This is definitely the trend at the moment.
The Crew, Destiny, The Division, The Tomorrow Children, No Man's Sky, Warframe and kind of Titanfall and Evolve... I'm sure many more as well. All these games are always connected to the internet and need that for many of the games mechanics. The foundation of these games was built around you being connected to other people.
Is this what we can expect from this gen? Devs trying to create living worlds full of players? We're also seeing a major influx of MMO's coming to consoles. FF14, ESO, planet side, day z, and more.
I personally hope this is just a fad. While I love co op, I would rather see devs use other methods to bring their worlds to life rather than throwing other players into mine.
What's your opinion on the trend?
English
#Gaming
-
I would not call "always online" and "seamless matchmaking" fads, but they are certainly not sufficient to make a quality game. I look forward to Planetside 2, but I was bored with Destiny within the first day and spent the rest of the beta in the Crucible except for the Moon mission. As a PvPer, I obviously love online, but outside of BF and PS2, I am looking for a select few stories that I find interesting. It is to the point I might try COD:AW for the story and Kevin Spacey without playing COD PvP.