in the light of constructive feedback, I do think that the story behind the places we go to see should be more evident.
thinking back to fallout 3, there were some amazing stories that were very localised like going into vault 22. didn't have an effect on the world at large but was worth going in to see it. it made you Feel that bad things had happened there.
but lets not forget old Russia was the site of an exodus, it was abandoned to darkness, it probably would be deserted.
the npcs could definitely do with more purpose.
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