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Destiny

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8/7/2014 8:31:59 AM
234

I paid $60 I deserve to have access to the entire game

Getting a lot of whiners (I know, what's new) about the MM. And one thing I keep hearing is "Why should I be restricted from part of the game, I have a job, wife, family, school whatever, so it should be changed to ensure I can play. After all I paid just as much as you. Yet none of those people stop to think about the players these raids are designed for. And Bungie has been pretty vocal about wanting to have something for every type of gamer. Creating activities for every mood, or every type of gamer, means not everyone is going to like or be able to do every activity. If you're not the type of person that can schedule a time with 5 other people to tackle the hardest co-op experience in the game, then raids weren't designed for you. And it's extremely selfish and entitled of you to say that the raid Bungie designed for those players should cater to your play style. Want MM co-op dungeion, there will be probably 20 times as many strikes designed just for you than there will be raids designed for raiders. Want PVP, well Bungie has you covered as well. Want story, either lone wolf or co-op, covered. Want to explore every nook and cranny of the different worlds, covered. Between strikes, PVP, nighfall events and other limited time activities that Bungie will be providing, the 1 raid is probably like 5% of the available endgame activities. Someone only interested in PVE and skipping out on PVP is going to be missing much more of the game that someone that isn't able to raid. And since powerful exotics can be obtained in every activity, you aren't going to be out gunned by someone that can raid. TL:DR Creating activities for every mood, or every type of gamer, means not everyone is going to like or be able to do every activity. There's still an abundance of activities designed for you.
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  • People seem to forget the impact that matchmaking for raid content had on MMO's, community and lifespan. Case in point: SWTOR didn't have it, some people left. SWTOR put it in, people came back, beat the content and then left in droves because it became accessible and easy. The whole argument then was "I am paying the same, I should get the same. Despite my skill level, time constraints or obligations in life." The whole pander to me because I want it demographic has really punched a hole into the process. This is why we don't see challenging games that never end anymore, this is why up and coming MMO franchises have a 6 month lifespan. Life isn't fair, whatsoever. You took the same classes as a friend, got better grades, made a positive impact in your community. But your friend got the job, you know they were not better suited for it. Guess what, they had friends who helped them, friends they could rely on, friends who had a collective goal. Those friends would never carry a random to success, because the outcome is less predictable. Reality.

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