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originally posted in: What the Open World Needs
Edited by Brownie: 8/6/2014 7:08:57 PM
4
My only big disappointment was that there was scripted spawning in explore. An example of this would be killing a servitor near the strike area, and after a little while the same servitor and dregs would spawn in the exact same spot. Because of this areas became easy, boring, predictable and took away from the feel of the game. If they are able to fix this in the full version of the game then I would be very happy.
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  • Well considering the spawning was them being dropped off by ships( which I've never seen in videogames before) I think I can excuse this.

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  • Killzone games drops enemies from ships all the time. The location of the drop is also random too and not in the same spot.

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  • Checking my notifications, it's no longer there, but apparently they will be mixed up on the final release, someone told me. Kindly don't hate me if that proves false. Also if we wind up playing it so much the multiple spawn patterns become predictable too.

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  • Yea. But much better then them spawning one spot only and waiting to die. As other posts have said, "they should be doing things." Add a few different spawn points, and the PvE become more interesting. Also less likely to become easy, predictable and boring

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