I agree, the gravity was immediately off putting, and I'd say the same about the other things but I didn't notice them. I concede that some things need to be altered for game design, but some game design needs to be altered for immersion.
And to retort an awful lot of you... the traveler is ok because it's [b]not [/b]a known body with predefined physical properties.[u] Anyone with a slight interest in science knows that we don't know anything... that there is so much we've yet to discover.[/u] A traveling orb with unknown properties and abilities is [b]fascinating[/b], not immersion breaking... this "space magic" is some[b] intriguing[/b] command of matter to form raw, destructive energy... Again fascinating(and effective at vaporizing some dreg a**).
However, the moon is a... no, the[b] KEY[/b] object that we associate with leaving our own planet. [b]It is the MOST symbolic object of the human desire to travel into the stars.[/b] And the moon [u]does[/u] have certain physical properties that are[b] commonly known amongst almost every member of our species. [/b]
The moon appears almost exactly as it does today... minus the affects of human colonization. So it still maintains these expectations.
It doesn't need to calculate the exact gravitational effects on my gurdian, projectiles, sound, and so forth... but it does need to meet the most common of expectations.[b] Low gravity, altered sound[/b] (a lot of people probably don't know we can't perceive sound in space XD), [b]no wind[/b] etc...
To many people below... No BLAM it's fiction... but it's SCIENCE FICTION ;D.
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