This thread is inspired by another: view original post
I will give a quick summary here real quick, so basically I'm making this topic a related topic to where I confirmed private matches and clan matches "aren't really a thing". So, I posted the proof that private matches aren't in the game and I got alot of feedback. [url=http://www.bungie.net/en/Forum/Post/67844613/0/0]With a majority definitely in support of private matches with this poll by Palindrome to back up that claim[/url], I'll just go ahead and share with Bungie what options we want in custom games. The options presented will be for a regular slayer match and not for objective. I'm not going to both going into objective game modes because Bungie will assume those options.
I know an intensive custom games isn't already planned for Destiny, so I know this won't be ready at launch probably. As a *temporary* fix I would request that multiplayer game modes allow the full amount of players be able to search with. That means if the game mode is a 6 person FFA, allow 6 people in a lobby to "search" and play by themselves, not actually requiring searching for players. For control, a 12 person playlist, allow 12 people to be in a lobby and start up a matchmaking control game. This could be abused for boosting, but I think it should be used anyways as a temporary solution until Custom Games are in Destiny. Alot of you don't know but Rumble pit has this feature already and it's not used for boosting. I can't see anyone actually boosting anyways because Destiny has no ranking system.
[b]Menus[/b]
Game options
-----Point distribution
-----Weapons, abilities and vehicles
----------Ammo spawn settings
----------Vehicle Set
-----Player settings
----------Base player traits
---------------Armor and defence
---------------Modifiers and damage
---------------Movement
---------------Sensors
----------Respawn settings
--- Menu Details ---
[b]Game options[/b]
-Score to win
-Time limit
-Round amount
-Teams (Y/N/Random/Fairest) Yes/No can be where players join their own teams, Generate random will put players in random teams at the beginning of the match, Generate fairest will calculate based on K/D ratio what the most even teams would be by finding the lowest difference in KDR.
-For objective, Sudden death
[i]sub-menus:
Point distribution
Weapons, abilities and vehicles
Player settings[/i]
[b]Point distribution[/b]
-Kill points
-Death points
-Suicide points
-Betrayal points
-Leader kill bonus
-Headshot bonus
-Melee bonus
-Vehicle kill bonus
-Vehicle splatter bonus
-Grenade bonus
-Spree bonus
[b]Weapons, abilities and vehicles[/b]
-Weapon advantages (Y/N) similar to the way how Iron banner has weapon advantages
-Primary weapon (Unchanged/Specified weapon) changing the setting from unchanged overrides the weapon players will use in the game making it more vanilla. They can select a weapon from a list of all BASIC weapon types. For example, there was 4 basic assault rifles in the beta. Shingen, Cydonia, Sahara and 1 other I forget. No exotics/legendaries would be on this list, just the basic weapons.
-Secondary weapon (None/Unchanged/Specified weapon)
-Heavy weapon (None/Unchanged/Specified weapon)
-Grenade type (None/Unchanged/Specified grenade)
-Super ability (None/Unchanged/Specified Super)
-Turrets on map (Y/N)
[i]sub-menus:
Ammo spawn settings
Vehicle set[/i]
[b]Ammo spawn settings[/b]
-Special ammo callouts (Y/N) Calls out special ammo 10 seconds prior to drop like Heavy ammo
-Special ammo on map (Y/N)
-Special ammo drop interval (time between special ammo drops)
-Heavy ammo callouts (Y/N) Calls out heavy ammo 10 seconds prior to drop
-Heavy ammo on map (Y/N)
-Heavy ammo drop interval (time between heavy ammo drops)
[b]Vehicle set[/b]
-Personal sparrows (Y/N)
-Interceptor (Y/N)
-Pike (Y/N)
-Any other vehicles we don't know about yet
[b]Player settings[/b]
-Team changing (Y/N)
-Friendly fire (Y/N)
-Betrayal booting (Y/N)
-Spectating allowed (Y/N) When dead, can spectate other players on his team in 1st person/3rd person. If FFA, can view other players the same way.
[i]sub-menus:
-Base player traits
-Respawn settings[/i]
[b]Base player traits[/b]
-Subclass advantages (Y/N) Disables or enables advantages gained from your subclass perks
[i]sub-menus:
-Armor and defence
-Modifiers and damage
-Movement
-Sensors[/i]
[b]Armor and defence[/b]
-Armor rating (Unchanged/Specified defence rating) if armor rating is specified all worm armor is cosmetic and they inherit the new defence value
-Intellect (Unchanged/Specified intellect)
-Discipline (Unchanged/Specified discipline)
-Strength (Unchanged/Specified strength)
[b]Modifiers and damage[/b]
-Damage modifier
-Melee modifier
-Infinite primary ammo (Y/N)
-Infinite special ammo (Y/N)
-Infinite heavy ammo (Y/N)
-Super ability recharge modifier (Y/N)
-Infinite super abilities
-Melee recharge modifier
-Infinite melees
-Grenade recharge modifier
-Infinite grenades
[b]Movement[/b]
-Player speed
-Jump height
-Player gravity
-Vehicle use
[b]Sensors[/b]
-Sensor type (Directional/Precise) directional is the same "8 way" sensor you experienced during the beta, where all you see is that players are coming from a direction. Precise is where you see dots that move just like how vehicles would move and weren't directional. [url=http://i.gyazo.com/4840b85be383ad93d660159dc2a0f86a.png]Click here for a picture of the difference[/url]
-Sensor Range
[b]Respawn settings[/b]
-Lives per round
-Respawn time
-Suicide penalty
-Betrayal penalty
-Synchronize with team
-Spawn protection
English
#Destiny
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So just like halo custom matches? Like we expected out if Bungie? Guess they don't want us to play with friends unless it's only 2 other people or against ransoms.