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Destiny

Discuss all things Destiny.
Edited by Magic Air: 8/1/2014 1:46:47 AM
589

No raid matchmaking? Ridiculous.

My original post is here: http://pastebin.com/BL75R0Fs - but in case you haven't heard, it was confirmed yesterday that there is no matchmaking for raids; 'friends-only'. [b]Update: So, we have the update from Luke Smith, Raid Design Lead. The quote of which you can see at the bottom of this post. I'd also like to outline a few simple points here.[/b] [b]Firstly, if Bungie do not support raid matchmaking, players will find a way to do it themselves.[/b] People everywhere are already resorting to swapping gamertags/psn over forums. This isn't 'hardcore clanship', this is matchmaking in its simplest form. People everywhere are resorting to joining clans specifically for the purpose of raiding. Again, this isn't 'hardcore clanship', this is random people joining other random people specifically for the purpose of raiding. This is matchmaking in its simplest form. [b]This isn't people forming guild like bonds in order to conquer with coordination and investment. This is people desperately joining up with whoever they can just so they can raid.[/b] You don't have to take my word for it, this is observable on any social gaming medium where there is an interest in Destiny right now; b.net, reddit, neogaf, and anywhere else you can think of. [b]Secondly, difficulty.[/b] It's all relative. What I deem 'very difficult' is not the same as what you deem 'very difficult'. Your idea of 'very difficult' may be equivalent to my idea of 'not so difficult' - the same holds true for one's sense of 'enjoyment' - if the raid requires 'dedication' in 'cooperation' and 'investment', these are not specifications that are inherent to 'friends'. These are the characteristics of those who choose to adopt said characteristics. It doesn't matter whether i'm in a clan, a random group, or with one of my 'friends'. If I want to communicate and invest my time, I will do so. The same can be said for any player, clan or none, group or none, lots of friends or no friends. [b]So then how is the 'barrier' that defines the raid as 'friends-only', determined by two characteristics that don't apply only to 'friends? It's not logical.[/b] It seems to me that Bungie's actual goal here is for the raid to be as inaccessible, and uncompleted, for as long as possible; to artificially extend the playtime of the game. It's true that this is simple conjecture. It's true that at this point in time it is merely my 'opinion', but it is the only logical explanation. [b]Thirdly, excuses.[/b] There are those who say that making the raid more accessible will encourage 'crying' from 'casuals' who can't handle the 'difficulty'. That raids are 'this' or 'that' and 'not for you'. If I want to attempt a raid I damn well bloody will. Raids are for everybody who has the balls to attempt them. And that's the point here, everybody and their mums are desperately joining up with anybody else, just to raid. It's not going to be 'hardcore groups', whatever that means, being the only ones who attempt it. It's going to be by hundreds, thousands, of those who simply chose to 'matchmake' regardless. As they are already doing. I wouldn't be surpised if the raid gets completed by a group who simply swapped their gamertags/psn on a forum right before the raid, and only met in-game upon entering the raid. At some point, Bungie will have to acknowledge it. At what difficulty somebody perceives the raid, is what will decide if somebody chooses to 'cry' to the forum. It doesn't have to be a 'casual', whatever that means, when most people are showing the commitment necessary to at least attempt the raid. Somebody who has joined a clan, or swapped their gamertag, or is playing with friends, will complain that the raid is too difficult, [b]if they want to[/b]. No amount of 'clan', 'friend', or 'hardcore' status will determine this for them. Somebody who wants to complain over difficulty, will indeed complain over difficulty, whether they're in a clan or not. This means that the more accessible the raid, or any aspect of the game, the more people will complain, because more people will be accessing it. It's that simple. It has nothing to do with 'clans' or 'friends' or 'casuals' or 'hardcore'. Complainers will complain, and more people means more complaints. [b]Fourth, longevity.[/b] Destiny is a franchise, the first of up to [b]four sequels[/b] and [b]four expansions[/b]. In a year's time, Destiny will be outdated by its expansion; after that, the sequel. This 'gear' you think you're entitled to for proclaiming yourself as 'hardcore', won't mean anything for any significant amount of time. You won't 'become legend' no matter how many times Bungie bangs it into your ears. On top of that, a dedicated player is a dedicated player; somebody who invests their time matchmaking and somebody who invests their time with 'friends' are equally invested. Whatever sense of entitlement you have for calling yourself 'hardcore' or playing with 'friends', is completely redundant. Dedication is determined by the player. Investment is determined by the player. Communication is determined by the player. Coordination is determined by the player. Difficulty is perceived by the player. Not 'friends'. Not matchmaking. Not 'clans'. [b][i]"This is not real life. You don't go into a raid, fail and die in real life like you would going for the peak of K2. This is a video game where if you lose you can try again and that's what every raider will do. Fail and fail and fail until they succeed. MM does not change that for anyone whether you choose to use it or not."