, make the game enjoyable not tedious and repetitive. If you really want us to explore, make it worth to explore, not just killing same enemies on same spots and run to same place to collect materials.
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1 ReplyCan I add: I would like to be able to select a weapon at a glance. Element or gun type in a neat column please.
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We need space combat too. What's the point in buying a ship if we can't control it?
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2 RepliesEdited by HD Simplicityy: 9/13/2014 3:44:10 AMThis reminds me of what happens when a big game studio tries something entirely new than what It did in the past....it starts small and grows exponentially to be amazing later on. Bungie knew what they wanted to do with Halo...their first TRUE gem. They had tons of compelling characters, an incredibly deep universe with the games and novels, and it turned out to be the BEST FPS series ever created for console....and still is...(scew Call of Duty these days) They simply never thought Halo would turn out so well....for a time...and it did. And after It took a dive, it comes back in November thanks to 343 and their incredible effort to renew the series with The Master Chief Collection, of which I am extremely excited for. I believe that the same thing COULD happen to Destiny. Just time, and their efforts as developer to expand and deepen their game, will prove that.
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I agree on loot drops. Either A. Actually gear/weapons B. Material. Those things need to happen a lot more often. DLC needs to be worth it. Open a new section or two on a current planet or one whole planet map with new story/strike/raid. Those always need to be added. Also, down the road maybe another class would be nice. If they want the longevity of the game to happen those need to happen.
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1 ReplyWell said, well spoken. IGN, Game-spot, and every other gaming outlet should repost this.
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I agree with this post entirely every point needs to be addressed I'm willing to pay out money to stay in this world. more stuff and more verity and just more and different of everything bring the worlds to life make them bigger.Excited for the prospect of what bungie could be offering just hope they can live up to it.
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I have to agree with a lot of the points everyone has made. Now I've not had the game for very long so I'm not going to pass much judgement just yet, but my experience with the beta and the game thus far has been good, but not amazing. Bungie knows how to make great games, I absolutely adore the Halo series, and hopefully they take fan feedback into account and give a more expansive and in-depth universe. I'd love to see exotic wildlife and environments on more planets and in different solar systems, and to be perfectly honest, it would be a shame if Bungie didn't use a set-up as brilliant as the one they already have to launch the game into a new level of galactic exploration. I can forgive a lot of things since this is Bungie's first time making a game like this, and they were sort of dead for a long period of time, but I wouldn't be able to forgive them if they somehow made game with so much potential boring and repetitive. I sincerely hope that they read everybody's posts and work out the kinks in story, environment, and gameplay. Either way, I'm excited that Bungie's back and time will only tell if Destiny will get better or not.
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Heck yah I'm so down with that
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Agreed! Bungie, listen to your fans.
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Agreed 100%
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The loot-system is laughable at best. I do lvl 24 strikes and what do I get? Some green and blue lvl 17 to 18 stuff. I kill some random lvl 11 mob, tada, a lvl 20 legendary weapon drops. So where is the point in doing the hardest stuff in the game, when I can basically grind old russia all day long to get bis gear?!
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Dude I think you have very eloquently described the good and not so good points of the game so far. I entirely agree with yours comments.
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You hit on every point that I took issue with playing through this game! I wanted to love it, but the lack of depth is appalling. When I first started playing I wanted to explore every nook and cranny but quickly found out there was no reason to! Why give us this open level, go anywhere design, and not reward players for going off the beaten path? Add secret Mini Bosses that give guaranteed rare loot drops or dungeons that the entire purpose is to house some badass weapon! Think Merunes razor from elder scrolls . Come on Bungie! The game plays excellent just add CONTENT!
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I enjoy the game a lot too! But I really feel like the game rewards you more when you do badly ratger than good. It's not one or two strikes I've done when I've killed more than 2others in total and being reviving them all the time etc and yet one of them gets a legendary engram and I get blues if even that.
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Edited by Toon: 9/13/2014 7:59:09 AMthe drops need to be better I know you stated there needs to be MORE drops but I need better gear. I don't go grinding for 4 hours just to end up with up with 2 "rare" engrams that turn out to be less than satisfactory. I don't play strikes just to waste an hour or two of my day just for crappy uncommon engrams. If it uses a RNG system something needs to be tweaked. Speaking on gear the crucible loot reward system needs some enhancement I don't feel like I am being rewarded for placing first in a game (besides after I leave) legendary gear is given to last place more than first how is this suppose to motivate me to play crucible? Also the servers SUCK! Most of the time I can go along a strike till the end and then there are those dreaded times when I get disconnected right at the end and lose all hope for potential loot drops. Some people aren't having problems with disconnected and that's fine and all but there is still a couple hundred that are getting shitted on by disconnection. Great observation of the game so far I hope they take these thoughts into account while working on updates and changes.
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6 RepliesIn regards to ur comment about the money. I compare Destiny as a fusion of WoW and Cod/Halo its a fusion of the two worlds that being said WoW is a monthly subscription of $15 a month thats $180 a year for a game not including expansions and the game itself. Destiny is an MMO planned for the next 10 years. So if the game is $60 and $35 for a years worth of expansion assuming the expansions provide a solid amount of content Destiny is a steal in comparison to other MMOs and i compare it to WoW because i feel like thats what their aiming to evolve it into except destiny will be the first MMO like WoW on Console.
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1 ReplyToo low? You're insane. I have half a legendary set and an exotic helm and it's been 5 days. Are you high? They need to cut the loot back, ALOT