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8/29/2014 12:42:43 AM
1
I think there's a little bit more to the characters than that. First off everyone is going to have their own gear build that boosts their stats the way they like. Second there is the core stats around each class, everyone knows titans are ultra tanky, hunters are super fast and warlocks are... Well they're warlocks. That on top of the special grenades, special melees and super ability of your choice adds a good bit of diversity in my opinion and that is just the start. Plenty more content down the road.
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  • [quote]First off everyone is going to have their own gear build that boosts their stats the way they like. Second there is the core stats around each class, everyone knows titans are ultra tanky, hunters are super fast and warlocks are... Well they're warlocks.[/quote] I don't know that I see that truly reflected in play style options though. Do those stats really give me options to play a specific style or role? Recovery-based character build? And what ARE warlocks? 20% of the time they can throw a super that is just a ranged version of the titan's super? That's their one warlocky ability, and everyone else has a super too. 80% of the time they're running and gunning in there with everyone else. (yeah, I know one of their two subclasses has options to throw that super or grenade more often than the other classes, to make them more warlocky...maybe they'll get up to 25% ability-use and 75% gunplay) Again, I'm not necessarily against this being primarily a shooter, and I understand that it was definitely a conscious design choice to streamline the gameplay to only four components; gun, melee, grenade, super.

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