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#feedback

Edited by Titus Stryker: 7/21/2014 10:20:59 PM
7

Weekend One Review

Hello, Below are my thoughts on the Destiny Beta so far, but first a little background. I started FPS in 2002 with the SOCOM franchise and have played all SOCOM games. While in college, I played a lot of HALO with friends and even attended two MLG events in Orlando, FL. Additionally, I enjoyed MAG, Shadow Run and currently DUST 514. The only Call of Duty games I liked were the WWII ones. *EDIT - I am playing the Beta on PS3 and if I like it enough, will buy PS4 and the game in September [b][u]Party Size[/u][/b] I do not know if the current size of a 3 person fireteam for PVE and 6 person fireteam for PVP will be the same in the launch of the game but I don’t care for it. For me, videogames are social and it seems that the messaging from Bungie is that Destiny is a social game – however this small party size really limits how many friends a person can play with. I really hope party size increases. [b][u]Health Regeneration[/u][/b] …Is too fast. You can get an enemy down to the red and all they have to do is turn a corner, pause, and then they are back at full health. I am not suggesting it takes 60 seconds to get back to full health but maybe somewhere in the 1 to 5 more seconds would be nice. [b][u]Supers[/u][/b] 1) Need a better visualization that a player is capable of using their super. Besides the Hunter “glowing” when they have the” golden gun” out I am not even sure I can tell other players are capable of using their super. I feel it would be advantageous for Bungie to add a visual indication that a person is able to use their super, a subtle “warning” if you will to the enemy that a player is capable of using their super. 2) It would be nice if there was a gamemode with Supers turned off. While they can be fun and “game changing” they can also be very unbalanced and cheap. I know everyone has their own opinion and views, I just feel it would be beneficial to have a gamemode with no Supers for those that like playing without them and relying on communication and FPS skills rather than an “easy button” for a quick kill. [b][u]Leveling Up[/u][/b] I enjoy this MMO aspect of the game. However, it seems very elementary and basic. As a character levels up, they are basically just getting better, not more diversified. Characters are not becoming more unique, they simple get better skills or attributes, there’s little diversification. [b][u]Cut Scenes[/u][/b] Not a big deal, but seems odd when a fireteam is doing something together and then they go to a cut scene and each player is alone and hearing the same thing. At the start of a Crucible match, each player is uniquely shown, why can this not be done for the cut scenes also? [b][u]Matchmaking[/u][/b] …Has occasionally split our group of six up onto opposing teams. This is lame and annoying. [b][u]Statistics[/u][/b] Although I like the bar graph ascetically, I am a fan on numbers and specifics. Example: It would be nice to know that a player has 100 "hit points" and that each shot with a hand cannon does 25 points of damage and each body shot with a sniper rifle does 75 points of damage. [b][u]Bugs[/u][/b] 1) During a crucible match, I inspected a player during the match and when I went back to the game screen, my HUD was gone. After the match, we went to the tower and nothing was displaying. I believe this can be seen at the end of my third night live stream. 2) I get disconnected a lot during PVE play, less so during PVP but it still happens. 3) I received the following error codes many times each: centipede, bee, and caterpillar [b][u]Question[/u][/b] Will there be a version of Forge from HALO in Destiny for customized Crucible matches and maps? That would be amazing and something that I could see providing a lot of content and longevity to the game. Over all, the Beta has been a fun experience. My primary concerns are that party size is too limiting and stymie’s social gaming; MMO style leveling is rudimentary; and that after a few months of PVP and shooting aliens in PVE, the game would become stale. I like the concept and as a HALO fan, enjoy what Bungie has done with Destiny, but as a person who does not play a lot of different games but rather sticks to one game at a time, it is difficult for me to see how this can be a game that lasts a year or two or even Bungie’s perceived 10. I will continue to play the beta when I can and follow all the information coming out about the game and hope for some optimistic news that leads me to believe that this will be a game that can fulfill my interests as a social gamer --- as I have a circle of friends that I play FPS with, some of which I have been playing with since I started in 2002 :) ~Stryker

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  • I agree with most of your points, but as far as cutscenes and leveling go I disagree. Story is about YOUR character not your group. I think the problem with leveling is not that it gives you better and better abilities, the abilities aren't different enough from eachother. Keep in mind the other two subclasses aren't available yet either.

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