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Destiny

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Edited by Krisk: 8/22/2014 4:10:04 AM
4

Raid Team Composition

Any idea of good raid team comps? [b][u][quote]UNDER THESE GUIDELINES[/quote][/u][/b] -Use at least 1 hunter,warlock, and titan -Limited to the subclasses we know so far (3rd subclass if one even exists) -Be Somewhat Serious I'm eager to hear new ideas for good team comps! So Let's Have it. [u]Edit: Common Consensus is[/u] [b]2 Defender Titans 1 Voidwalker 1 Sunsinger And varying other[/b]
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  • My set up. 2 Defender Titans for defense against bosses and the buffs their shields grant. 1 Sunsinger Warlock for more buffs 1 Voidwalker Warlock for crowd control and 2 Blade Dancer Hunters for massive damage.

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    • -Same as your's but have your supers to maximize orbs of light, like golden gun with keyhole. More orbs of light = more supers. -Have strong armor and guns, and possibly some ammo synthesizers. (Think they are called that) -Make sure everyone has mics, communication is key. -Stay calm, cool, collected and gun your way out. -Smoke the finest smoke when you reign victorious.

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      • You guys seem to be forgetting... you can switch between subclasses, they'll just most likely reset the cool down of your grenade, melee, and super.

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      • Edited by UNIT 242: 8/22/2014 1:53:33 AM
        Defender Defender Void Walker Striker Bladancer Sunsinger Two defenders for max orb production for the fps crew to clear rooms, one striker to defend close range if things get hairy (should be used hen they get overrun) plus the flash grenade is so good in PvE rendering foes worthless, one void walker for CC, bladancer running around with infinite super as long as there are enemies, and one sun singer for bosses so they can spam abilities.

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