[/i][/b] - kingofthejuice Update from Luke Smith, Raid Design Lead: [quote]Source: http://www.neogaf.com/forum/showpost.php?p=123373556&postcount=1085 I understand everyone's frustration about the decision to not have matchmaking in a post-matchmaking world. I also understand the limitations that this places on the activity's adoption at scale. That barrier to entry - the requirement that you get a group of people together and venture into something that is going to challenge your ability to work together (first) and your thumbs (second) - is a barrier I was willing to erect to preserve the activity goals. Bleeding edge hardcore groups will invest some significant amount of time in figuring out the encounters and making their way through the Vault. I fully expect groups to beat Normal mode in the first week its available. This is intentional, I'd like any group that is motivated and willing to cooperate to make their way through the Raid on Normal. I've talked some about thumbskill challenge vs. investment challenge vs. cooperation challenge in some interviews, and the Normal Raid difficulty prioritizes cooperation challenge and investment challenge. I expect Hard mode to take longer. Once your group learns the encounters, you will be able to get through the Raid significantly faster than 3 hours. However, the first time through, learning everything and arranging your group will take some hard-to-predict amount of time until some clan releases their strategies on YouTube. The Vault of Glass is in many ways an activity that will build groups from the disparate people who come together to try and make their way through it. It's very much a team-building exercise. If you're going to stream it this Fall, please feel free to let me know here. I'd love to tune in.[/quote]
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  • Edited by Unholyconfesns: 8/31/2014 11:59:45 AM
    Lol the one thing all of you people ranting about no matchmaking and how you would rather try and fail than not be able to try all don't realize or are somehow avoiding the fact that mm on difficult content is terrible take for instance the watered down version call of duty zombies if you are wanting to say go super far or maybe attempt the Easter egg with match made randoms how often do you get cut waaay short because one player died or is just plain bad? all the time, and sure you could argue your point that I'd rather be able to try than not at all but that doesn't change the fact that after a few times of this happening to you,it becomes very annoying, very tedious to want to try again to get that person who will stay through the end and not quit out halfway or more through and screw everyone over. For another example any of you who have had any experience in an actual mmo that also has raids ie; WoW there is no mm for the normal or hard mode versions of their raids and anyone who has attempted a raid a PuG (pickupgroup) will have 90% of the time at least one person who doesn't know the encounters or is just lacking coordination skills so you waste most times over an hour and not complete the raid and that is very frustrating. Although from the looks of the posts here I'm assuming most of you have no experience with an actual raid and what it means to do one they are unlike anything else most games have to offer. Now I may be ranting about all of this and Destiny's raid may be a complete joke and all of this is for nothing but I doubt it will be. Does that mean I'm 100% opposed to mm being implemented? Yes and no do I want it for normal or hard mode difficulties absolutely not, but I actually think having a mm system similar to lfr in WoW where if you want to experience a raid and that kind of endgame content but aren't hardcore or have all the time to dedicate to it in the world and have not desire for the super top tier gear of other difficulties then you go to matchmaking for a lesser difficulty than normal version of the raid with slightly worse quality gear but still better than what you can't just randomly get other places, this kind of a system is actually great and helps people who want to raid higher difficulties LEARN THE ENCOUNTERS which is very very essential to succeeding in any normal of harder raid environment and I would support the implementation of this type of matchmaking. Some of you are probably like ya but nobody wants to just do a dumbed down version.. In truth a lot more than you would think are fine with it, they get endgame content to look forward to but maybe don't have all the time in the world to get anymore serious than that.. Anyways I really do not think matchmaking in normal and hard mode difficulties of the raids is even remotely a good idea.. But whatever happens people who havnt experience the inconsistency of randoms will soon, only 8 days friends

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