The benefit to not having matchmaking is that you'll be forced to build friendships or play with existing friends. It's their way of re-creating the fun of Halo (the original) where you had to go to people's houses that you knew to make memories together. Playing with people you don't know just isn't as fun. Also, if you always play with newbies, you won't make any progress. If you play with your friends always, they'll get better and you'll beat the content and make memories with the people you love.
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Holding a lighter while I read this. You know what's up, what gaming is suppose to be.
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I also agree, I've done enough match making with random players to know that it often feels more like I'm being given access to a constant stream of bots, each with different programming and levels of competency. Matchmaking can be a great tool, but when used for the right content, and this kind of content isn't the right match for matchmaking. So long as the only barrier to entry is being a certain level and having the people to do it with, this will be the best raid system I've seen yet. Lets be serious, compared to other games raid content, getting 6 people together isn't bad at all.
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Matchmaking sucks. I've not played one multiplayer online game where MM worked the way it should in the first place. If I form a squad with friends on BF for example, why does one of them end up on the opposite team? It's one less headache gutting it from Raids. Whiny ass neckbeards and little kiddies need to either start actually being social (what a concept) and make friends or cancel their pre-orders now.