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8/24/2014 11:25:26 AM
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I think a good way to get rid of those kd wankers would be to make it so that every time they leave a game, their stats for it are automatically 0 kills, 10 deaths. It would make sure that no matter how badly they're doing in game, it will usually be worse if they leave.
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  • You do realize that won't do anything right? The majority of ppl who quit, quit because they are losing, not because of a bad Kd. What you are suggesting, has been implemented in gears 3 ranked match, and ppl leave [b]all the time[/b]. Before punishing ppl, find the reasons they leave, then do something to fix that. It seems you ppl just ignore that step. And your punishments go out to anybody, even if they aren't the ones you enacted the punishments for...

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  • Can you come up with a better idea? The only other reason I can see people leaving a match is because of bad connection. And if they have bad connection then they shouldn't be playing PvP all the time. Obviously a punishment system should be in place for the wankers that leave consistently.

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  • [quote]Can you come up with a better idea? The only other reason I can see people leaving a match is because of bad connection. And if they have bad connection then they shouldn't be playing PvP all the time. Obviously a punishment system should be in place for the wankers that leave consistently.[/quote] Can I come up with a better system than blanket punishments? Of course Lol All you have to do is find the reasons ppl leave. And take action against those reasons, that way they wont want to leave. Punishing them after the fact, wont do anything. I'm not a parent, but its sort of like spanking your child after they do something bad. You ever notice how they still continue to do it? Or repeater criminals? Though that's even more gray lol Most ppl leave because they are dying a lot. But not because they want to keep a high Kd. Its because the game isn't balanced, and becomes less fun the more unbalanced it is. Therefore, we need to have better balanced lobbies. It sounds simple, but i honestly don't know how easily it will be to achieve. Also what you said about connections isn't always the case. Have you played gears? If Host has a piss connection, you will have to stay in the game or take a penalty and a loss. That fixes nothing. Like I said ppl still leave. If Epic bothered to have better connections, that would drop a reason from the list of reasons to leave games. "Reasons to leave games list" :) - Bad team. So bad, to the point you stand no chance - Bad connection (lag and/or hit detection/ bullet sponging). Whether its yours or the game - Friend invites you - Lost interest (usually happens in long matches) - Trying to save Kd The list goes on. Those are the top reasons ppl leave games. Obviously it isn't perfect, because I in no way made a poll. Maybe I might try it. But from years of online gaming(my own experience) and asking ppl why they leave matches. Those are the responses I've got. Try it. Next time you play in an online game, ask ppl why they leave games. I doubt trying to save their Kd will be your top response. The only way to fix any of this IMO, is to have better balanced mm. I haven't seen punishments make a difference. That's why I don't want them. They seem to be ineffective and harm the players they weren't intended for.

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  • Edited by beta 3: 8/26/2014 10:02:17 AM
    You can't find the reasons people leave with an automated system, dude. All that can be judged is whether they left the match or not. Also, leaving the match because you have bad teammates is no excuse, likewise with boredom and friend invites, and of course players should be punished for this. This punishment system would work on repeat offenders. If it's only one match every once in a while, then it would make no difference, but if someone regularly left matches, it would bring down all of their stats. Also, stop referring to gears. It's a completely different game with completely different servers. Never mind the fact that players host the game.

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  • You actually can find reasons ppl leave by asking them. But whatever I'm done I've been arguing this forever and you don't seem to get it. Punishments won't do anything. They haven't been doing. That is why ppl still leave...

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  • Edited by beta 3: 8/26/2014 4:09:00 PM
    We already know the reasons why people leave, Jesus Christ, punishments are needed for deterring early quitters. If you're using gears as an example for your arguments, then they are all invalidated, since there is no info/data that would detail on how many people left when there were no punishments. Would you have Bungie put an automated survey at the end of a match asking why people left? Of course you wouldn't. Because WHY people leave isn't the problem. It's HOW to reduce it. Punishments would make a player reconsider leaving. This would work effectively in reducing the number of players that leave a match. This is fact.

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  • Edited by IamPluto: 8/26/2014 5:26:03 PM
    You - [quote]You can't find the reasons people leave with an automated system, dude. All that can be judged is whether they left the match or not[/quote] Me - [quote]You actually can find reasons ppl leave by asking them.[/quote] You - [quote]We already know the reasons why people leave[/quote] Yes, why ppl leave is the problem. Because it shows you HOW to reduce the amount of quitters... ...Seriously my last attempt... If ppl feel compelled to leave a game, they will. So in order to stop them from leaving, we have to find the reason that compelled them to leave, right? Unbalanced teams, lag etc are some of the reasons. Fix those problems [b]first[/b], then the person who usually left for those reasons won't leave. Rewards and punishments are just added incentives to stay. But if they still feel compelled, they will continue to leave. Why don't you get that?

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  • Edited by beta 3: 8/26/2014 6:41:25 PM
    Unbalanced teams and lag can't be helped. If someone is playing worse/better than usual a machine can't predict that. Neither can servers fix problems with players connection between eachother. Those issues cannot be fixed, and yet here you are stating that "to stop players leaving, these issues must be fixed." What players need is a deterrent. There are no other ways to stop players leaving. Unless you have a better idea, (other than fixing what can't actually be fixed) then stop replying. And for christs sake type "people". It's distracting looking at an otherwise grammar perfect paragraph and seeing 'ppl' the whole way down.

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  • Edited by Seven: 8/27/2014 9:35:26 AM
    I think the both of you have some good points, so I don't see why you can't agree on anything. lol. We know the typical reasons of why ppl leave. It's up to the developers to keep the game interesting, but there is an extent to who they have to cater to. Bungie shouldn't have to cater to people who quit just because they are losing, because it will bring their K/D down, or because their team isn't working as well as the opposite team is(i.e. also losing). Those people should be penalized imo because the game is about losing [i]and[/i] winning, it is about playing the objective, and it's about working with your team as best you can, but if you can't, suck it up, ptfo, and play to the end. Legitimate reasons are because there's a constant latency problem, or a lot of people have voiced something they don't like about PvP, such as being penalized for something they feel is unfair :P. Let's all be aware that penalties, ways to discourage quitting, and rewards are [b]all[/b] ways to deter people from quitting. I'm sure the three of us can agree that whatever combination works best for Destiny and its players should be the ones implemented.

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  • That'd be great for quitters but how does the game distinguish between quitters and a poor connection?

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  • It shouldn't. Kd isn't an incredibly important stat, and anyway, if you have a poor connection it can't be helped. Most of the tasks in destiny require constant internet connection and if it's patchy in places then others will suffer.

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  • Not really, unless you're trying to join a fire team to do a raid and they only look at your k/d to see how good you are.

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